Dragon Quest II: Luminaries of the Legendary Line: Difference between revisions

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|developer=[[Chunsoft]]
|developer=[[Chunsoft]]
|publisher=[[Enix]]
|publisher=[[Enix]]
|designer = [[Yūji Horii]]
|designer = [[Yuji Horii]]
|artist=[[Akira Toriyama]]
|artist=[[Akira Toriyama]]
|composer= [[Kōichi Sugiyama]]
|composer= [[Kōichi Sugiyama]]
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==Plot==
==Plot==
{{spoiler|start}}
''Dragon Quest II'' is set 100 years after {{DQ}}. The offspring of the original game's {{Hero 1}} have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Midenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Midenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Midenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.
''Dragon Quest II'' is set 100 years after {{DQ}}. The offspring of the original game's {{Hero 1}} have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Midenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Midenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Midenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.


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The trio collect the [[Jailor's Key]] from southern city of [[Burrowell]] and with it are able to locate the thief [[Lagos]] hiding in his cell there. He gives them the [[Floodgate Key]] which allows them to finally access the [[Tower of the Moon]] where they acquire the [[Moonshard]]. The Moonshard grants access them access to the [[Sea Cave]] which contains the [[False Idol]], necessary for revealing the path to [[Rendarak]].
The trio collect the [[Jailor's Key]] from southern city of [[Burrowell]] and with it are able to locate the thief [[Lagos]] hiding in his cell there. He gives them the [[Floodgate Key]] which allows them to finally access the [[Tower of the Moon]] where they acquire the [[Moonshard]]. The Moonshard grants access them access to the [[Sea Cave]] which contains the [[False Idol]], necessary for revealing the path to [[Rendarak]].


Along the way the party collects the [[Water Sigil]] from [[Moonahan]] by defeating two jailed [[Grimlin|grimlins]].
Along the way the party collects the [[Water Sigil]] from [[Moonahan]] by defeating two jailed [[Grimlin]]s.


Taking the teleportal from [[Beran]] the party uses the False Idol to reveal the [[Cave to Rendarak]]. The bottom floor of the cave contains the 5th and final [[Soul Sigil]]. The party exits the cave and heads to the [[Rubiss Shrine]] where they receive the [[Eye of Rubiss]]. Returning to the Cave to Rendarak, the party endures a long and difficult struggle through the cave before emerging in snowy [[Rendarak]]. A lone shrine awaits them there where they make final preparations for their battle with Hargon.
Taking the teleportal from [[Beran]] the party uses the False Idol to reveal the [[Cave to Rendarak]]. The bottom floor of the cave contains the 5th and final [[Soul Sigil]]. The party exits the cave and heads to the [[Rubiss Shrine]] where they receive the [[Eye of Rubiss]]. Returning to the Cave to Rendarak, the party endures a long and difficult struggle through the cave before emerging in snowy [[Rendarak]]. A lone shrine awaits them there where they make final preparations for their battle with Hargon.


[[Hall of Hargon]] is disguised as a copy of [[Midenhall]] but using the Eye of Rubiss shatters the illusion. Using the False Idol reveals the staircase to proceed up the castle. The heroes meet and face Hargon, finally defeating him. The celebration is cut short however, as before his defeat Hargon was able to successfully summon the God of Destruction [[Malroth]]. The party then ultimately defeats Malroth in the final battle, restoring peace to the world.
[[Hall of Hargon]] is disguised as a copy of [[Midenhall]] but using the Eye of Rubiss shatters the illusion. Using the False Idol reveals the staircase to proceed up the castle. The heroes meet and face Hargon, finally defeating him. The celebration is cut short however, as before his defeat Hargon was able to successfully summon the God of Destruction [[Malroth]]. The party then ultimately defeats Malroth in the final battle, restoring peace to the world.
{{spoiler|end}}


==Characters==
==Characters==
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==Legacy==
==Legacy==
[[Image:DQII_Trio_leaping.png|right|thumb|''Dragon Quest II'' was the first game to introduce the concept of a [[party]] to japanese players, Ultima 3 Exodus being the first popular RPG to do so before in the US and Europe.|350px]]
[[Image:DQII_Trio_leaping.png|right|thumb|''Dragon Quest II'' was the first game to introduce the concept of a [[party]] to japanese players, Ultima 3 Exodus being the first popular RPG to do so before in the US and Europe.|350px]]
''Dragon Quest II'' is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director Yūji Horii's writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.
''Dragon Quest II'' is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director Yuji Horii's writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.


===Ports===
===Ports===
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==Credits==
==Credits==
Original Famicom version.
{| class="wikitable sortable"
===Scenario writer===
|+ Original Famicom version
*Yuji Horii
! Role
 
! Staff
===Character designer===
|----------
*Akira Toriyama
|Scenario writer
 
|Yuji Horii
===Music composer===
|----------
*Koichi Sugiyama
|Character designer
 
|Akira Toriyama
===Scenario assistant===
|----------
*[[Hiroshi Miyaoka]]
|Music composer
 
|Koichi Sugiyama
===Chief programmer===
|----------
*Koichi Nakamura
|Scenario assistant
 
|[[Hiroshi Miyaoka]]
===Programmers===
|----------
*Yutaka Gyotoku
|Chief programmer
*Togo Narita
|Koichi Nakamura
*Kiyotaka Kono
|----------
*Masaaki Okano
| rowspan="5 |Programmers
*Koji Yoshida
|Yutaka Gyotoku
 
|-
===Sound programmer===
|Togo Narita
*Takenori Yamamori
|-
 
|Kiyotaka Kono
===CG design===
|-
*Takashi Yasuno
|Masaaki Okano
 
|-
===Assistant===
|Koji Yoshida
*Rika Suzuki
|----------
*Hirohide Yoshida
|Sound programmer
 
|Takenori Yamamori
===Director===
|----------
*Koichi Nakamura
|CG design
 
|Takashi Yasuno
===Producer===
|----------
*Yukinobu Chida
|rowspan="2 |Assistant
 
|Rika Suzuki
===Publisher===
|-
*Yasuhiro Fukushima
|Hirohide Yoshida
 
|----------
|Director
|Koichi Nakamura
|----------
|Producer
|Yukinobu Chida
|----------
|Publisher
|Yasuhiro Fukushima
|}
==Trivia==
==Trivia==
[[File:MSX nightmare.png|border|right|200px]]
[[File:MSX nightmare.png|border|right|200px]]
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