Shadow
Dragon Quest monster | |
---|---|
Shadow | |
Art by Akira Toriyama | |
Japanese | シャドー |
Romaji | Shadō |
First appearance | Dragon Quest III |
Old localization | Terror Shadow |
The Shadow is a recurring monster in the Dragon Quest series, introduced in Dragon Quest III.
It is a black, insubstantial, phantom-like creature. It was originally colored a dull blue due to the blank backgrounds on the NES games, but as of the sixth game it has become black to better match its name thanks to advancing hardware.
Characteristics
These phantom-like fiends haunt remote ruins such as the Moonmirror Tower and the darkness of caves and dungeons, hardly taking physical damage thanks to their fading form. Screeching as they slash with ghastly claws, Shadows are a spooky sight for unsuspecting adventurers. They have an affinity for the cold, being capable of freezing adventurers solid with ice magic or letting loose a cool breath to bathe the party in a chilly wicked wind.
Appearances
Dragon Quest III: The Seeds of Salvation
Sprite | Level | HP | MP | |
30 | 70 | 18 | ||
Attack | Defense | Agility | Experience | Gold |
63 | 65 | 50 | 743 | 31 |
Bestiary No. | #082 |
Spell(s) | Crackle |
Skill(s) | None |
Location(s) | Manoza Cave |
Item Dropped | Thorn whip1⁄128 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 25% | 25% | 25% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
25% | 25% | 70% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
70% | 25% | 70% | 70% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
25% | 25% | 0% |
Dragon Quest VI: Realms of Revelation
Sprite | HP * | MP | Attack | Defense |
20 | 0 | 43 | 130 | |
Agility | Experience * | Gold | Tame Rate | |
18 | 27 | 12 | ? |
Bestiary No. | #031 |
Spell(s) | None |
Skill(s) | Cool Breath |
Location(s) | Moonmirror Tower |
Item(s) Dropped | Seed of resilience1⁄256 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄16 | 25% | 25% | 25% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
25% | 25% | 25% | 25% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
100% | 25% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
80% | 100% | 80% | 50% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
50% | 50% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
15% | 0% | 0% |
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
64 | 0 | 95 | |
Defense | Agility | Experience | Gold |
72 | 76 | 71 | 21 |
Bestiary no. | #170 |
Family | Elemental |
In-game description | Born from the darkness, these creatures jump from shadow to shadow to sneak up on foes. They are completely unaffected by physical attacks. |
Spell(s) | None |
Skill(s) | Cool Breath |
Location(s) | Arcadia (summoned by Evil Jessica) |
Item(s) dropped | Bronze knife1⁄32 Iron mask1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 100% | 25% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
25% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 100% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 100% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 0% | 0% |
Evil Jessica is able to summon shadows by ripping open the fabric of space with the sceptre, up to a total of six at once. These shadows are weaker than the ones faced later in the World of Darkness, lacking their resistance to damage and only being able to breathe out Cool Breath, but they can still be a nuisance once they outnumber the party.
Sprite | HP | MP | Attack |
154 | 0 | 134 | |
Defense | Agility | Experience | Gold |
85 | 92 | 216 | 14 |
Bestiary no. | #170 |
Family | Elemental |
In-game description | Born from the darkness, these creatures jump from shadow to shadow to sneak up on foes. They are completely unaffected by physical attacks. |
Spell(s) | None |
Skill(s) | Chilly Breath |
Location(s) | World of Darkness Dark Godbird's Eyrie After the fall of Black Citadel: Farebury Region (night only) Maella Region Kingdom of Ascantha (day only) Pickham Region (night only) Kingdom of Trodain Cape West of Pickham Kingdom of Argonia (night only) Blizzard Peaks (night only) |
Item(s) dropped | Bronze knife1⁄32 Iron mask1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
1⁄16 | 60% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 100% | 25% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
25% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 100% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 100% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 0% | 0% |
Like other monsters from the World of Darkness, shadows with strengthened attributes begin appearing throughout the world map after the fall of Black Citadel.
Dragon Quest X
Shadows began appearing in Version 2.0 of the game. They are able to breathe out Freezing Blizzard and cast Crackle, as well as being able to call for backup from more of their kind.
