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[[File:DQX Monster_Master.png|thumb|right|Monster Masters in Dragon Quest X]]
The '''Monster Master''' (known as '''Beastmaster''' in fan translations) is a character class in ''[[Dragon Quest VI]]''. In the original version, having a Beastmaster in the party increases the chances that a monster will join you upon its defeat, however this function was dropped in the DS remake. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
<center><small>For the similarly named skill, see [[Monster Masher (skill)]]</small></center>
<center>''A master of monsters, able to commune with them, wield their abilities, and win their affection.'' --Description in ''Dragon Quest VII''</center>


The '''Monster Master''' (魔物使い ''Mamono Tsukai'') is a recurring [[vocation]] first introduced in ''[[Dragon Quest VI]]''. The vocation allows players to walk on the wild side with the finer details varying between titles, but it has also consistently focused on taming and [[Monster recruitment|making allies of monsters defeated in battle]].


The profession is notable for frequently having its name changed even in the Japanese originals: it was changed to 魔物マスター (''Mamono Masutā'') in the [[Nintendo DS]] remake and it's subsequent ports, became 魔物ハンター (''Mamono Hantā'') in the seventh game, まもの使い (''Mamono Tsukai'') in the tenth game,  まものマスター (''Mamono Masutā'') in both ''Stars'' and ''Walk''. In all ''Monsters'' titles the vocation is called the モンスターマスター (''Monsutā Masutā''). Not counting the alternate kanji and katakana spellings, this leaves the vocation with three distinct Japanese names.
In English the name was changed to Monster ''Masher'' for the seventh game to match the alteration in the original script but has since returned to being referred to as the Monster Master in peripheral media and spinoff titles, with three unusual exceptions. In the ''Terry's Wonderland'' event in ''Tact'' [[Terry|young Terry]] introduces himself as being a Monster ''Scout'', the {{Hero 5}} of the fifth game has the title of Legendary Monster ''Wrangler'' in ''Tact'', and in {{DQM3}} the vocation is referred to as Monster ''Wrangler'' despite the Japanese name of モンスターマスター being consistently translated as Monster Master prior.
==Description==
The M.M. suffers considerable reductions to their strength, resilience, HP, and MP in all versions of ''VI'', befitting a starting vocation characters are not meant to spend too much time in. Various [[Breath attack|breath skills]] are learned through the profession, in addition to the [[Puff!]] spell upon mastery.
With the job's upgrade to an advanced vocation in ''VII'', the reductions to the mentioned stats are much less harsh, and enjoys a substantial boost to wisdom on top of a minor raise to agility and style. The [[Sony PlayStation]] version keeps the breath skills from before, but the [[Nintendo 3DS]] remake adds several support spells to give the vocation more utility.
In ''X'', the M.M. is much more physically robust than before, boasting the third highest strength and fourth highest HP of all vocations. This is balanced by having a pitiful agility and having the bar-none worst MP available. The breath abilities are put aside in favor of skills that support their monster ally.
=={{DQ5}}==
While the Hero of ''Dragon Quest V'' has attributes and spells more akin to a physically stronger [[priest]], he is referred to in peripheral media as the legendary monster tamer and is the first protagonist in the series' history to be able to recruit monsters.
=={{DQ6}}==
In the original version of ''VI'', having a master in the party activates the chance that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
===Stat Changes===
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
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| -15%
| -15%
|-
|-
|Agility
|Defence
|Null
|-
|Resilience
| -20%
| -20%
|-
|Wisdom
|Null
|-
|Style
|Null
|-
|-
|Max HP
|Max HP
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|-
|-
|Trait
|Trait
| Low chance for a randomly selected enemy to be asleep during the first round
| Sometimes attacks while asleep
|}
|}


===Abilities===
===Abilities===
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="150%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
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|-
|-
|2
|2
|Beast Master
|Animal Tamer
|[[Sweet Breath]]
|[[Sweet Breath]]
|18
|18
|Enemy group
|All enemies
|A fragrant sigh that lulls a group of enemies to sleep.
|Puts all enemies to sleep
|0
|0
|-
|-
|3
|3
|Zombie Master
|Zombie Tamer
|[[Poison Breath]]
|[[Poison Breath]]
|33
|33
|One group
|All enemies
|Poisons a group of enemies.
|Poisons all enemies
|0
|0
|-
|-
|4
|4
|Nature Master
|Metal Master
|[[Tongue Bashing]]
|[[Tongue Bashing]]
|58
|58
|One enemy
|???
|A punishing lick to reduce the enemy's defence.
|Reduces defense of enemies
|0
|0
|-
|-
Line 100: Line 73:
|77
|77
|All enemies
|All enemies
|A chilly breath attack.
|Emits a cold breath
|0
|0
|-
|-
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|93
|93
|All enemies
|All enemies
|A fiercely fiery breath attack.
|Emits a fiery breath
|0
|0
|-
|-
|7
|7
|Material Master
|Killer Tamer
|[[Burning Breath]]
|[[Burning Breath]]
|125
|125
|One group
|
|Paralyses the enemy with a torrid sigh.
|Paralyzes enemies
|0
|0
|-
|-
|8
|8
|Dragon Master
|Dragon Tamer
|[[Puff!]]
|[[Puff!]]
|165
|165
|Self
|Self
|Transform into a fire-breathing dragon.
|Transforms into a dragon
|18
|18
|}
|}
 
