Dragon Quest III: The Seeds of Salvation: Difference between revisions

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{{Translation|'''Dragon Quest III'''|ドラゴンクエストIII そして伝説へ…|''Doragon Kuesuto III: Soshite Densetsu e...'', "And into the Legend..."}}, is the third game in the {{DQSeries}} of role-playing games published by [[Enix]] and released on the {{Famicom}}/{{NES}}. It was later remade and released on the {{Super Famicom}} and [[Game Boy]] Color. The original {{Famicom}} Version, as well as the {{Super Famicom}} remake, were re-released on the Nintendo [[Wii]] in 2011 as part of the {{Dragon Quest}} 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS. A graphically modified version of this mobile port was released alongside {{DQ11}} for Sony {{PlayStation 4}}, [[Nintendo 3DS]] and [[Nintendo Switch]]. ''Dragon Quest III'' is the third and final game in the [[Erdrick trilogy]].     
{{Translation|'''Dragon Quest III'''|ドラゴンクエストIII そして伝説へ…|''Doragon Kuesuto III: Soshite Densetsu e...'', "And into the Legend..."}}, is the third game in the {{DQSeries}} of role-playing games published by [[Enix]] and released on the {{Famicom}}/{{NES}}. It was later remade and released on the {{Super Famicom}} and [[Game Boy]] Color. The original {{Famicom}} version, as well as the {{Super Famicom}} remake, were re-released on the Nintendo [[Wii]] in 2011 as part of the {{Dragon Quest}} 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS. A graphically modified version of this mobile port was released alongside {{DQ11}} for Sony {{PlayStation 4}}, [[Nintendo 3DS]] and [[Nintendo Switch]]. ''Dragon Quest III'' is the third and final game in the [[Erdrick trilogy]].     


On May 27th, 2021 during the ''Dragon Quest'' 35th Anniversary broadcast, ''Dragon Quest III HD-2D Remake'' was announced, which will utilize the same graphics engine seen in [[Square Enix]]'s ''Octopath Traveler''. A release date was not announced, but it will be released worldwide simultaneously.
On May 27th, 2021 during the ''Dragon Quest'' 35th Anniversary broadcast, ''Dragon Quest III HD-2D Remake'' was announced, which will utilize the same graphics engine seen in [[Square Enix]]'s ''Octopath Traveler''. A release date was not announced, but it will be released worldwide simultaneously.
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The 16-bit version of ''III'' also added the board game-like minigame from {{DQ5}}, [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[Mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''Dragon Quest III: The Seeds of Salvation'' have included an extensive mini medal quest. The later {{Game Boy Color}} version of the game, which saw release in America in 2001, was based on this version. The {{GBC}} edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.
The 16-bit version of ''III'' also added the board game-like minigame from {{DQ5}}, [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[Mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''Dragon Quest III: The Seeds of Salvation'' have included an extensive mini medal quest. The later {{Game Boy Color}} version of the game, which saw release in America in 2001, was based on this version. The {{GBC}} edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.


In 2014, an enhanced port of the Super Famicom}} version was brought to [[Cell phone]]s. It retains most content from the {{Super Famicom}} Version and some of the minor balance tweaks from the {{GBC}} release, but removes Treasures n' Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the {{GBC}} Version. This version would later be re-released in Japan for the {{PlayStation 4}} and [[Nintendo 3DS]] on August 24th, 2017, and eventually for the [[Nintendo Switch]] worldwide on September 27th, 2019.
In 2014, an enhanced port of the Super Famicom}} version was brought to [[Cell phone]]s. It retains most content from the {{Super Famicom}} version and some of the minor balance tweaks from the {{GBC}} release, but removes Treasures n' Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the {{GBC}} version. This version would later be re-released in Japan for the {{PlayStation 4}} and [[Nintendo 3DS]] on August 24th, 2017, and eventually for the [[Nintendo Switch]] worldwide on September 27th, 2019.


