Masqueraider
Dragon Quest monster | |
---|---|
Masqueraider | |
Art by Akira Toriyama | |
Japanese | ヘルカッチャ |
Romaji | Herukatcha |
First appearance | Dragon Quest X |
The Masqueraider is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest X. It is a mechanical monster whose name is a play on the words "masquerade" and "raider".
Characteristics
Masqueraiders have the appearance of a fearsome monster, but they are actually small riders piloting a huge mechanical suit. Most of the suit is grey with a dark blue outer shell, a red "face" with sharp fangs, and yellow eyes. To complete its ferocious appearance, it wears a shaggy skirt of brown fur and has spikes on its shoulders, knees, and on top of the monster's head. It is capable of breathing out both fierce flames and blasts of ice-cold breath from the monster's mouth and in its hands, it wields a pair of large curved horns with red and blue stripes. These horns are sharp enough to shatter boulders or blocks of ice when charging.
Appearances
Dragon Quest X
This section is a stub. You can help by expanding it. |
Dragon Quest XI
Sprite | HP | MP | Attack |
242 | 21 | 149 | |
Defense | Agility | Experience | Gold |
280 | 61 | 612 | 104 |
Bestiary no. | #263 |
Family | Machine |
In-game description | Entities entirely encased in mechanical armour that responds to the will of the wearer, making offensive and defensive actions an absolute breeze. |
Spell(s) | None |
Skill(s) | Parry Becomes Pepped up Inferno Freezing Blizzard Calls forth a fancy force field (increases user's Defence and spell resistance) |
Location(s) | Zwaardsrust Region (second act) Insula Algarum (3DS and Definitive Edition only) |
Item(s) dropped | Mythril ore1⁄32 Savvy sapphire1⁄64 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
1⁄64 | 50% | 25% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
-110% | 0% | 0% | -110% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
100% | 100% | 100% | -125% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 50% | 25% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 100% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 0% | 0% |
If a masqueraider is sparkling, it can be ridden after being defeated in battle. When it charges, it can break through boulders and ice blocks, as well as protecting the party from taking damage on poisonous swamp. The charge can also send smaller monsters flying.
Sprite | HP | MP | Attack |
576 | 36 | 259 | |
Defense | Agility | Experience | Gold |
588 | 103 | 1,488 | 308 |
Bestiary no. | #449 |
Family | Machine |
In-game description | Masqueraiders who have morphed into a truly malevolent form under the malign influence of infinite evil. |
Spell(s) | None |
Skill(s) | Parry Becomes Pepped up Scorch C-c-cold Breath Calls forth a fancy force field (increases user's Defence and spell resistance) |
Location(s) | Zwaardsrust Region - Road to Dundrasil Region (third act) The Snærfelt (third act) The Hekswood (third act, 3DS and Definitive Edition only) |
Item(s) dropped | Mythril ore1⁄32 Savvy sapphire1⁄64 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
1⁄64 | 50% | 25% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
-110% | 0% | 0% | -110% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
100% | 100% | 100% | -125% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 50% | 25% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 100% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 0% | 0% |
Dragon Quest Monsters: Joker 3
Masqueraider appears as a B-rank monster of the Material family.
Dragon Quest Tact
Masqueraider appears as a A-rank monster of the Inorganic family. It can be faced as a boss in Chapter 7, Episode 5 in Part 3 of the main storyline and can be recruited there too.
Family | Rank | Role | ||
Inorganic |
Defence |
|||
Max Level | HP | MP | Move | |
120 | 1,125 | 346 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
268 | 485 | 431 | 133 | 35 |
First | Second | Third | ||
Shove | Selflessness* | Raidermasque* | ||
First | Second | Third |
Instant Damage Barrier / Stats Up | Woosh Res +25 / Stats Up | Raidermasque Potency +5% / Stats Up Rare HP Regen: Rarely heals HP at action start. |
Fourth | Fifth | |
Zam Res +25 / Stats Up | Max HP +100 / Raidermasque Potency +5% / Stats Up | |
First | |
Raises DEF of inorganic allies, including itself, by 15% in a 5x5 square around it. | |
First | Second | Third |
Max HP +20 | DEF +15 | Raidermasque Potency +2% |
First | |
Instant Damage Barrier: Grants a barrier that reduces damage by 15% for 3 turns at battle start. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Normal | Very Weak | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Normal | Half Res | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Immune | Normal | Normal | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Half Res | Super Weak | Normal |