Dragon Quest VII: Fragments of the Forgotten Past: Difference between revisions

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The game was delayed numerous times before its actual release. Work on the game was extended because the development staff wanted to perfect the game due to high expectations from the fans and because the team only consisted of about 35 people. Before its release, it was ranked as the most wanted game in Japan and Square, knowing about ''Dragon Quest VII's'' release, moved its ''Final Fantasy'' game to come out on a later date. Horii stated in an interview that the team focused more on puzzle solving than the game's story. Being the first game in the series to include 3D graphics, the team was also initially reluctant to include CG movies and cinematics due to letters written to Enix by fans fearing that doing so would change the overall feeling of the series.
The game was delayed numerous times before its actual release. Work on the game was extended because the development staff wanted to perfect the game due to high expectations from the fans and because the team only consisted of about 35 people. Before its release, it was ranked as the most wanted game in Japan and Square, knowing about ''Dragon Quest VII's'' release, moved its ''Final Fantasy'' game to come out on a later date. Horii stated in an interview that the team focused more on puzzle solving than the game's story. Being the first game in the series to include 3D graphics, the team was also initially reluctant to include CG movies and cinematics due to letters written to Enix by fans fearing that doing so would change the overall feeling of the series.


The English language localization of ''Dragon Warrior VII'' began directly after the game's Japanese release. Enix of America was tasked with translating over 70,000 pages of text via 20 translators and 5 copy editors. No effort was made to edit or censor the context of the Japanese script. Weeks prior to the game's US release, Enix released new information about the game's different mechanics on their website weekly to introduce players to the game. Paul Handelman, president of Enix America, commented on the game that "All the talk this month about new systems with the latest technological wizardry doesn't diminish the fact that at the end of the day, compelling game play is what it's all about, and Dragon Warrior VII provides just that." ''Dragon Warrior VII'' was released in the US on November 1, 2001 and was the last game in the series to have ''Warrior'' in its title instead of ''Quest''. In 2003, Square Enix registered the ''Dragon Quest'' trademark in the US, with the intent to retire the ''Dragon Warrior'' name. Soon after the game's release, developer Heartbeat went on hiatus. Justin Lucas, product manager of Enix America, commented on the hiatus, saying that the developer merely "worked their tails off on Dragon Warrior 7 and Dragon Warrior 4. They decided to take a sabbatical for a while and rest up", noting that it had nothing to do with the game's US sales.
The English language localization of ''Dragon Warrior VII'' began directly after the game's Japanese release. Enix of America was tasked with translating over 70,000 pages of text via 20 translators and 5 copy editors. No effort was made to edit or censor the context of the Japanese script. Weeks prior to the game's US release, Enix released new information about the game's different mechanics on their website weekly to introduce players to the game. Paul Handelman, president of Enix America, commented on the game that "All the talk this month about new systems with the latest technological wizardry doesn't diminish the fact that at the end of the day, compelling game play is what it's all about, and Dragon Warrior VII provides just that." ''Dragon Warrior VII'' was released in the US on November 1, 2001 and was the last game in the series to have ''Warrior'' in its title instead of ''Quest''. In 2003, Square Enix registered the ''Dragon Quest'' trademark in the US, with the intent to retire the ''Dragon Warrior'' name. Soon after the game's release, developer Heartbeat went on hiatus. Justin Lucas, product manager of Enix America, commented on the hiatus, saying that the developer merely "worked their tails off on ''Dragon Warrior VII'' and ''Dragon Warrior IV''. They decided to take a sabbatical for a while and rest up", noting that it had nothing to do with the game's US sales.


The back of the ''Dragon Warrior VII'' manual in North America contained an advertisement for ''[[Dragon Warrior IV]]'', an enhanced remake for the PlayStation of a Nintendo game of the same name. The localization was subsequently cancelled, due to Heartbeat's hiatus.
The back of the ''Dragon Warrior VII'' manual in North America contained an advertisement for ''[[Dragon Warrior IV]]'', an enhanced remake for the PlayStation of a Nintendo game of the same name. The localization was subsequently cancelled, due to Heartbeat's hiatus.
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