List of locations in Dragon Quest I: Difference between revisions

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*[[Erdrick's Cave]]: (Roto's Cave): After leveling up and equipping oneself in the nearby town of [[Tantegel|Brecconary]], travel a short distance northwest of [[Tantegel]] Castle to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Erdrick's Tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
*[[Erdrick's Cave]]: (Roto's Cave): After leveling up and equipping oneself in the nearby town of [[Tantegel|Brecconary]], travel a short distance northwest of [[Tantegel]] Castle to the tomb of [[Erdrick]]. This two-level dungeon is devoid of enemies, and the [[Erdrick's Tablet|Tablet]] can be found in the second floor. Although this will reveal a good deal of the story, it is not strictly necessary.
*[[Galenholm]]/Garai: Further northwest of the Tomb at the edge of the continent is the town of Galenholm. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Lyre of Ire]].
*[[Galenholm]]/Garai: Further northwest of the Tomb at the edge of the continent is the town of Galenholm. The weapons and armor available are superior to those in Brecconary. The north half of town is a large, covered and locked building which cannot be accessed until later in the game. It contains the [[Lyre of Ire]].
*[[Kol]] (Mylar): Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Fairy Flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
*[[Kol]] (Mylar): Returning east, past Tantegel Castle, cross two bridges (each bringing increasingly difficult monsters) and reach the mountain village Kol at the northeast edge of the world map. This town has even stronger equipment for purchase as well as the [[Faerie Flute]] buried just south of a spring. The spring will heal the Hero in the remakes.
*[[Quagmire Cave]]: This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green dragon]] resides deeper inside. He guards [[Princess Gwaelin]], but cannot be killed at this stage yet.
*[[Quagmire Cave]]: This underground passage south of Kol connects to the next continent. While there is a straightforward path through the cave, a [[Green dragon]] resides deeper inside. He guards [[Princess Gwaelin]], but cannot be killed at this stage yet.
*[[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]
*[[Rimuldar]]: This lake town opens up a great deal of the game, since a merchant along the edge of town sells magic keys to open locked doors all over Alefgard. A wider selection of armor and weapons are also available. However, in the original versions there was no item shop. [A wandering item merchant was added in the remakes.]