Kol: Difference between revisions

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{{LocationInfobox
{{LocationInfobox
|game = {{DQ}}<br/>{{DQ3}}<br/>{{DQB}}
|game = {{Dragon Quest}}<br/>{{Dragon Quest III}}<br/>{{DQB}}
|title = Kol
|title = Kol
|type= Village
|type= Village
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|old=Same
|old=Same
}}
}}
'''Kol''' is a village in northeastern [[Alefgard]]. It sits in the middle of a large forest with a tall mountain chain to the north, and the buildings are made of timber rather than stone.  
'''Kol''' is a village in northeastern [[Alefgard]]. It sits in the middle of a large forest with a tall mountain chain to the north, and the buildings are made of timber rather than stone.
 
It is visited in {{DQ}}, {{DQ3}} and {{DQB}}.


==Appearances==
==Appearances==
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====Puff-Puff====
====Puff-Puff====
In all versions of the game, the {{Hero 1}} can receive a [[Puff-Puff]] from one of the ladies near the bath for 20 gold. All references to the hero's indulgence and the woman's sultry behavior were removed from the original [[Nintendo Entertainment System|NES]] version as they were seen as too risque for a Western audience, but this censorship was revoked for the Android/iOS version.
In all versions of the game, the {{Hero 1}} can receive a [[Puff-Puff]] from one of the ladies near the bath for 20 [[gold]] coins. All references to the hero's indulgence and the woman's sultry behavior were removed from the original {{NES}} version as they were seen as too risque for a Western audience, but this censorship was revoked for the [[Cell phone]] version.
*The famicom version of the scene is different from how the act would be portrayed in later games, with the screen fading to black instead of the usual onomatopoeia playing. It also costs 50 gold instead of just 20.  
*The {{Famicom}} version of the scene is different from how the act would be portrayed in later games, with the screen fading to black instead of the usual onomatopoeia playing. It also costs 50 [[gold]] coin instead of just 20.  


====Shops and Services====
====Shops and Services====
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*[[Plain clothes]]
*[[Plain clothes]]
*[[Seed of strength]]
*[[Seed of strength]]


====Nearby monsters====
====Nearby monsters====
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==={{DQ2}}===
==={{DQ2}}===
As is the case with most of the towns/villages in Alefgard, Kol is not accessible in ''Dragon Quest II''. Its location on the world map is covered with forest.
As is the case with most of the towns/villages in [[Alefgard]], Kol is not accessible in {{Dragon Quest II}}. Its location on the world map is covered with forest.


==={{DQ3}}===
==={{DQ3}}===
The people of Kol frequently mention the legendary [[Erdrick Equipment#Sword of Kings|Sword of Kings]] and how it was so dangerous to the [[Zoma|devil]] that he spent three years doing all he could to destroy it. Furthermore, a merchant sitting in the large common room mentions that the blade was forged of the infallible [[orichalcum]] metal. The remarkable smithing skills of the item merchant are also told to the player, which tells them that all three are related and bringing the ore to the merchant will result in the sword.
The people of Kol frequently mention the legendary {{Sword of Kings}} and how it was so dangerous to the [[Zoma|devil]] that he spent three years doing all he could to destroy it. Furthermore, a merchant sitting in the large common room mentions that the blade was forged of the infallible [[Orichalcum]] metal. The remarkable smithing skills of the item merchant are also told to the player, which tells them that all three are related and bringing the ore to the merchant will result in the sword.


The item merchant was once a blacksmith living in [[Jipang]], who fled with his wife once she was selected to be the next sacrifice to [[Orochi]]. The couple wandered the world until they stumbled upon The [[Great Pit of Giaga]] and fell through the crack in the firmament, possibly leading to the construction of the guard post at the site when their fall was mistaken for attempted suicide. The husband has adopted the speaking mannerisms of their new home, but his wife still speaks in haiku.
The item merchant was once a blacksmith living in [[Jipang]], who fled with his wife once she was selected to be the next sacrifice to [[Orochi]]. The couple wandered the world until they stumbled upon The [[Great Pit of Giaga]] and fell through the crack in the firmament, possibly leading to the construction of the guard post at the site when their fall was mistaken for attempted suicide. The husband has adopted the speaking mannerisms of their new home, but his wife still speaks in haiku.


In order to obtain the Sword of Kings, the player must sell the oricalchum found in [[Damdara]] to the Jipangese merchant. The sword can then be purchased for 35,000 [[Gold]].
In order to obtain the {{Sword of Kings}}, the player must sell the oricalchum found in [[Damdara]] to the Jipangese merchant. The sword can then be purchased for 35,000 [[gold]] coins.


====Shops and Services====
====Shops and Services====
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====Treasures====
====Treasures====
*[[Faerie Flute]]
*[[Faerie Flute]]
*[[Mini medal]]s x3
*[[Mini medal]]s (3)
*[[Plain clothes]]
*[[Plain clothes]]
*[[Seed of magic]]
*[[Seed of magic]]
*[[T'n'T ticket]] x3 (removed for [[Cell phone]] Version)
*[[T'n'T ticket]] (3) (removed for [[Cell phone]] version)


====Nearby enemies====
====Nearby enemies====
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==={{DQB}}===
==={{DQB}}===
In this game, Kol (along with [[Galenholm]]) consists of different areas that can be reached by using teleportals: the Ruins, the Island of Lava, and the Island of Ice. The boss at the end of Chapter 3 is a [[Magmalice|magmalice]] and a [[Firn fiend|firn fiend]]. The articles for each area within the region are:
In this game, Kol (along with [[Galenholm]]) consists of different areas that can be reached by using teleportals: the Ruins, the Island of Lava, and the Island of Ice. The boss at the end of Chapter 3 is a [[Magmalice]] and a [[Firn fiend]]. The articles for each area within the region are:
*[[Bleak and Burning Badlands]]
*[[Bleak and Burning Badlands]]
*[[Island of Lava]]
*[[Island of Lava]]
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*[[Galenholm Ruins]]
*[[Galenholm Ruins]]


==={{DQTact}}===
The [[Hero (Dragon Quest Tact)|Master]] and [[Majellan]] pay a visit to the town in Chapter 2, Episode 1 of the game's limited ''Dragon Quest I'' event. Majellan wants to relax in the town's hot springs before he remembering they're trying to locate the missing [[Mindini]], much to his dismay. In the town, they encounter a fortune-telling old man who points them in the direction of the [[Quagmire Cave]].


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:Kol_DQI_GBC_1.PNG|Villager's greeting.
Kol_DQI_GBC_1.PNG|Villager's greeting.
File:Fairyflute.png|The flute's location.
Fairyflute.png|The flute's location.
File:Kol DQ NES.gif|NES map.
Kol DQ NES.gif|NES map.
File:Kol 16-bit.png|SNES map.
Kol 16-bit.png|SFC map.
DQT Kol.jpg|Majellan visiting Kol in ''Tact''.
</gallery></center>
</gallery></center>


{{DQI}}
{{DQI}}
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[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest Builders locations]]
[[Category:Dragon Quest Builders locations]]
[[Category:Dragon Quest Tact locations]]
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