{{stub}}
===Monster Recruitment===
{| class="wikitable"
|-
! Rank !! Recruitable Monsters
|-
| 1 || [[Slime (Recruit)|Slime]] (1/2), [[Feralball (Recruit)|Feralball]] (1/8), [[Lips (Recruit)|Lips]] (1/64)
|-
| 2 || [[Mud mannequin (Recruit)|Mud Mannequin]] (1/64), [[Walking corpse (Recruit)|Walking Corpse]] (1/32), [[Healslime (Recruit)|Healslime]] (1/16), [[Slime knight (Recruit)|Slimeknight]] (1/4)
|-
| 3 || [[Lesser Demon (Recruit)|Lesser demon]] (1/4), [[Sluggernaut (Recruit)|Sluggernaut]](1/4), [[Gustbluster (Recruit)|Gustbluster]] (1/64)
|-
| 4 || [[Rockbomb (Recruit)|Rockbomb]] (1/32), [[Dreamaera (Recruit)|Dreamaera]] (1/32), [[Battering ram (Recruit)|Battering ram]] (1/16)
|-
| 5 || [[King slime (Recruit)|King slime]] (1/64), [[Boss troll (Recruit)|Boss troll]] (1/16)
|-
| 6 || [[Liquid metal slime (Recruit)|Liquid metal slime]] (1/256)
|-
| 7 || [[Overkilling machine (Recruit)|Overkilling machine]] (1/64)
|-
| 8 || [[High djinks (Recruit)|High djinks]] (1/256)
|}
 
=={{DQ7}}==
In ''VII'' the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Master, characters need to master the [[Thief]] and [[Shepherd]] vocations.
 
Appearance-wise, the costume of the Master looks the same for both genders, with a green cape, a purple sash tied about the waist like a belt and magenta pants, but [[Hero (Dragon Quest VII)|the Hero]] is shirtless and has yellow gloves and boots.
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|Battles to Master
|165 (PS1) / 143 (3DS)
|-
|Strength
| Null
|-
|Agility
| +10%
|-
|Resilience
| Null
|-
|Wisdom
| +20%
|-
|Style
| +5%
|-
|Max HP
| -5%
|-
|Max MP
| -5%
|-
|Mastery Bonus
| +15 Bonus to Resilience
|}
 
===PS1 Abilities===
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|rowspan=2|1
|rowspan=2|Pet Owner
|[[PoisonGas]]
|rowspan=2|1
|One Group
|Has a chance to poison one group of enemies
|0
|-
|[[Tamer]]
|One Group
|Increases the chance of taming one group of enemies
|0
|-
|2
|Groomer
|Nothing
|18
|
|
|
|-
|3
|Ranch Hand
|[[SleepAir]]
|33
|One Group
|Has a chance of putting one group of enemies to sleep
|0
|-
|4
|Tracker
|[[FrigidAir]]
|58
|All Enemies
|Causes ~15HP in ice damage
|0
|-
|5
|Hunter
|[[PalsyAir]]
|77
|One Group
|Has a chance of cause paralysis to one group of enemies
|0
|-
|6
|Handler
|[[BlazeAir]]
|93
|All Enemies
|Causes ~40HP in fire damage
|0
|-
|7
|Trainer
|[[PoisonFog]]
|125
|One Group
|Severely poisons one group of enemies, causing them to lose 1/6 of their HP every round
|0
|-
|8
|Beast Lord
|[[Puff!|BeDragon]]
|165
|Self
|Turns the caster into an uncontrollable dragon
|18
|}
 
===3DS Abilities===
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|rowspan=2|1
|rowspan=2|Slime Stalker
|[[Poison Breath]]
|rowspan=2|1
|One Group
|Poisons a group of enemies.
|0
|-
|[[Animal Magnetism]]
|One Group
|Makes it more likely that monsters will come make friends with you.
|0
|-
|rowspan=2|2
|rowspan=2|Animal Assailer
|[[Kabuff]]
|rowspan=2|14
|All Allies
|Raises the defence of all party members.
|3
|-
|[[Sweet Breath]]
|One Group
|A fragrant sigh that lulls a group of enemies to sleep.
|0
|-
|rowspan=3|3
|rowspan=3|Zombie Zapper
|[[Insulatle]]
|rowspan=3|12
|All Allies
|Protects the party from fire and ice attacks.
|3
|-
|[[Fire Breath]]
|One Group
|A fiery breath attack.
|0
|-
|[[Cool Breath]]
|One Group
|A chilly breath attack.
|0
|-
|rowspan=2|4
|rowspan=2|Metal Mauler
|[[Magic Barrier]]
|rowspan=2|20
|All Allies
|Forms a fortification that impedes the efficacy of enemy spells.
|3
|-
|[[Burning Breath]]
|One Group
|Paralyzes the enemy with a torrid sigh.
|0
|-
|rowspan=2|5
|rowspan=2|Demon Defeater
|[[Kasap]]
|rowspan=2|20
|One Group
|Reduces the defence of a group of enemies.
|4
|-
|[[Flame Breath]]
|One Group
|A fiercely fiery breath attack.
|0
|-
|rowspan=2|6
|rowspan=2|Troll Trouncer
|[[Puff!]]
|rowspan=2|12
|Self
|Transforms the caster into a fire-breathing dragon.
|18
|-
|[[Venom Mist]]
|One Group
|Envenomates a group of enemies.
|0
|-
|rowspan=2|7
|rowspan=2|Dragon Destroyer
|[[Inferno]]
|rowspan=2|25
|All Enemies
|A ferociously fiery breath attack.
|0
|-
|[[Chilly Breath]]
|All Enemies
|A frigidly chilly breath attack.
|0
|-
|8
|Master Masher
|[[Scorch]]
|40
|All Enemies
|A scorching inferno of burning breath.
|0
|}
 
