Dragon Quest V: Hand of the Heavenly Bride: Difference between revisions

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==Plot==
==Plot==
{{spoiler|start}}
[[File:DQVSuperFamicomArt.png|right|border|370px]][[Image:DQVSNESArt.png|right|border|370px]]
[[File:DQVSuperFamicomArt.png|right|border|370px]][[Image:DQVSNESArt.png|right|border|370px]]
''Dragon Quest V'' begins with a brief scene of The Hero's birth in which the player gives The Hero a name. After that scene, The Hero finds himself in a room on board a ship with his father, [[Pankraz]]. After the ship stops at [[Vista Port|Littlehaven]] (ビスタ ''Bisuta''), they leave the ship for Whealbrook, where Pankraz's friend Sancho lives. Upon arrival, The Hero meets Bianca. After exploring the cave behind Whealbrook, he and Pankraz accompany Bianca to her town Roundbeck. Upon arrival at that town, Bianca and The Hero explore the haunted castle [[Uptaten Towers]] (レヌール ''Renūru''), where they obtain a mysterious [[Gold orb]]. Afterwards Pankraz and The Hero return to Whealbrook, along with a pet tiger named [[Saber]] (ボロンゴ ''Borongo''), a monster that was saved from bullying by The Hero and Bianca.
''Dragon Quest V'' begins with a brief scene of The Hero's birth in which the player gives The Hero a name. After that scene, The Hero finds himself in a room on board a ship with his father, [[Pankraz]]. After the ship stops at [[Vista Port|Littlehaven]] (ビスタ ''Bisuta''), they leave the ship for Whealbrook, where Pankraz's friend Sancho lives. Upon arrival, The Hero meets Bianca. After exploring the cave behind Whealbrook, he and Pankraz accompany Bianca to her town Roundbeck. Upon arrival at that town, Bianca and The Hero explore the haunted castle [[Uptaten Towers]] (レヌール ''Renūru''), where they obtain a mysterious [[Gold orb]]. Afterwards Pankraz and The Hero return to Whealbrook, along with a pet tiger named [[Saber]] (ボロンゴ ''Borongo''), a monster that was saved from bullying by The Hero and Bianca.
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After beating the game, players can gain access to the [[Bonus Dungeons|Bonus Dungeon]]: [[Estark's Labyrinth]], where the party can test their skills against an [[Estark|ancient demon]] sealed away by Nimzo out of fear. ''Dragon Quest V'' was the first main series ''Dragon Quest'' game to have a bonus dungeon (although the later remakes of ''Dragon Quest III'' and ''IV'' added bonus dungeons similar to later titles).
After beating the game, players can gain access to the [[Bonus Dungeons|Bonus Dungeon]]: [[Estark's Labyrinth]], where the party can test their skills against an [[Estark|ancient demon]] sealed away by Nimzo out of fear. ''Dragon Quest V'' was the first main series ''Dragon Quest'' game to have a bonus dungeon (although the later remakes of ''Dragon Quest III'' and ''IV'' added bonus dungeons similar to later titles).
{{spoiler|end}}
 


==Characters==
==Characters==
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*More advanced party AI than the previous game. An AI controlled character has been programmed to "learn" a foe's resistances and vulnerabilities much faster than before, avoiding infamous snafus such as a character wasting turns casting [[Whack]] on a boss monster. It is also possible, unlike in the previous game's original version, to set characters to manual command and allow them to be controlled individually as in the first three games.  
*More advanced party AI than the previous game. An AI controlled character has been programmed to "learn" a foe's resistances and vulnerabilities much faster than before, avoiding infamous snafus such as a character wasting turns casting [[Whack]] on a boss monster. It is also possible, unlike in the previous game's original version, to set characters to manual command and allow them to be controlled individually as in the first three games.  
*There is now a separation of spell resistances for monsters. In previous games, all spell resistance was based around ''accuracy'', whereas in V an offensive spell's resistance is now calculated as ''damage reduction'', thus preventing a caster from completely wasting their MP unless the foe is immune. This would set the precedent for resistances in all future titles and side games.
*There is now a separation of spell resistances for monsters. In previous games, all spell resistance was based around ''accuracy'', whereas in V an offensive spell's resistance is now calculated as ''damage reduction'', thus preventing a caster from completely wasting their MP unless the foe is immune. This would set the precedent for resistances in all future titles and side games.
*There is now a distinct defensive stat in {{Resilience}}, determining a character's base defence; in earlier games, the base defence was calculated from {{Agility}}.
*There is now a distinct defensive stat in {{Resilience}}, determining a character's base defence; in earlier games the base defence was calculated from {{Agility}}. This was implemented on human characters because monsters have always had separate agility and defence stats in the previous games, and introducing tamable monsters without addressing this discrepancy would only confuse players.
*Armour and shield resistance is now based on static number subtraction instead of a percentage. For example, the [[Magic shield]] will always reduce damage dealt from [[Sizz]] by 7 points.
*Armour and shield resistance is now based on static number subtraction instead of a percentage. For example, the [[Magic shield]] will always reduce damage dealt from [[Sizz]] by 7 points.
*{{Boomerang}}s and {{Whip}}s can now attack groups of enemies. This feature leads to some weapons being replaced in remakes of older titles to avoid inconsistency.
*{{Boomerang}}s and {{Whip}}s can now attack groups of enemies. This feature leads to some weapons being replaced in remakes of older titles to avoid inconsistency.
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==Credits==
==Credits==
The following individuals developed the original Super Famicom version of the game:
{| class="wikitable sortable"
 
