Dragon Quest VI: Realms of Revelation: Difference between revisions

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| modes = [[Wikipedia:Single player|Single player]]
| modes = [[Wikipedia:Single player|Single player]]
| ratings = {{vgratings|ESRB=T (Teen)|CERO=A (all ages)}}
| ratings = {{vgratings|ESRB=T (Teen)|CERO=A (all ages)}}
| platforms = [[Super Nintendo Entertainment System|Super Famicom]], [[Nintendo DS]]
| platforms = [[Super Nintendo Entertainment System|Super Famicom]], [[Nintendo DS]], Android & iOS
| media = 32-[[Wikipedia:megabit|megabit]] [[Wikipedia:cartridge (electronics)|cartridge]], (SFAM)
| media = 32-[[Wikipedia:megabit|megabit]] [[Wikipedia:cartridge (electronics)|cartridge]], (SFAM)
| requirements =
| requirements =
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In terms of contributions to the series as a whole, ''VI'' is considered by several fans as being very significant: the addition of skills allowed further refinement to combat and added significantly more layers of depth to battles, the bag reduced the amount of frustration players could face by putting an end to shuffling items between characters, and the Hero's ability to memorize and recall lines of dialogue directly lead to the creation of Party Chat in ''VII''. Furthermore, the raising of stat limits from 255 to 510 allowed for more dynamic character growth and battle potential, complimented by a significant increase in stat-enhancing accessories. Smaller touches also enhanced the quality of the series from then on, such as the three tone vocal range for men, women, and children, and the mini medal exchange program becoming one where awards are dispensed based on the total collected, rather than being used as an alternate type of currency.
In terms of contributions to the series as a whole, ''VI'' is considered by several fans as being very significant: the addition of skills allowed further refinement to combat and added significantly more layers of depth to battles, the bag reduced the amount of frustration players could face by putting an end to shuffling items between characters, and the Hero's ability to memorize and recall lines of dialogue directly lead to the creation of Party Chat in ''VII''. Furthermore, the raising of stat limits from 255 to 510 allowed for more dynamic character growth and battle potential, complimented by a significant increase in stat-enhancing accessories. Smaller touches also enhanced the quality of the series from then on, such as the three tone vocal range for men, women, and children, and the mini medal exchange program becoming one where awards are dispensed based on the total collected, rather than being used as an alternate type of currency.


While ''VI'' may not be among the most popular games in the series, it is assuredly one of the most important in Dragon Quest's history
While ''VI'' may not be among the most popular games in the series, it is assuredly one of the most important in Dragon Quest's history.


==Related media==
==Related media==