Dragon Quest II: Luminaries of the Legendary Line: Difference between revisions

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|developer=[[Chunsoft]]
|developer=[[Chunsoft]]
|publisher=[[Enix]]
|publisher=[[Enix]]
|designer = [[Yūji Horii]]
|designer = [[Yuji Horii]]
|artist=[[Akira Toriyama]]
|artist=[[Akira Toriyama]]
|composer= [[Kōichi Sugiyama]]
|composer= [[Kōichi Sugiyama]]
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==Plot==
==Plot==
{{spoiler|start}}
''Dragon Quest II'' is set 100 years after {{DQ}}. The offspring of the original game's {{Hero 1}} have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Midenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Midenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Midenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.
''Dragon Quest II'' is set 100 years after {{DQ}}. The offspring of the original game's {{Hero 1}} have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Midenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Midenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Midenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.


Upon reaching Cannock he is informed by the King of that kingdom that his son has already left for the [[Wellspring of the Hero]], a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the prince has once again already left. The prince continued to Midenhall to join the {{Hero 2}}, whom he doesn't know is also looking for him. Finally, the two meet at an [[inn]] located in [[Leftwyne]], and the prince joins the Hero's party on his quest.
Upon reaching Cannock he is informed by the King of that kingdom that his son has already left for the [[Wellspring of the Hero]], a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the prince has once again already left. The prince continued to Midenhall to join the {{Hero 2}}, whom he doesn't know is also looking for him. Finally, the two meet at an [[inn]] located in [[Leftwyne]], and the prince joins the Hero's party on his quest.


Together the two cousins set out northwest towards [[Gwaelin's Gate]] they pass underground and head south for [[Moonahan]]. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of [[Moonbrooke]] they are informed by the spirits of those that died (including the King himself) that the princess has been turned into a dog by Hargon and the only way to reverse the curse is to use the [[Mirror of Ra]]. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to [[Moonahan]] they utilize the mirror in front of the curious dog they met, and much to the surprise of the Hero, he sees a beautiful girl in the reflection of the mirror. The princess is restored from her beastly appearance and joins her two cousins on their quest to defeat Hargon. After exploring the [[Pillar of Winds]] to obtain the [[Windbreaker]], the party heads for a shrine west of Moonbrooke where they pass underground and then head northwest across fields, desert, and mountains to reach the [[Dragon's Horn]]: two tall towers, each fixated on one side of a river.
Together the two cousins set out northwest towards [[Gwaelin's Gate]] they pass underground and head south for [[Moonahan]]. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of [[Moonbrooke]] they are informed by the spirits of those that died (including the King himself) that the princess has been turned into a dog by Hargon and the only way to reverse the curse is to use the [[Ra's Mirror]]. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to [[Moonahan]] they utilize the mirror in front of the curious dog they met, and much to the surprise of the Hero, he sees a beautiful girl in the reflection of the mirror. The princess is restored from her beastly appearance and joins her two cousins on their quest to defeat Hargon. After exploring the [[Pillar of Winds]] to obtain the [[Windbreaker]], the party heads for a shrine west of Moonbrooke where they pass underground and then head northwest across fields, desert, and mountains to reach the [[Dragon's Horn]]: two tall towers, each fixated on one side of a river.


Scaling the southern tower to its peak, the party glides over the river below using the [[Windbreaker]], and land safely across the body of water. They continue on to the port city of [[Rippleport]], where they rescue a young girl from a pair of [[Gremlin]]s. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a [[Sunken treasure]], the three set off into the northern sea, and find it glistening in the water. Upon returning it to Rippleport, a man desperate to get out of debt offers them the [[Echo Flute]] in exchange for it.
Scaling the southern tower to its peak, the party glides over the river below using the [[Windbreaker]], and land safely across the body of water. They continue on to the port city of [[Rippleport]], where they rescue a young girl from a pair of [[Gremlin]]s. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a [[Sunken Treasure]], the three set off into the northern sea, and find it glistening in the water. Upon returning it to Rippleport, a man desperate to get out of debt offers them the [[Echo Flute]] in exchange for it.


The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Dragonlord's Castle|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord's decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]].  
The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Dragonlord's Castle|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord's decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]].  
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The trio collect the [[Jailor's Key]] from southern city of [[Burrowell]] and with it are able to locate the thief [[Lagos]] hiding in his cell there. He gives them the [[Floodgate Key]] which allows them to finally access the [[Tower of the Moon]] where they acquire the [[Moonshard]]. The Moonshard grants access them access to the [[Sea Cave]] which contains the [[False Idol]], necessary for revealing the path to [[Rendarak]].
The trio collect the [[Jailor's Key]] from southern city of [[Burrowell]] and with it are able to locate the thief [[Lagos]] hiding in his cell there. He gives them the [[Floodgate Key]] which allows them to finally access the [[Tower of the Moon]] where they acquire the [[Moonshard]]. The Moonshard grants access them access to the [[Sea Cave]] which contains the [[False Idol]], necessary for revealing the path to [[Rendarak]].


Along the way the party collects the [[Water Sigil]] from [[Moonahan]] by defeating two jailed [[Grimlin|grimlins]].
Along the way the party collects the [[Water Sigil]] from [[Moonahan]] by defeating two jailed [[Grimlin]]s.


