Geyzer: Difference between revisions

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[[File:DQ VIII PS2 Geyzer in the Waterfall.jpg|150px|thumb|right]]
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{{Monster Infobox
|title=Geyzer
|image=[[File:DQVIII_Geyzer.png|280px|center]]
|caption=Art by [[Akira Toriyama]]
|kanji=
|romanji=
|firstappear=''[[Dragon Quest VIII]]''
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'''Geyzer''' is a monster in ''[[Dragon Quest VIII]]'' and is also the first boss of the game. He is a red [[Merman]] with a partially swollen forehead that is scarred at the center.
'''Geyzer''' is a monster in ''[[Dragon Quest VIII]]'' and is also the first boss of the game. He is a red [[Merman]] with a partially swollen forehead that is scarred at the center.


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*[[Merman]]
*[[Merman]]
*[[Merking]]
*[[Merking]]
==Gallery==
<gallery>
File:DQ VIII PS2 Geyzer in the Waterfall.jpg|
</gallery>
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest VIII bosses]]
[[Category:Dragon Quest VIII bosses]]
[[Category:Aquatics]]{{Wikia}}
[[Category:Aquatics]]{{Wikia}}

Revision as of 22:01, 11 April 2016

Geyzer is a monster in Dragon Quest VIII and is also the first boss of the game. He is a red Merman with a partially swollen forehead that is scarred at the center.

History

Several years prior to the start of story, the fortuneteller Kalderasha had visited the Waterfall Cave to dispose of his crystal ball, throwing it into the waterfall at the end of the cave. Unbeknownst to Kalderasha, Geyzer was the master of the same waterfall and wound up getting struck in the head by the discarded crystal ball. This event left Geyzer with the scar on his forehead and a degree of brain-damage that impeded his speech, making him get words wrong nearly every sentence he spoke. Constantly pained by his wound, Geyzer swore to get revenge on the 'tortune feller' and placed the crystal ball aloft near his waterfall in the hopes that it would lure back the owner.

Characteristics

#261 - Geyzer
DQVIII PS2 Geyzer.png
HP MP Experience Gold
173 20 107 108
Attack Defense Speed
43 14 9
Dropped Item Seed of strength
Locations Waterfall Cave
Skills Cursed Mist
Spells Sizz
Family Aquatic
Bestiary # 261
Game Dragon Quest VIII
Console PS2
Description A bitter and vengeful merman who has long sought the fortune teller responsible for dropping a crystal ball on its head.

Geyzer is essentially a red palette swap of the Merman monster first introduced in Dragon Quest III but having a distinguishing trait in his forehead which is swollen and bears a cross-shaped scar from when the crystal ball hit him. His speech regularly contains mistakes, such as, but not limited to, saying similar sounding words in the wrong order, switching the first letters of two words, or switching words around completely.

Geyzer claims to be the master of the waterfall the player comes across at the end of the Waterfall Cave and has a decided grudge against the fortune teller who injured him. When trying to retrieve the crystal ball, Geyzer will swim up from the waterfall, introduce himself, and then question the party as to whether or not they are the owners of the crystal ball. If the party says no, Geyzer will dismiss them and go back into hiding, but if they say yes he will attempt to exact his revenge, making it clear that he doesn't actually know who threw the crystal ball other than their being a fortune teller.

In battle, Geyzer will attack by either smacking an opponent with his tail or by tearing into one with his claws. He is also capable of casting Sizz in order to hit the whole party and will often release a cursed wave that can stun a character for a turn, though this latter move will never work against the Hero. It is recommended to be at least level 5 or higher before attempting to fight Geyzer since his claw attack in particular can easily 2HKO a low-level character.

After the battle Geyzer realizes that the Hero is not the fortune teller saying that the Hero is much too strong to be one. Then Geyzer will shows the party a flash back of Trodain castle becoming cursed saying that the Hero is the same person and that only he survived the curse. According to Geyzer he got the information from the waterfall saying that it "rears many humours". After that Geyzer accepts "dehands" and gives the party the crystal ball. He then leaves after telling the party that if they ever met the fortune teller they should tell him "DON'T THROW THINGS IN THE FALLWATER".

Related enemies

Gallery

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