Kazap: Difference between revisions

31 bytes added ,  13:44, 8 January 2017
no edit summary
No edit summary
Line 7: Line 7:
|old=Thordain
|old=Thordain
}}
}}
Among the strongest of spells and available only for the [[Hero]] (or [[Hero (Class)|hero class]]), '''Kazap''' is a spell that smites enemies with holy lightning. Starting with ''Dragon Quest V'', it targets a single group of enemies.
Among the strongest of spells and available only for the [[Hero]] (or [[Hero (Class)|hero class]]), '''Kazap''' is a spell that smites fiends with holy lightning. Starting with ''Dragon Quest V'', it targets a single group of enemies.


==Appearances==
==Appearances==
Line 35: Line 35:


===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
Kazap is acquired by becoming a rank 6 [[Hero (Class)|Hero]] in the original playstation version, and 5 in the Nintendo 3DS remake. It may also be learned by reaching the seventh rank of the Giga Mutant monster vocation. If behaves as it did in the previous two games.
Kazap is acquired by becoming a rank 6 [[Hero (Class)|Hero]] in the original playstation version, and 5 in the Nintendo 3DS remake. It may also be learned by reaching the seventh rank of the [[Gigalumph (class)|Gigalumph]] monster vocation. If behaves as it did in the previous two games.
   
   
===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
Kazap is learned by mastering [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill (100 points). As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 points to a single group, but will deal 180~220 once the protagonist's wisdom score reaches 400. Because the hero's natural wisdom caps at 366, he will need to make use of brain-boosting accessories and the scant few seeds of wisdom available.
Kazap is learned by mastering [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill (100 points). As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 (until his wisdom surpasses 168), but will deal 180~220 once the protagonist's [[wisdom]] score reaches 400. Because the hero's natural wisdom caps at 366, he will need to make use of brain-boosting accessories and the scant few seeds of wisdom available.
*In the 3DS version, Kazap's base range has been increased to 108~148 and the upper limit to 208~248. This new limit requires his wisdom to hit 440.
*In the 3DS version, Kazap's base range has been increased to 108~148 and the upper limit to 208~248. This new limit requires his wisdom to hit 440.