Dragon Quest Builders: Difference between revisions

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The player character has both a health meter and a hunger bar, both of which can be restored through healing items and food items, respectively. The game also features a crafting system by accessing workbenches. New crafting recipes can be discovered as the player progresses through the story, as well as acquiring new resources.
The player character has both a health meter and a hunger bar, both of which can be restored through healing items and food items, respectively. The game also features a crafting system by accessing workbenches. New crafting recipes can be discovered as the player progresses through the story, as well as acquiring new resources.


The game is divided into chapters (one for each town) accessible through the main menu once unlocked. At the end of each chapter, a boss is fought (a [[Golem|golem]] for Cantlin, a [[Hades condor|hades condor]] for Rimuldar, etc.). Each chapter can be replayed until the desired points are accumulated using a checklist as a guideline.
The game is divided into chapters (one for each town) accessible through the main menu once unlocked. At the end of each chapter, a boss is fought (a [[Golem|golem]] for Cantlin, a [[Hades' Condor|hades condor]] for Rimuldar, etc.). Each chapter can be replayed until the desired points are accumulated using a checklist as a guideline.


==List of characters==
==List of characters==
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|[[File:DQB Dragonlord polygon model.png|103px|center]]<!--4:1 from 19x18-->
|[[File:DQB Dragonlord polygon model.png|103px|center]]<!--4:1 from 19x18-->
| '''Dragonlord'''
| '''Dragonlord'''
|  [[Charlock Castle]]
|  [[Dragonlord's Castle|Charlock Castle]]
| The blight of light and bane to the land, the Dragonlord is the devilish dictator of Alefgard, having kept humans in the dark for well over a century.  
| The blight of light and bane to the land, the Dragonlord is the devilish dictator of Alefgard, having kept humans in the dark for well over a century.  
|-
|-
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The setting of Alefgard was chosen due to the relative simplicity of the landscape compared to later entries in the series, which Fujimoto felt would be more intuitive to ''Builders''' theme of exploration and restoration. The Dragonlord's infamous offer of half the world lent itself to a scenario that would easily explain why the game's setting was in dire need of rebuilding in the first place, and not clash with the design sensibilities the series is known for.
The setting of Alefgard was chosen due to the relative simplicity of the landscape compared to later entries in the series, which Fujimoto felt would be more intuitive to ''Builders''' theme of exploration and restoration. The Dragonlord's infamous offer of half the world lent itself to a scenario that would easily explain why the game's setting was in dire need of rebuilding in the first place, and not clash with the design sensibilities the series is known for.


The initial planning document specified that the game would be an open-world style adventure in which all areas were connected, rather than featuring sequential chapters that remove the resources accumulated previously. Director Kazuya Niinou proposed a change to this plan, citing that if players completed one area and moved to the next with their materials still accessible, the game would become too easy and not rewarding to play. He suggested a switch to the chapter format, which would have the added benefit of giving more distinction to each area and the people within along with resolving the difficulty curve issues.The chapters would originally reverse the order in which towns are normally reached in the original, which is why the game begins in Cantlin. This was changed later during production to begin near [[Charlock Castle]] and radiate outwards before reaching Tantegel in the final chapter, rather than the more predictable reverse-order.  
The initial planning document specified that the game would be an open-world style adventure in which all areas were connected, rather than featuring sequential chapters that remove the resources accumulated previously. Director Kazuya Niinou proposed a change to this plan, citing that if players completed one area and moved to the next with their materials still accessible, the game would become too easy and not rewarding to play. He suggested a switch to the chapter format, which would have the added benefit of giving more distinction to each area and the people within along with resolving the difficulty curve issues.The chapters would originally reverse the order in which towns are normally reached in the original, which is why the game begins in Cantlin. This was changed later during production to begin near [[Dragonlord's Castle|Charlock Castle]] and radiate outwards before reaching Tantegel in the final chapter, rather than the more predictable reverse-order.  


For quality assurance, play-tests were done from the perspective of gamers with no prior experience with the series so as to make the game accessible to newcomers. Rather than finalize a concrete story at the start of the project, the development team instead focused on the types of materials and items the player can make use of, only beginning work on the story once the team was satisfied with the tools they had created.
For quality assurance, play-tests were done from the perspective of gamers with no prior experience with the series so as to make the game accessible to newcomers. Rather than finalize a concrete story at the start of the project, the development team instead focused on the types of materials and items the player can make use of, only beginning work on the story once the team was satisfied with the tools they had created.
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Image:DQB_Rollo.png|Rollo
Image:DQB_Rollo.png|Rollo
Image:DQB Elle.png|Elle
Image:DQB Elle.png|Elle
Image:DQB Barbella.png|Barbella
Image:DQB Barbella.png|Barbella.
Image:DQB Hero.png|
Image:DQB Hero.png|
Image:DQB Heroine.png|
Image:DQB Heroine.png|
Image:DQB_Japan.png|Japan
Image:DQB_Japan.png|Japan.
Image:DQB Box.png|NA
Image:DQB Box.png|NA
Image:DQB Ad.png|NA Advertisement
Image:DQB Ad.png|NA Advertisement.
Image:DQB Overworld.jpeg|
Image:DQB Overworld.jpeg|
Image:DQB Castle.jpeg|
Image:DQB Castle.jpeg|
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*[http://www.dragonquest.jp/builders/ Official site]
*[http://www.dragonquest.jp/builders/ Official site]


{{DQB1}}
{{DQBI}}
 
[[Category:Dragon Quest Builders]]
[[Category:Dragon Quest Builders]]
[[Category:Spinoff games]]
[[Category:Spinoff games]]
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