Party: Difference between revisions

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(Added additional detail about party size, also added XI section)
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==Appearances==
==Appearances==
===''[[Dragon Quest II: Luminaries of the Legendary Line|Dragon Quest II]]''===
===''[[Dragon Quest II: Luminaries of the Legendary Line|Dragon Quest II]]''===
''Dragon Quest II'' did not offer any customization of party members. Instead, the [[Hero (Dragon Quest II)|hero]] must recruit his two cousins, the [[Prince of Cannock]] and the [[Princess of Moonbrooke]].
''Dragon Quest II'' did not offer any customization of party members. Instead, the [[Hero (Dragon Quest II)|hero]] must recruit his two cousins, the [[Prince of Cannock]] and the [[Princess of Moonbrooke]].
===''[[Dragon Quest III]]''===
===''[[Dragon Quest III]]''===
''DQIII'' introduced the concept of a totally customizable party to the series. The vocation, sex, and personality (in all remakes) of a party member can be controlled by the player when a character is created at [[Patty's Party Planning Place]] (a bar) in [[Aliahan]]. While only four characters (including the hero) may be in the party, extra characters will stay in the bar.
''DQIII'' introduced the concept of a totally customizable party to the series. The vocation, sex, and personality (in all remakes) of a party member can be controlled by the player when a character is created at [[Patty's Party Planning Place]] (a bar) in [[Aliahan]]. While only four characters (including the hero) may be in the party, extra characters will stay in the bar.
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|right|250px|thumb|The party exploring the world in ''Dragon Quest IV''.]]
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|right|250px|thumb|The party exploring the world in ''Dragon Quest IV''.]]
===''[[Dragon Quest IV]]''===
===''[[Dragon Quest IV]]''===
With the series shifting focus to character-driven narratives, the act of character creation has been removed. The party line up can be changed on the fly, and even in battle, thanks to the addition of the wagon. In addition, '''all characters''' in the wagon recieve experience points at the end of battle.
With the series shifting focus to character-driven narratives, the act of character creation has been removed. The party line up can be changed on the fly, and even in battle, thanks to the addition of the wagon. In addition, '''all characters''' in the wagon recieve experience points at the end of battle. The maximum party size remains four.  


''IV'' also brought A.I. to the series: once the Hero gathers companions in the beginning of the fifth chapter, they may be assigned one of several battle strategies to adhere to. A.I. could not be turned off in the original NES version.
''IV'' also brought A.I. to the series: once the Hero gathers companions in the beginning of the fifth chapter, they may be assigned one of several battle strategies to adhere to. A.I. could not be turned off in the original NES version.
===''[[Dragon Quest V]]''===
===''[[Dragon Quest V]]''===
The abundance of [[Monster recruitment|recruitable monsters]] saw the necessity of [[Monty]], the monster monitor. The veteran veterinarian will care for all creatures not in the active party of the wagon. ''V'' also saw return of Patty, to manage the human cast when not in battle.  
The abundance of [[Monster recruitment|recruitable monsters]] saw the necessity of [[Monty]], the monster monitor. The veteran veterinarian will care for all creatures not in the active party of the wagon. ''V'' also saw return of Patty, to manage the human cast when not in battle. The maximum party size is three in the original Super Famicom version but was increased to four in the later remakes.
 
===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
Patty has taken up monster monitoring in addition to her usual services in ''VI'', located in [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]. In the Super Famicom version, 15 of the 20 recruitable monsters can be kept at the bar, where as all slime buddies can be recruited in the remakes.
Patty has taken up monster monitoring in addition to her usual services in ''VI'', located in [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]. In the Super Famicom version, 15 of the 20 recruitable monsters can be kept at the bar, where as all slime buddies can be recruited in the remakes. The maximum party size is again four.  


===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
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===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
Characters join the Hero as the story progresses, with customization being represented through character-specific skillsets. As there are only four playable characters in the original version, the wagon is used to house the [[Alchemy pot]].
Characters join the Hero as the story progresses, with customization being represented through character-specific skillsets. As there are exactly four playable characters in the original version, the wagon is used to house the [[Alchemy pot]].
*Two additional characters can join the heroes in the 3DS remake. How they are housed when not in the active party is currently unknown.
*Two additional characters can join the party in the 3DS remake. The characters not in the active party will reside in the wagon.


===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
''IX'' is very reminiscent of ''III'', in that characters are created with the help of Patty and stay at the Quester's Rest in [[Stornway]] while not traveling. As these characters have no party chat or story presence, [[Stella]] takes up the task of being the Hero's (very) vocal companion and adding colour commentary to cut-scenes and events.
''IX'' is very reminiscent of ''III'', in that characters are created with the help of Patty and stay at the Quester's Rest in [[Stornway]] while not traveling. As these characters have no party chat or story presence, [[Stella]] takes up the task of being the Hero's (very) vocal companion and adding colour commentary to cut-scenes and events.
===''[[Dragon Quest XI]]''===
A total of eight different characters are available as party members, joining or leaving the Hero as the story progresses. Available characters may be swapped in and out of the party at any time, both in and out of combat.


==Mechanics==
==Mechanics==