Name
|
Level Learned
|
MP Cost
|
Spell Type
|
Effect
|
Heal
|
3
|
3
|
Defensive
|
Heals about 25HP
|
Hurt
|
4
|
2
|
Offensive
|
Deals about 15-20 damage
|
Sleep
|
7
|
2
|
Defensive
|
Puts the enemy to sleep
|
Radiant
|
9
|
3
|
Non-Combat
|
Illuminates 4x more area than a torch
|
Stopspell
|
10
|
2
|
Defensive
|
Stops the enemy from casting spells
|
Outside
|
12
|
6
|
Non-Combat
|
Teleports you outside of castles, caves, dungeons, and towns
|
Return
|
13
|
8
|
Non-Combat
|
Teleports you to Tantegel Castle. Must be outside to work.
|
Repel
|
15
|
2
|
Non-Combat
|
Prevents monsters from appearing as often
|
Healmore
|
17
|
10
|
Defensive
|
Heals about 90 HP
|
Hurtmore
|
19
|
5
|
Offensive
|
Deals about 60 damage
|