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==Appearances== | ==Appearances== | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
The [[Hero (Dragon Quest III)|Hero]] learns it at level 41. | The [[Hero (Dragon Quest III)|Hero]] learns it at level 41. The spell deals between 175 and 225 points of damage to all enemies for 30 MP. The [[Rubiss sword]], which is exclusive to the [[GBC]] version, has the effect of the spell when used as an item in battle and can be used by anyone in the party. | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
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===''[[Dragon Quest V]]''=== | ===''[[Dragon Quest V]]''=== | ||
Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is | Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is also learned by a variety of companions. | ||
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The [[Hero (Dragon Quest XI)|Hero]] will learn Kazap upon becoming truly lionhearted through the ''Luminary'' skill tree. The spell costs an exorbitant 48 MP to cast, but will deal 335~385 base damage to a groups of enemies and reach a zenith of 695~745 once the hero's magical might surpasses 700. | The [[Hero (Dragon Quest XI)|Hero]] will learn Kazap upon becoming truly lionhearted through the ''Luminary'' skill tree. The spell costs an exorbitant 48 MP to cast, but will deal 335~385 base damage to a groups of enemies and reach a zenith of 695~745 once the hero's magical might surpasses 700. | ||
===''Super Smash Bros. Ultimate''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
Kazap appears as the [[Hero (Super Smash Bros.)|Hero]]'s side special move in ''[[Super Smash Bros. Ultimate]]'' | Kazap appears as the [[Hero (Super Smash Bros.)|Hero]]'s side special move in ''[[Super Smash Bros. Ultimate]]'', requiring the player to charge [[Zap]] into [[Zapple]] before being able to cast Kazap for 42 MP. It is an electrical attack that calls down a wide bolt onto the hero's sword, who then performs a spinning slash with a wide range around his person. The spell hits up to four times if the opponent is within range, with the first hit dealing 4%, the second 6%, the third 12%, and the final 16% for a combined total of 38%. Kazap has excellent knockback, K.O.ing enemies from the center of a flat stage as low as 60%. | ||
In addition, the spell grants the hero invincibility frames during it's animation, and has deceptively low ending-lag once it is complete, serving as a hail mary if the player is in a bind and their shield has already been reduced. | |||
==Enemy versions== | ==Enemy versions== | ||
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[[Category:Dragon Quest VIII spells]] | [[Category:Dragon Quest VIII spells]] | ||
[[Category:Dragon Quest XI spells]] | [[Category:Dragon Quest XI spells]] | ||
[[Category:Super Smash Bros. Ultimate spells]] |