Taking the teleportal from [[Beran]] the party uses the False Idol to reveal the [[Cave to Rendarak]]. The bottom floor of the cave contains the 5th and final [[Soul Sigil]]. The party exits the cave and heads to the [[Rubiss Shrine]] where they receive the [[Eye of Rubiss]]. Returning to the Cave to Rendarak, the party endures a long and difficult struggle through the cave before emerging in snowy [[Rendarak]]. A lone shrine awaits them there where they make final preparations for their battle with Hargon.
Taking the teleportal from [[Beran]] the party uses the False Idol to reveal the [[Cave to Rendarak]]. The bottom floor of the cave contains the 5th and final [[Soul Sigil]]. The party exits the cave and heads to the [[Rubiss Shrine]] where they receive the [[Eye of Rubiss]]. Returning to the Cave to Rendarak, the party endures a long and difficult struggle through the cave before emerging in snowy [[Rendarak]]. A lone shrine awaits them there where they make final preparations for their battle with Hargon.


[[Hargon's Castle]] is disguised as a copy of [[Midenhall]] but using the Eye of Rubiss shatters the illusion. Using the False Idol reveals the staircase to proceed up the castle. The heroes meet and face Hargon, finally defeating him. The celebration is cut short however, as before his defeat Hargon was able to successfully summon the God of Destruction [[Malroth]]. The party then ultimately defeats Malroth in the final battle, restoring peace to the world.
[[Hall of Hargon]] is disguised as a copy of [[Midenhall]] but using the Eye of Rubiss shatters the illusion. Using the False Idol reveals the staircase to proceed up the castle. The heroes meet and face Hargon, finally defeating him. The celebration is cut short however, as before his defeat Hargon was able to successfully summon the God of Destruction [[Malroth]]. The party then ultimately defeats Malroth in the final battle, restoring peace to the world.
 
 
{{spoiler|end}}


==Characters==
==Characters==
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==Series additions==
==Series additions==
''Dragon Quest II'' offers a much wider array of spells and items, as well as a much larger world (256 by 256 tiles instead of 100 by 100) than its predecessor. After battle status ailments have been introduced as well, embodied in the new [[Bubble slime]] foe. Due to the limited size of the NES/Famicom's cartridge ROM space at the time, the detailed battle backgrounds from the first game were replaced with a black background to make room for the increased number of monster sprites.
{{Dragon Quest II}} offers a much wider array of spells and items, as well as a much larger world (256 by 256 tiles instead of 100 by 100) than its predecessor. After battle status ailments have been introduced as well, embodied in the new [[Bubble slime]] foe. Due to the limited size of the {{NES}}/{{Famicom}}'s cartridge ROM space at the time, the detailed battle backgrounds from the first game were replaced with a black background to make room for the increased number of monster sprites.


===Multiple characters===
===Multiple characters===
''Dragon Quest II'' is noted for greatly expanding the game play from the previous title, such as featuring multiple heroes and enemies in a battle. Each Luminary has a well defined range of abilities and weaknesses that would codify later characters and vocations, and the menagerie of monster encounters would follow suit. Party dynamics, extended strategies, and shuffling through equipment to better suit specific encounters all began with ''II''.
{{Dragon Quest II}} is noted for greatly expanding the game play from the previous title, such as featuring multiple heroes and enemies in a battle. Each Luminary has a well defined range of abilities and weaknesses that would codify later characters and vocations, and the menagerie of monster encounters would follow suit. Party dynamics, extended strategies, and shuffling through equipment to better suit specific encounters all began with ''II''.


===Augmentative and debilitating spells===
===Augmentative and debilitating spells===
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==Legacy==
==Legacy==
[[Image:DQII_Trio_leaping.png|right|thumb|''Dragon Quest II'' was the first game to introduce the concept of a [[party]] to japanese players, Ultima 3 Exodus being the first popular RPG to do so before in the US and Europe.|350px]]
[[Image:DQII_Trio_leaping.png|right|thumb|''Dragon Quest II'' was the first game to introduce the concept of a [[party]] to japanese players, Ultima 3 Exodus being the first popular RPG to do so before in the US and Europe.|350px]]
''Dragon Quest II'' is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director Yūji Horii's writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.
''Dragon Quest II'' is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director Yuji Horii's writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.


===Ports===
===Ports===
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==Credits==
==Credits==
Original Famicom version.
{| class="wikitable sortable"
===Scenario writer===
|+ Original Famicom version
*Yuji Horii
! Role
 
! Staff
===Character designer===
|----------
*Akira Toriyama
|Scenario writer
 
|Yuji Horii
===Music composer===
|----------
*Koichi Sugiyama
|Character designer
 
|Akira Toriyama
===Scenario assistant===
|----------
*[[Hiroshi Miyaoka]]
|Music composer
 
|Koichi Sugiyama
===Chief programmer===
|----------
*Koichi Nakamura
|Scenario assistant
 
|[[Hiroshi Miyaoka]]
===Programmers===
|----------
*Yutaka Gyotoku
|Chief programmer
*Togo Narita
|Koichi Nakamura
*Kiyotaka Kono
|----------
*Masaaki Okano
| rowspan="5 |Programmers
*Koji Yoshida
|Yutaka Gyotoku
 
|-
===Sound programmer===
|Togo Narita
*Takenori Yamamori
|-
 
|Kiyotaka Kono
===CG design===
|-
*Takashi Yasuno
|Masaaki Okano
 
|-
===Assistant===
|Koji Yoshida
*Rika Suzuki
|----------
*Hirohide Yoshida
|Sound programmer
 
|Takenori Yamamori
===Director===
|----------
*Koichi Nakamura
|CG design
 
|Takashi Yasuno
===Producer===
|----------
*Yukinobu Chida
|rowspan="2 |Assistant
 
|Rika Suzuki
===Publisher===
|-
*Yasuhiro Fukushima
|Hirohide Yoshida
 
|----------
|Director
|Koichi Nakamura
|----------
|Producer
|Yukinobu Chida
|----------
|Publisher
|Yasuhiro Fukushima
|}
==Trivia==
==Trivia==
[[File:MSX nightmare.png|border|right|200px]]
[[File:MSX nightmare.png|border|right|200px]]
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