Dragon Quest VI: Difference between revisions

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==Gameplay==
==Gameplay==
As the sixth installment to the ''Dragon Quest'' series, the graphics and gameplay remain close to the other games, with minor additions and upgrades. The graphics were improved from ''[[Dragon Quest V]]'', which was also for the SNES, but had only a 16-megabit cartridge. ''Dragon Quest VI'' uses a 32-megabit cartridge instead. Navigation remains largely unchanged from the previous games and the turn-based battles are still only in first-person. The vocation system from ''Dragon Quest III'' returns, with minor adjustments.
As the sixth installment to the ''Dragon Quest'' series, the graphics and gameplay remain close to the other games, with minor additions and upgrades. The graphics were improved from ''[[Dragon Quest V]]'', which was also for the SNES, but had only a 16-megabit cartridge. ''Dragon Quest VI'' uses a 32-megabit cartridge instead. Navigation remains largely unchanged from the previous games and the turn-based battles are still only in first-person. The vocation system from ''Dragon Quest III'' returns, with minor adjustments.
[[File:DQVI cast promo.png|right|230px]]
[[File:DQVI cast promo.png|right|250px]]
===Vocation system===
===Vocation system===
This Dragon Quest, like ''[[Dragon Quest III]]'' and ''[[Dragon Quest VII]]'', features an extensive class system, referred to as vocations in games. The way vocations affect characters differs from those of ''Dragon Quest III'' and ''IX''; once the party gets to [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To gain new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation. For example, mastering the warrior and the martial artist vocations allows a character to become a gladiator. Once certain hybrid classes are mastered, an attribute relating to that class will permanently increase.  
This Dragon Quest, like ''[[Dragon Quest III]]'' and ''[[Dragon Quest VII]]'', features an extensive class system, referred to as vocations in games. The way vocations affect characters differs from those of ''Dragon Quest III'' and ''IX''; once the party gets to [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To gain new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation. For example, mastering the warrior and the martial artist vocations allows a character to become a gladiator. Once certain hybrid classes are mastered, an attribute relating to that class will permanently increase.  
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