Frankenstein Program

Revision as of 17:43, 1 June 2023 by Aphelion (talk | contribs) (Created page with "{{Spell Infobox |title = Frankenstein Program |image = |japanese = 起死回生プログラム |romaji = {{tt|Kishikaisei puroguramu|Resuscitation/revival from the brink of death program}} |old = |type = Skill }} '''Frankenstein Program''' is a skill that appears exclusively in {{DQTact}}. It automatically restores a large amount of HP to the Killing machine when it has taken enough damage and gives it a major boost to its physical capabilities, giving it a second w...")
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Frankenstein Program is a skill that appears exclusively in Dragon Quest Tact. It automatically restores a large amount of HP to the Killing machine when it has taken enough damage and gives it a major boost to its physical capabilities, giving it a second wind to continue fighting.

AppearancesEdit

Dragon Quest TactEdit

Frankenstein Program can be learned by the Killing machine through Talent Blossoming with the perk of the same name. When its HP falls to 40% or less, it will automatically restore a major amount of its HP and greatly increasing its ATK and DEF for 99 turns once per battle at no MP cost.

Frankenstein Program (起死回生プログラム Kishikaisei puroguramu) 
Ability information
Frankenstein Program
Role * Type * Element MP cost
Support Martial   0
Range Additional effects
 
Self
  
ATK/DEF Up
Description
Heals a major amount of HP and greatly raises ATK and DEF for 99 turns when HP drops to 40% or less, up to 1 time per battle
Naturally learnt by
Killing machine


Related abilitiesEdit

EtymologyEdit

The skill's English name references the 1818 science fiction novel Frankenstein; or, The Modern Prometheus written by English author Mary Shelley. It tells the story of Victor Frankenstein, a scientist who assembles a man from various corpses and brings him to life with electricity. The story has been adapted many times over the years and has influenced pop culture for over a century.