=={{DQ9}}==
The monster master was originally planned to be a playable vocation in ''IX'', but this was scrapped at some point in development. The conceptual art depicts a boy wearing an outfit consisting entirely of animal hides and holding a gnarled staff.
 
=={{DQ10}}==
The M.M. wields [[Claw Weapon Family|Claws]], [[Whips]], and [[Axes]] in battle, and possesses the exclusive skill tree of ''Monster Mastery'' (rough translation). This skill set focuses on:
*Improving the chance for a slain monster to join the party
*Kawaigaru (かわいがる)--Raising the monster's non-HP/MP stats by 20% for thirty seconds
*[[Breathtaking Bash]]--Sealing an enemy's breath attacks
*HP Link (HPリンク)--Sharing HP with a monster (prevents death until user's HP is exhausted)
*MP Link (リンク)--Sharing MP with a monster (user MP acts as a reserve for monsters)
*Emonoyobi (エモノ呼び)--Summons a monster of the same family as the target for an extra ally
 
==''[[Dragon Quest Monsters (series)|Monsters series]]''==
Generally speaking, the protagonist of every game in the ''Monsters'' sub series is an M.M.
Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.
 
==''[[Dragon Quest of the Stars]]''==
The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats.
 
==''[[Dragon Quest Walk]]''==
[[Image:DQ Walk Monster Masters.jpg|right|200px]]
Monster Masters were added in a March 2022 update as part of the game's 2.5 year anniversary. Unlike the other advanced vocations, a character is able to become a Monster Master after befriending more than 35 types of monsters. Their weapons of choice are [[Wand]]s, [[Spear]]s, [[Claw Weapon Family|Claws]], and [[Whip]]s.
 
{{clear}}
 
==''[[Dragon Quest Monsters+]]''==
The basis of the manga is the exploration of what it really means to be a master of monsters, focusing on the bonds a tamer makes with their companions and how this strengthens the beasts will to fight. The vocation is treated as a proper societal class with its own distinct role and expectations within a community.
 
==See Also==
*[[Monster recruitment]]


==Trivia==
==Trivia==
*The name "Monster Master" is a title used for both [[Hero (Dragon Quest V)|the Hero]] in ''[[Dragon Quest V]]'' and [[Psaro (Character)|Psaro]] in ''[[Dragon Quest IV]]''.
*The name "Monster Master" is a title used for both [[Hero (Dragon Quest VI)|the Hero]] in ''[[Dragon Quest V]]'' and [[Psaro (Character)|Psaro]] in ''[[Dragon Quest IV]]''.
*The vocation's ''VII'' design is a combination of the baggy pants and prominent red and black colours worn in ''X'', and a plain set of the green tattered [[rags]] that could be equipped by several monster recruits in ''V'' and ''VI''.
 
==Gallery==
<gallery>
File:Monster master v-jump VI.jpg|[[Milly]] taming a [[Metal slime]] in the V-Jump guide for ''VI'', an impossibility in every version of the game
Image:DQVII Monster Masher.png|The {{Hero 7}} of [[Estard]] as a monster masher
Image:3DS Monster Master.png|[[Maribel]] as a monster masher
File:X human monster master default.png|Human stock art of the vocation in ''X''
File:Stars Young Terry Monster Scout.jpg|Terry referring to himself as a scout in ''Tact''
Hero V Tact Legendary Monster Wrangler.jpg|The Hero of V being dubbed the Legendary Monster Wrangler in ''Tact''
</gallery>


{{clear}}


{{DQVIClasses}}
{{DQVIClasses}}
{{DQVIIClasses}}
[[Category:Classes]]
{{DQXClasses}}
[[Category:Dragon Quest VI classes]]{{Wikia}}
{{DQotSClasses}}
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest X vocations]]
[[Category:Dragon Quest of the Stars vocations]]
[[Category:Dragon Quest Walk vocations]]
 
[[fr:Rosseur de monstres]]
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