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[[File:DQX Armamentalist.png‎|right|thumb|A female [[Dwarf]], male [[Elf]], and female [[Wetling]]Armamentalists in Dragon Quest X]]
[[Image:Armamentalist.png‎|right|thumb|A male and female Armamentalist in ''[[Dragon Quest IX]]'', artwork by [[Akira Toriyama]].]]
The '''Armamentalist''' (or '''Magic Knight''') is a class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series.


<center>''An adept who combines the abilities of a warrior with a mage's magical prowess.'' --Description from ''Dragon Quest VII'' </center>
==[[Dragon Quest VI]]==
 
Armamentalists gain strong spells and skills at the expense of most stats. A character needs skills from both the [[Warrior]] and [[Mage]] sets to become a Armamentalist.
The '''Armamentalist''' (魔法戦士, ''Mahou Senshi'', lit. Magic Warrior), also known as the ''Magic Knight'', is a class in the {{DQSeries}}. Combining the attributes of Warriors and Magi, they have shifted from single-target specialists to capable crowd-controllers since their debut, and have gained a Musketeer motif in official illustrations.
 
=={{DQ6}}==
Armamentalists gain strong spells and skills at the expense of most stats. A character needs to master both the [[Warrior]] and [[Mage]] vocations to become a Armamentalist. They are the only advanced vocation to feature no additional traits or special effects.


===Stat Changes===
===Stat Changes===
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| -10%
| -10%
|-
|-
|Resilience
|Defence
| -15%
| -15%
|-
|Wisdom
|Null
|-
|Style
|Null
|-
|-
|Max HP
|Max HP
Line 112: Line 103:
|8
|8
|Lightwielder
|Lightwielder
|[[Kafrizzle]]
|[[Kafrizz]]le
|240
|240
|One enemy
|One enemy
Line 119: Line 110:
|}
|}


=={{DQ7}}==
==[[Dragon Quest VII]]==
[[File:DQVII 3DS Armamentalist.png|right|225px]]
Due to a localization error, the Armamentalist was renamed to [[Ranger]]. Inaccurate name aside, it is still the reliable magic knight it was in ''VI'', and requires the same prerequisites.
In the original PS1 version, the class was known as the [[Ranger]]. They are still the reliable magic knight it was in ''VI'', and requires the same prerequisites. In the 3DS version, Armamentalist outfits are similar to stereotypical musketeers, wearing tunics, leather boots, and large plumed hats like those seen in ''Dragon Quest IX''.


===Stat Changes===
===Stat Changes===
Line 129: Line 119:
|-
|-
|Battles to Master
|Battles to Master
|220 (PS1) / 173 (3DS)
|220
|-
|-
|Strength
|Strength
| +5%
| +5 Percent
|-
|-
|Agility
|Agility
| -10%
| -10 Percent
|-
|-
|Resilience
|Guard
| -15%
| -15 Percent
|-
|-
|Wisdom
|Intelligence
| Null
| Null
|-
|-
|Style
|Appearance
| Null
| Null
|-
|-
|Max HP
|Max HP
| -10%
| -10 Percent
|-
|-
|Max MP
|Max MP
| +10%
| +10 Percent
|-
|-
|Mastery Bonus
|Mastery Bonus
Line 156: Line 146:
|}
|}