Dragon Quest XI: Echoes of an Elusive Age
Sprite | HP | MP | Attack |
100 | 16 | 91 | |
Defense | Agility | Experience | Gold |
101 | 89 | 229 | 43 |
Bestiary no. | #171 |
Family | Elemental & Floating |
In-game description | Umbral entities drawn from the deepest depths of darkness who thrill in using the chill of night to kill, kill, kill! |
Spell(s) | Crackle |
Skill(s) | Chilly Breath Call for backup (Shadow) |
Location(s) | The Snærfelt (first act, night only) The Royal Library 1-2F (first and second acts) |
Item(s) dropped | Purple eye1⁄32 Thief's turban1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 50% | 25% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | -125% | 25% | 25% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 100% | 25% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
100% | 100% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
25% | 100% | 100% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 0% | 0% |
Malicious
Sprite | HP | MP | Attack |
315 | 32 | 180 | |
Defense | Agility | Experience | Gold |
252 | 199 | 1,611 | 303 |
Bestiary no. | #559 |
Family | Elemental & Floating |
In-game description | Shadows who have morphed into a truly malevolent form under the malign influence of infinite evil. |
Spell(s) | Kacrack |
Skill(s) | C-c-cold Breath Call for backup (Malicious shadow) |
Location(s) | Sniflheim Region (third act, night only) The Snærfelt (third act, night only) |
Item(s) dropped | Purple eye1⁄32 Thief's turban1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 50% | 25% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | -125% | 25% | 25% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 100% | 25% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
100% | 100% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
50% | 100% | 100% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 0% | 0% |
Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
50 | 3/5 | 2/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
2/5 | 2/5 | 5/5 | 5/5 |
Family | Zombie |
In-game description | Real identity is unknown due to its shadow-like body |
Abilities | FrigidAir, K.O.Dance, ThickFog |
Habitat | Gate of Reflection, Gate of Sleep |
Breeding chart | Zombie family x Material family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Weak | Weak | None | None |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
None | None | None | None |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Immune | Immune | Strong | Immune |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Immune | Strong | Strong | None |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
None | None | None | None |
Decelerate Resistance * | Curse Resistance | ||
None | Strong |
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
50 | 5/10 | 3/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
3/10 | 5/10 | 7/10 | 4/10 |
Family | Zombie |
In-game description | |
Abilities | FrigidAir, K.O Dance, ThickFog |
Habitat | Southern Forest (Cobi's Journey) |
Breeding chart | Zombie family x Material family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Weak | Weak | None | None |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
Weak | None | None | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
None | Immune | Immune | Strong |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Immune | Immune | Strong | Strong |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
None | None | None | None |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
None | None | Strong |
Dragon Quest Monsters: Caravan Heart
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker
Shadow | |
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Family | Material |
Rank | F |
Description | Who knows what evil lurks in the hearts of men? These monsters do. |
Weapons | Swords, Spears, Axes, Staves |
Traits | Zammeister |
Resistances | Vulnerable to Zap, Healed by Zam, Whackproof |
Skill | Reaper |
Location | Infant Isle (Cave) |
Breeding chart | Bag o' laughs x Dracky |
Dragon Quest Monsters: Joker 2
Shadow | |
---|---|
Family | Material |
Rank | D |
Size | S |
Weapons | Swords, Axes, Spears, Staves |
Traits | Hit Squad, Zammeister |
Resistances | Vulnerable to Zap, Immune to Whack, Healed by Zam |
Skill | Reaper |
Location | Iceolation (night), Cragravation |
Breeding chart | Cannibox x Teeny sanguini Dancing flame x Dancing devil |
Dragon Quest Swords
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
258 | 39g | Yes |
List No. | #080 |
Field Notes | Incorporeal creatures born from the deepest darkness, who silently stalk their prey before suddenly striking. They dwell in the darkness and shun the sun, but are oddly attracted to bright and breeze personalities. |
Location(s) | Battle of Mt. Neverest |
Item(s) Dropped | Ethereal stone, Evencloth |
Dragon Quest Tact
Shadow appears as a C-rank monster of the Inorganic family that can be scouted normally from any banner. It can participate in the Dancing flame and Illusia's Battle Roads as a party member.
Family | Rank | Role | ||
Inorganic |
Attack |
|||
Max Level | HP | MP | Move | |
105 | 692 | 233 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
260 | 247 | 218 | 175 | 20 |
First | Second | Third | ||
Darkness Breath | Black Breath* | Talent Blossoming: Dark Flames | ||
First | Second | Third |
Zam-type Breath Potency +5% / Stats Up | Zap Res +25 / Stats Up | Black Breath Potency +5% / Stats Up Dark Flames Potency +5% |
Fourth | Fifth | |
Woosh Res +25 / Stats Up | Black Breath Potency +5% / Stats Up Dark Flames Potency +5% |
|
First | |
N/a | |
First | Second | Third |
Max MP +3 | Black Breath Potency +2% | N/a |
First | |
Zam-type Breath Potency +5%: Raises Zam-type breath potency by 5%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Very Weak | Very Weak | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Half Res | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Super Weak | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Normal | Super Weak |
Dragon Quest Treasures
Portrait | Forte | Treasure Capacity | Safekeeping Score |
2 | 100% | ||
Bestiary no. | #13 |
Family | Elemental |
Trivia | They lurk in dark shadows, the dimmest of shade They sneak up unnoticed-you'd best be afraid They're made of pure darkness and cannot be weighed |
Favorite foods | |
Habitats | The Paternoggin The Wingswept Moors The Snarl |
Item(s) dropped |
Starting HP | Starting MP | Starting Strength |
40 | 32 | 16 |
Starting Defence | Starting Deftness | Starting magic |
10 | 14 | 22 |
Max HP | Max MP | Max Strength |
637 | 460 | 370 |
Max Defence | Max Deftness | Max magic |
400 | 425 | 427 |
First | Second | Third |
Barbaric Barbs | Black Hole | Chilly Breath/Freezing Blizzard/C-c-cold Breath |
Fourth | Fifth | Sixth |
Grim Creeper | Sap/Kasap | Wings of Doom |
Name | Target(s) | Element |
Blackball | Area | Dark |
First | Second | ||
Counter-Debilitator | Lone Wolf | ||
Third | Fourth | ||
Slim Pickings | Slippery Skin | ||
Fifth | |||
Stunner | |||
Fire Resistance * | Water Resistance * |
Wind Resistance * | Earth Resistance * |
Weak | Normal | Weak | Normal |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Gravity Resistance * |
Weak | Strong | Weak | Strong |
Light Resistance * | Dark Resistance * | Slash Resistance | Impact Resistance |
Weak | Very strong | Quite strong | Quite strong |
Piercing Resistance | Sleep Resistance | Stun Resistance | Poison Resistance |
Quite strong | Normal | Normal | Quite strong |
Debilitation Resistance * | |||
Quite strong |