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==Gameplay== | ==Gameplay== | ||
As the sixth installment to the ''Dragon Quest'' series, the graphics and gameplay remain close to the other games, with minor additions and upgrades. The graphics were improved from ''[[Dragon Quest V]]'', which was also for the SNES, but had only a 16-megabit cartridge. ''Dragon Quest VI'' uses a 32-megabit cartridge instead. Navigation remains largely unchanged from the previous games and the turn-based battles are still only in first-person. The vocation system from ''Dragon Quest III'' returns, with minor adjustments. | As the sixth installment to the ''Dragon Quest'' series, the graphics and gameplay remain close to the other games, with minor additions and upgrades. The graphics were improved from ''[[Dragon Quest V]]'', which was also for the SNES, but had only a 16-megabit cartridge. ''Dragon Quest VI'' uses a 32-megabit cartridge instead. Navigation remains largely unchanged from the previous games and the turn-based battles are still only in first-person. The vocation system from ''Dragon Quest III'' returns, with minor adjustments. | ||
[[File:DQVI cast promo.png|right| | [[File:DQVI cast promo.png|right|250px]] | ||
===Vocation system=== | ===Vocation system=== | ||
This Dragon Quest, like ''[[Dragon Quest III]]'' and ''[[Dragon Quest VII]]'', features an extensive class system, referred to as vocations in games. The way vocations affect characters differs from those of ''Dragon Quest III'' and ''IX''; once the party gets to [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To gain new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation. For example, mastering the warrior and the martial artist vocations allows a character to become a gladiator. Once certain hybrid classes are mastered, an attribute relating to that class will permanently increase. | This Dragon Quest, like ''[[Dragon Quest III]]'' and ''[[Dragon Quest VII]]'', features an extensive class system, referred to as vocations in games. The way vocations affect characters differs from those of ''Dragon Quest III'' and ''IX''; once the party gets to [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To gain new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation. For example, mastering the warrior and the martial artist vocations allows a character to become a gladiator. Once certain hybrid classes are mastered, an attribute relating to that class will permanently increase. | ||
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