[[File:DQVII Armamentalist.png|right|150px]]
===Abilities===
 
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
===PS1 Abilities===
{|width="83%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
Line 178: Line 166:
|2
|2
|Wanderer
|Wanderer
|[[Flame Slash|FireSlash]]
|[[Fire Slash]]
|12
|12
|One Enemy
|One Enemy
Line 186: Line 174:
|3
|3
|Scout
|Scout
|[[Lightning Slash|BoltSlash]]
|[[Bolt Slash]]
|24
|24
|One Enemy
|One Enemy
Line 194: Line 182:
|4
|4
|Battler
|Battler
|[[Oomph|TwinHits]]
|[[Twin Hits]]
|50
|50
|One Ally
|One Ally
Line 202: Line 190:
|5
|5
|Enchanter
|Enchanter
|[[Kacrackle Slash|IceSlash]]
|[[Ice Slash]]
|80
|80
|One Enemy
|One Enemy
Line 209: Line 197:
|-
|-
|6
|6
|BladeMage
|Blade Mage
|[[Bazoom|Disperse]]
|[[Disperse]]
|130
|130
|One Enemy
|One Enemy
|Removes one enemy from battle  
|Removes one enemy from battle (Works like Expel)
|8
|8
|-
|-
|7
|7
|Conqueror
|Conqueror
|[[Kasizzle|Firebolt]]
|[[Fire Bolt]]
|170
|170
|One Group
|One Group
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|8
|8
|Faust
|Faust
|[[Kafrizzle|Blazemost]]
|[[Blazemost]]
|220
|220
|One Enemy
|One Enemy
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|}
|}


===3DS Abilities===
==[[Dragon Quest IX]]==
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
An armamentalist is a powerful proponents of the formidable Fource, they can can wield {{9i|staff}} wands, {{9i|bow}} bows and {{9i|sword}} swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses.  Their [[Coup-de-Grace]] is "Voice of Experience," which increases the EXP payout after battle by a random rate.
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|rowspan=2|1
|rowspan=2|Firestarter
|[[Bounce]]
|rowspan=2|1
|One Ally
|Builds a barrier that reflects all spells.
|4
|-
|[[Midheal]]
|One Ally
|Restores at least 75 HP to a single ally.
|4
|-
|rowspan=2|2
|rowspan=2|Powerbearer
|[[Flame Slash]]
|rowspan=2|10
|One Enemy
|An attack that channels the potent power of a raging inferno.
|0
|-
|[[Swoosh]]
|One Group
|A whirlwind that wallops a group of enemies.
|4
|-
|rowspan=2|3
|rowspan=2|Stormbringer
|[[Kabuff]]
|rowspan=2|10 (20)
|All Allies
|Raises the defence of all party members.
|3
|-
|[[Insulatle]]
|All Allies
|Protects the party from fire and ice attacks.
|3
|-
|rowspan=2|4
|rowspan=2|Spellbinder
|[[Oomph]]
|rowspan=2|12 (32)
|One Ally
|Doubles a single party member's attack power.
|6
|-
|[[Lightning Slash]]
|One Enemy
|An attack that channels the potent power of lightning.
|0
|-
|rowspan=2|5
|rowspan=2|Frostburner
|[[Zap]]
|rowspan=2|24 (56)
|All Enemies
|Calls down lightning to strike all enemies.
|6
|-
|[[Kacrackle Slash]]
|One Enemy
|An attack that channels the potent power of a terrible ice storm.
|0
|-
|rowspan=2|6
|rowspan=2|Novablaster
|[[Kasnooze]]
|rowspan=2|30 (86)
|One Group
|Sends a group of enemies into a deep, deep sleep.
|5
|-
|[[Bazoom]]
|One Enemy
|Sends a foe flying to a faraway location.
|8
|-
|rowspan=2|7
|rowspan=2|Earthscorcher
|[[Kafrizzle]]
|rowspan=2|37 (123)
|One Enemy
|Engulfs a single enemy in an enormous fireball.
|10
|-
|[[Kasizzle]]
|One Group
|Sears a group of enemies with scorching hellfire.
|10
|-
|8
|Forcewielder
|[[Miracle Slash]]
|50 (173)
|One Enemy
|A sword strike that also serves to heal the user's wounds.
|3
|}
 
=={{DQ9}}==
[[File:DQIX Armamentalist Male.png‎|right|border|200px]][[File:DQIX Armamentalist Female.png‎|right|border|250px]]
An armamentalist is a powerful proponent of the formidable Fource, they can can wield {{9i|staff}} wands, {{9i|bow}} bows and {{9i|sword}} swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses.  Their [[Coup-de-Grace]] is "Voice of Experience," which increases the EXP payout after battle by a random rate.