|+ Super Famicom version
===Scenario & game desigh===
! Role
*[[Yuji Horii]]
! Staff
 
|----------
===Character design===
|Scenario & game design
*[[Akira Toriyama]]
|[[Yuji Horii]]
 
|----------
===Music composer===
|Character design
*[[Koichi Sugiyama]]
|[[Akira Toriyama]]
 
|----------
===Director===
|Music composer
*[[Manabu Yamana]]
|[[Koichi Sugiyama]]
 
|----------
===Chief programmers===
|Director
*Kenichi Masuta, Togo Narita
|[[Manabu Yamana]]
 
|----------
===Programmers===
| rowspan="2 |Chief programmers
*Masayuki Kawamoto, Takashi Kawashima, Hyoji Shinohara, Jinji Horagai, Yasushi Watanabe, Jun Sakamoto, Masumi Takimoto, Hitoshi Ohori, Masaya Hashimoto, Kouhei Tamura, Masashi Hijikata
|Kenichi Masuta
 
|-
===Chief graphics designer===
|Togo Narita
*Satoshi Fudaba
|----------
===Graphics designer===
| rowspan="11 |Programmers
*Takashi Yasuno, Junichi Gouda, Kumiko Harada, Kouji Yokoya, Shintaro Majima
|Masayuki Kawamoto
 
|-
===Sound Programmer===
|Takashi Kawashima
*Tadashi Fukuzawa, Takenori Yamamori, Chiyoko Mitsumata
|-
 
|Hyoji Shinohara
===Program assistants===
|-
*Michie Narita, Shinji Sasaki, Kazuya Asano
|Jinji Horagai
 
|-
===Supervisor===
|Yasushi Watanabe
*[[Koichi Nakamura]]
|-
 
|Jun Sakamoto
===Scenario assistants===
|-
*Sachiko Sugimura, Kazunori Orio, Fuminori Ishikawa, Shigeya Ueno, Miho Komamiya, Kenji Yanagisawa
|Masumi Takimoto
 
|-
===Production staff===
|Hitoshi Ohori
*Daizoh Shimamura, Mariko Iida, Yoshinori Yamagishi, Sadao Yahagi, M. Satoda, Taichi Inuzuka, Kenjiro Kano, Yuuchi Kikumoto, Noriko Nakanome, M. Saitou, T. Yasuta, Takashi Ōtsuka, Youichi Hayakawa, Y. Hamada, N. Takamura, N. Ikeda, Mariko Numajiri, M. Oomori, T. Ooi, K. Kurimoto, Yoshiko Hatano, M. Yoshikawa, Katsuya Teshima, M. Yamane, Masahiro Wada, E. Sakai, T. Gotou, Yū Miyake, H. Tanaka, Hajime Iesaka, Ryuichi Moriya, Shigeru Kitaori
|-
 
|Masaya Hashimoto
===Vice producer===
|-
*Shigeki Maruyama
|Kouhei Tamura
 
|-
===Producer===
|Masashi Hijikata
*Yukinobu Chida
|----------
 
|Chief graphics designer
===Publisher===
|Satoshi Fudaba
*Yasuhiro Fukushima
|----------
 
| rowspan="5 |Graphics designer
|Takashi Yasuno
|-
|Junichi Gouda
|-
|Kumiko Harada
|-
|Kouji Yokoya
|-
|Shintaro Majima
|----------
| rowspan="3 |Sound Programmer
|Tadashi Fukuzawa
|-
|Takenori Yamamori
|-
|Chiyoko Mitsumata
|----------
| rowspan="3 |Program assistants
|Michie Narita
|-
|Shinji Sasaki
|-
|Kazuya Asano
|----------
|Supervisor
|[[Koichi Nakamura]]
|----------
| rowspan="6 |Scenario assistants
|Sachiko Sugimura
|-
|Kazunori Orio
|-
|Fuminori Ishikawa
|-
|Shigeya Ueno
|-
|Miho Komamiya
|-
|Kenji Yanagisawa
|----------
| rowspan="32 |Production staff
|Daizoh Shimamura
|-
|Mariko Iida
|-
|Yoshinori Yamagishi
|-
|Sadao Yahagi
|-
|M. Satoda
|-
|Taichi Inuzuka
|-
|Kenjiro Kano
|-
|Yuuchi Kikumoto
|-
|Noriko Nakanome
|-
|M. Saitou
|-
|T. Yasuta
|-
|Takashi Ōtsuka
|-
|Youichi Hayakawa
|-
|Y. Hamada
|-
|N. Takamura
|-
|N. Ikeda
|-
|Mariko Numajiri
|-
|M. Oomori
|-
|T. Ooi
|-
|K. Kurimoto
|-
|Yoshiko Hatano
|-
|M. Yoshikawa
|-
|Katsuya Teshima
|-
|M. Yamane
|-
|Masahiro Wada
|-
|E. Sakai
|-
|T. Gotou
|-
|Yū Miyake
|-
|H. Tanaka
|-
|Hajime Iesaka
|-
|Ryuichi Moriya
|-
|Shigeru Kitaori
|----------
|Vice producer
|Shigeki Maruyama
|----------
|Producer
|Yukinobu Chida
|----------
|Publisher
|Yasuhiro Fukushima
|}
==Gallery==
==Gallery==
===Title Screens===
===Title Screens===