===North American edition ({{NES}} edition)===
===North American edition ({{NES}} edition)===
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*As in the [[Dragon Quest I & II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.
*As in the [[Dragon Quest I & II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.
*As in {{DQ6}}, it is now possible to climb into wells.
*As in {{DQ6}}, it is now possible to climb into wells.
*The spells associated with ''VI's'' conversation recall system have been added; the {{Hero 3}}'s spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well.  
*The spells associated with {{VI}}'s conversation recall system have been added; the {{Hero 3}}'s spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well.  
*The [[bag]] was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.
*The [[bag]] was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.
*There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (and even the Bag).
*There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (and even the Bag).
*It is now possible to specify quantities when buying items at the [[item shop]].
*It is now possible to specify quantities when buying items at the [[item shop]].
*Combat screens now have backdrops and monster animations; monsters also have more sound effects than in ''VI''.
*Combat screens now have backdrops and monster animations; monsters also have more sound effects than in {{VI}}.
*Merchants and Gadabouts can now gain {{MP}} when leveling; this is needed since they now gain some MP-consuming skills.
*Merchants and Gadabouts can now gain {{MP}} when leveling; this is needed since they now gain some MP-consuming skills.
*As in ''VI'', the special actions of the [[Gadabout]] class may now have special effects, similar to [[Hocus Pocus]].
*As in {{VI}}, the special actions of the [[Gadabout]] class may now have special effects, similar to [[Hocus Pocus]].
*Female heroes now have different graphics, and a few line of dialog are changed for them.
*Female heroes now have different graphics, and a few line of dialog are changed for them.
*There are also new dialog lines in the case that the hero is not in the party, if the game has been completed.
*There are also new dialog lines in the case that the hero is not in the party, if the game has been completed.
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*{{Boomerang}}s and {{Whip}}s can now attack multiple enemies at once.
*{{Boomerang}}s and {{Whip}}s can now attack multiple enemies at once.
*Monsters drop different items at the end of a battle.
*Monsters drop different items at the end of a battle.
*In the {{NES}} Version, the fight with [[Robbin' 'Ood]] in the [[Skyfell Tower]] could be skipped entirely.  In the remake, he has to be defeated there before he shows up in The [[Kidnapper's Cave]].  Skipping it results in his henchmen in the cave tossing the player out the room.
*In the {{NES}} version, the fight with [[Robbin' 'Ood]] in the [[Skyfell Tower]] could be skipped entirely.  In the remake, he has to be defeated there before he shows up in The [[Kidnapper's Cave]].  Skipping it results in his henchmen in the cave tossing the player out the room.
*The pyramid layout is slightly different.
*The pyramid layout is slightly different.
*It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king.
*It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king.
*Portoga and [[Baharata]] now have weapon shops.
*Portoga and [[Baharata]] now have weapon shops.
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the {{NES}} Version has him/her taking on the sprite of the usual town merchant.
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the {{NES}} version has him/her taking on the sprite of the usual town merchant.
*After hatching [[Ramia|a certain feathered friend]], the [[merchant]] you left in Immigrant Town will be released from prison and return to Patty's Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.
*After hatching [[Ramia|a certain feathered friend]], the [[merchant]] you left in Immigrant Town will be released from prison and return to Patty's Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the {{NES}} Version only allowed you to purchase items if you took the form of a dwarf.
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the {{NES}} version only allowed you to purchase items if you took the form of a dwarf.
*The location BGM is now remixed depending on the time of day.
*The location BGM is now remixed depending on the time of day.
*More of the music from the first ''Dragon Quest'' game is used when in the hidden world, including the music for the towns, caves and [[Tantegel|a familiar castle]].
*More of the music from the first ''Dragon Quest'' game is used when in the hidden world, including the music for the towns, caves and [[Tantegel|a familiar castle]].
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*It is now possible to create a [[Quick save|temporary save]] anywhere, since the [[Game Boy]] might run out of batteries at any time.
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the [[Game Boy]] might run out of batteries at any time.
*There is a second [[Bonus Dungeons|bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran Dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.
*There is a second [[Bonus Dungeons|bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran Dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.
*In the {{NES}} Version, if you defeat Zoma without The {{Hero 3}} in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel|the hidden world]] congratulates the party during the ending and given the credit for defeating Zoma.
*In the {{NES}} version, if you defeat Zoma without The {{Hero 3}} in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel|the hidden world]] congratulates the party during the ending and given the credit for defeating Zoma.


===Mobile Phone===
===Mobile Phone===
Based on the {{SFC}} Version, with the following differences from the remake.
Based on the {{SFC}} version, with the following differences from the remake.
*New script for the English release. Modern English is used for the main world, and "Olde English" for the dark world.
*New script for the English release. Modern English is used for the main world, and "Olde English" for the dark world.
*As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the [[Goddess]] or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters.  
*As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the [[Goddess]] or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters.  
*The spells associated with ''VI's'' conversation recall system have been removed, and the {{Hero 3}}'s spell list has been revised slightly to account for the removing of these spells.  
*The spells associated with {{VI}}'s conversation recall system have been removed, and the {{Hero 3}}'s spell list has been revised slightly to account for the removing of these spells.  
*The name-changer has moved from the [[Tower of Transcendence]] to {{Alltrades Abbey 3}}.  
*The name-changer has moved from the [[Tower of Transcendence]] to {{Alltrades Abbey 3}}.  
*Touch-screen controls added, running the same system as in the mobile releases of {{DQ}} and {{DQ2}}.  
*Touch-screen controls added, running the same system as in the mobile releases of {{DQ}} and {{DQ2}}.  
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*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.
*[[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket]] and have likewise been removed. <br>As a result, there are fewer [[Mini medal]]s to collect, bringing the total back to 100 from 110 in the {{SFC}} and {{GBC}} releases.  
*[[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket]] and have likewise been removed. <br>As a result, there are fewer [[Mini medal]]s to collect, bringing the total back to 100 from 110 in the {{SFC}} and {{GBC}} releases.  
*Monster animations seen in the {{SFC}} Version are removed. As a result, the opening sequence featuring [[Ortega]]'s quest is also removed.
*Monster animations seen in the {{SFC}} version are removed. As a result, the opening sequence featuring [[Ortega]]'s quest is also removed.


===''Dragon Quest III HD-2D Remake''===
===''Dragon Quest III HD-2D Remake''===
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==Credits==
==Credits==
{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Original Famicom version
|+ Original {{Famicom}} version
! Role
! Role
! Staff
! Staff