The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource, Funeral Fource, etc) that allow the Armamentalist to imbue other party members with elemental attributes, raising their elemental defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple fource's can be used on a character at the same time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory).
The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource) that the Armamentalist can imbue other party members with elemental attributes, raising their attack and defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple fource's can be used on a character at the same time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory).


===Unlock===
===Unlock===
Unlockable by completing Quest #109 - "Elementary Training" at [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]].
Unlockable by completing the following quest quest 109 "Elementary Training" at [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]].
 
===Stats===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Attribute
!style="background:#4682B4; color: white;"|Starting stats
!style="background:#4682B4; color:white;"|Maximum stats
|-
| Level || 1 || 99
|-
| HP || 32 || 540
|-
| MP || 14 || 226
|-
| Strength || 21 || 351
|-
| Agility || 10 || 124
|-
| Resilience || 15 || 243
|-
| Magical Might || 17 || 282
|-
| Magical Mending || 0 || 0
|-
| Deftness || 7 || 110
|-
| Charm || 11 || 185
|}


===Fource===
===Fource===
{| cellspacing="0" cellpadding="2" border="1"
{| border="1" cellspacing="0" cellpadding="0" style="width: 50%;"
!style="background:#4682B4; color:white;"|Accolade
! SP !! Ability !! Function !! MP
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color:white;"|Required points
|-
|-
|Pyro Private||[[Fire Fource]]|| Adds fire element to attack ||4
| 4 || [[Fire Fource]] || Adds fire element to target || 4
|-
|-
|Corporeal Corporal|| Strength +10|| Increases attack ||10
| 10 || Natural strength +10 || Increase your attack ||
|-
|-
|Snow Sergent||[[Frost Fource]]|| Adds ice element to attack||16
| 16 || [[Frost Fource]] || Add ice element to target|| 4
|-
|-
|Lofty Lieutenant||Resilience +20|| Increases resilience||22
| 22 || Natural resilience +20 || Increase your defense ||
|-
|-
|Cloudburst Captain||[[Gale Fource]]|| Adds wind and lightning elements to target ||32
| 32 || [[Gale Fource]] || Adds wind and lightning elements to target || 4
|-
|-
|Magisterial Major||Charm +10|| Increases charm||42
| 42 || Natural charm +10 || Increase your charm ||
|-
|-
|Crepuscular Colonel||[[Funereal Fource]]|| Adds earth and darkness elements to target||55
| 55 || [[Funereal Fource]] || Adds earth and darkness elements to target || 4
|-
|-
|Boreal Brigadier||Magical Might +30|| Increases spell accuracy{{tt|*|Magical might controls both attack spell power and ailment spell accuracy, but the Armamentalist only benefits from the accuracy boost}} ||68
| 68 || Natural magical might +30 || Increase magical damage ||
|-
|-
|Geo General||[[Life Fource]]|| Adds Light element to attack||82
| 82 || [[Life Fource]] || Adds light element to target || 4
|-
|Star Marshal||Maximum HP +30|| Increases max HP ||100
|-
|-
| 100 || Natural Max. HP +30 || Increase maximum HP ||
|}
|}


