Dragon Quest VIII: Journey of the Cursed King: Difference between revisions

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===Battle refinements===
===Battle refinements===
*Individual monsters within groups can now be targeted.
*Individual monsters within groups can now be targeted.
*{{Wisdom}} now improves the power of offensive spells, addressing the infamous schism between the usefulness of magic and skills in ''VI'' and ''VII''.
*{{Wisdom}} now improves the power of offensive spells, addressing the infamous schism between the usefulness of magic and skills in {{VI}} and {{VII}}.
*A new command has been added to the battle menu, ''Intimidate''. The purpose of this option is to end battles quickly by driving monsters off, and each terrorized beast still has a chance to drop an item. Success is dependent on the lead character's level against the monster's, even if a character not in the lead is shown doing the intimidating.
*A new command has been added to the battle menu, ''Intimidate''. The purpose of this option is to end battles quickly by driving monsters off, and each terrorized beast still has a chance to drop an item. Success is dependent on the lead character's level against the monster's, even if a character not in the lead is shown doing the intimidating.


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*The battle screens are shown in a dynamic view, with shifting camera angles to display the current combatant and the action being performed. The party appears in the battle screen, unlike previous installments. At the end of the battle, an animation of the surviving party members putting away their weapons is played.
*The battle screens are shown in a dynamic view, with shifting camera angles to display the current combatant and the action being performed. The party appears in the battle screen, unlike previous installments. At the end of the battle, an animation of the surviving party members putting away their weapons is played.
*The buildings in a town are visible even from the overworld view.
*The buildings in a town are visible even from the overworld view.
*The [[day-night cycle]] of games ''III'', ''IV'', and ''V'' is restored. Time now passes even in towns, and the party can use an [[inn]] to switch from day to night, as well as vice-versa. Thus, there is no longer a [[Night light]], or related spells.
*The [[day-night cycle]] of games {{III}}, {{IV}}, and {{V}} is restored. Time now passes even in towns, and the party can use an [[inn]] to switch from day to night, as well as vice-versa. Thus, there is no longer a [[Night light]], or related spells.
*{{Style}} has been removed.
*{{Style}} has been removed.
*Characters cannot be renamed.
*Characters cannot be renamed.
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==Trivia==
==Trivia==
*''VIII'' is the first, and so far only, entry in the main series to begin with a battle sequence. This is a response to fan criticism of ''VII's'' notorious prologue.
*''VIII'' is the first, and so far only, entry in the main series to begin with a battle sequence. This is a response to fan criticism of }{{VII}}'s notorious prologue.
*On {{PS2}}, ''DQ VIII'' had synthesised music in Japan, and orchestral elsewhere. On {{3DS}}, the situation was the opposite: orchestral music in Japan, and synth everywhere else.
*On {{PS2}}, ''DQ VIII'' had synthesised music in Japan, and orchestral elsewhere. On {{3DS}}, the situation was the opposite: orchestral music in Japan, and synth everywhere else.
*[[Angelo]] cannot be seen in any of the game's box artworks despite joining the party relatively early in the game.
*[[Angelo]] cannot be seen in any of the game's box artworks despite joining the party relatively early in the game.
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