Seeds of skill: Difference between revisions

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A '''Seed of agility''' will permanently raise the agility stat to whoever eats it. It can give off 1-3 points.  
A '''Seed of agility''' will permanently raise the agility stat to whoever eats it. It can give off 1-3 points.  


===Luck===
===Seed of stamina===
In all versions of ''[[Dragon Quest III]]'' and ''[[Dragon Quest IV]]'', '''Luck''' affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle.  
'''Deftness''' measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle.


===Style===
===Seed of luck===
'''Style''' is the predecessor of the Charm attribute to be found in later games, and as such it describes a character's innate charisma and attractiveness.
In all versions of ''[[Dragon Quest III]]'' and ''[[Dragon Quest IV]]'', '''Luck''' affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle.
 
===Deftness===
'''Deftness''' measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle.


==See also==
==See also==
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