Line 411: Line 257:
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|Target
!style="background:#4682B4; color: white;"|Description
|-
|[[Dazzle]]||5||2||Group||Envelops a group of enemies in illusions
|-
|[[Sap]]||4||5||One enemy||Reduces the defence of a single enemy
|-
|[[Snooze]]||3||8||Group||Puts a group of enemies to sleep
|-
|[[Decelerate]]||3||10||One enemy||Reduces the agility of a single enemy
|-
|[[Acceleratle]]||4||12||Party||Raises the agility of all party members
|-
|[[Fizzle]]||3||14||Group||Prevents a group of enemies from using magic
|-
|[[Kasap]]||8||16||Group||Reduces the defence of a group of enemies
|-
|[[Fuddle]]||5||20||Group||Sends a group of enemies into confusion
|-
|[[Deceleratle]]||5||24||Group||Reduces the agility of a group of enemies
|-
|[[Kasnooze]]||8||28||All enemies||Sends all enemies into a deep sleep
|-
|[[Kafuddle]]||10||31||All enemies||Sends all enemies into a state of confusion
|-
|[[Oomph]]||8||39||One ally||Increases the attack of a single party member
|}
===Revocation Award===
*[[Combat Action Medal]]
==''[[Dragon Quest X]]''==
'''<big>NOTE:</big>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms'''
===Fource===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Japanese name
!style="background:#4682B4; color:white;"|English name
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Required<br>points
|-
|ファイアフォース
|[[Fire Fource]]
|Adds the fire element to normal attacks for 2 minutes<br>Monsters neither weak nor resistant to fire take +10% damage
|2
|4
|-
|全職業でちから+10
|Natural strength +10
|Permanently increases deftness by 10 in all vocations
|N/A
|10
|-
|アイスフォース
|[[Frost Fource]]
|Adds the ice element to normal attacks for 2 minutes<br>Monsters neither weak nor resistant to ice take +10% damage
|2
|16
|-
|全職業で最大MP+10
|Natural MP +10
|Permanently increases max MP by 10 in all vocations
|N/A
|22
|-
|ストームフォース
|[[Gale Fource]]
|Adds the wind & lightning element to normal attacks for 2 minutes<br>If a monster is weak to one element but not the other then the weakness is prioritized<br>Monsters neither weak nor resistant to either element take +10% damage
|2
|32
|-
|全職業でみのまもり+5
|Natural resilience +5
|Permanently increases resilience by 10 in all vocations
|N/A
|42
|-
|ダークフォース
|[[Funereal Fource]]
|Adds the darkness & earth element to normal attacks for 2 minutes<br>If a monster is weak to one element but not the other then the weakness is prioritized<br>Monsters neither weak nor resistant to either element take +10% damage
|2
|55
|-
|MPパサー
|[[M-Pathy]]
|All allies in range receive 100 MP
|10
|68
|-
|全職業で最大HP+10
|Natural HP +10
|Permanently increases max HP by 10 in all vocations
|N/A
|82
|-
|ライトフォース
|[[Life Fource]]
|Adds the light element to normal attacks for 2 minutes<br>Monsters neither weak nor resistant to light take +10% damage
|2
|100
|-
|フォース範囲化<br>(Fource range)
|N/A
|Expands fource skills to affect all allies in range
|N/A
|110
|-
|最大MP+30
|Natural MP +30
|Permanently increases max MP by 30 when character is an Armamentalist
|N/A
|120
|-
|-
|フォースブレイク<br>(Fource break)
|[[Dazzle]]||2||5||Envelops a group of enemies in illusions.
|N/A
|Double damage to one foe, reduces elemental resistances<br>Reduction rate is either 50% or 100%, equal chance for both
|4
|130
|-
|-
|攻撃時たまにMP回復<br>(Attack while recovering MP)
|[[Sap]]||5||4||Reduces the defence of a single enemy.
|N/A
|Occasionally recovers MP by 5% of damage dealt
|N/A
|140
|-
|-
|マダンテ
|[[Snooze]]||8||3||Puts a group of enemies to sleep.
|[[Magic Burst]]
|Spend all MP to deal light damage to all enemies in range, 4 damage per MP<br>Recovers 2% of max MP every 5 seconds for 2 minutes
|All
|150
|-
|クロックチャージ<br>(Clock charge)
|N/A
|Reduces interval time between actions
|6
|180
|-
|-
|敵の弱点属性がわかる<br>(Decipher weaknesses)
|[[Decelerate]]||10||3||Reduces the agility of a single enemy.
|N/A
|Reveals enemy weaknesses when using the Tactics menu
|N/A
|200
|-
|-
|よろいが装備できる<br>(Equip armor)
|[[Acceleratle]]||12||4||Raises the agility of all party members.
|N/A
|Allows the use of heavy armor available to warriors, paladins, etc
|N/A
|200
|}
 
===Spells===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|Target
!style="background:#4682B4; color: white;"|Description
|-
|-
|[[Absorb magic]]
|[[Fizzle]]||14||3||Prevents a group of enemies from using magic.
|2
|5
|Self
|Siphons MP of enemy spells targeting self
|-
|-
|[[Evac]]
|[[Kasap]]||16||8||Reduces the defence of a group of enemies.
|3
|7
|Party
|Teleports out of dungeons
|-
|-
|[[Oomph]]
|[[Fuddle]]||20||5||Sends a group of enemies into confusion.
|2
|14
|One ally
|Raises attack by 20% for 2 minutes
|-
|-
|[[Acceleratle]]
|[[Deceleratle]]||24||5||Reduces the agility of a group of enemies.
|4
|21
|Party
|Reduces the party's action interval for 2 minutes
|-
|-
|[[Drain magic]]
|[[Kasnooze]]||28||8||Sends all enemies into a deep sleep.
|0
|30
|One enemy
|Drains up to 100 MP from an enemy, based on magical might
|-
|-
|[[Oomphle]]
|[[Kafuddle]]||31||10||Sends all enemies into a state of confusion.
|4
|43
|One ally
|Raises attack by 40% for 2 minutes
|-
|-
|[[Oomph]]||39||8||Increases the attack of a single party member.
|}
|}
==''[[Dragon Quest Walk]]''==
[[File:DQ Walk Armanetalists.jpg|right|200px]]
Armamentalists were added to the game in a March 2020 update. A character can become an armamentalist by reaching level 50 with the warrior and mage vocations and their weapon choices are [[Sword]]s, [[Knives]], [[Wand]]s, and [[Whips]].
{{Clear}}
==Notable Armamentalists==
*The [[Prince of Cannock]]'s vocation is listed as an Armamentalist in the smartphone and Nintendo Switch versions of ''Dragon Quest II''. It is also his starting vocation in ''[[Theatrhythm Dragon Quest]]''.
*Alexander, one of the [[Seven Sages]] from ''[[Dragon Quest VIII]]'', is described as a talented magical swordsman. In the Japanese version of the game, his title shares the same name as the vocation.
*Alistair, a descendant of the sage Alexander and [[Jessica]]'s older brother, inherited some of his ancestor's skill in swordsmanship and magic.
==Trivia==
* Faust, one of the ranks from the PS1 version of ''Dragon Quest VII'', is a character from German folklore who attained great power after making a pact with a demon.
==Gallery==
<center><gallery>
File:Armamentalist v-jump VI.jpg|Vocation details in the V-Jump guide to ''VI''
Image:DQ VII PS1 Gabo Classes.jpg|Ruff demonstrating how to become an Armamentalist in the PS1 version.
File:X human armamentalist default.png|The default human woman wearing the Armamentalist uniform in ''X''
</gallery></center>


{{DQVIClasses}}
{{DQVIClasses}}
{{DQVIIClasses}}
{{DQIXClasses}}
{{DQIXClasses}}
{{DQXClasses}}
[[Category:Classes]]
{{DQotSClasses}}
[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest IX classes]]{{Wikia}}
[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest IX vocations]]
[[Category:Dragon Quest X vocations]]
[[Category:Dragon Quest Walk vocations]]
[[Category:Theatrhythm Dragon Quest vocations]]
[[Category:Dragon Quest of the Stars vocations]]
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