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|image = | |image = | ||
|japanese = メラゾーマ | |japanese = メラゾーマ | ||
|romaji = | |romaji = Merazoma | ||
|old = N/A | |old = N/A | ||
|type = Offensive | |type = Offensive | ||
}} | }} | ||
'''Kafrizz''' is a | '''Kafrizz''' is a spell in the [[Dragon Quest (series)|''Dragon Quest'' series]] that first appeared in the ''Joker'' sub-series of the DQM spin offs before being added to the main titles. | ||
==Localization history== | |||
The Japanese spell ''Merazoma'' had previously been localized as [[Kafrizzle]] in ''[[Dragon Quest VIII]]'' and the [[Zenithia trilogy]] for the Nintendo DS. When the spell ''[[Meragaia]]'' was introduced in ''[[Dragon Quest IX]]'', it was localized as Kafrizzle and ''Merazoma'' was changed to Kafrizz. | |||
==Appearances== | ==Appearances== | ||
===[[Dragon Quest IX]]=== | ===[[Dragon Quest IX]]=== | ||
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Kafrizz costs 10 MP as in the main games, and has a base range of 141~171. Once the monster's [[wisdom]] exceeds 250, it will slowly approach its max range of 297~327 at 999 wisdom. It is learned through the following skillsets: ''Frizz & Bang 2, Frizz & Bang 3, Frizz & Woosh 2, Frizz & Woosh 3, Frizz & Zap 2, Frizz & Zap 3, Frizz & Zam 2, Frizz & Zam 3, Fire 2, Fire 3, Hawkhart 2, Nimzo, Uber Dark Dynamiter, Frizz & Sizz 2, Frizz & Sizz 3''. | Kafrizz costs 10 MP as in the main games, and has a base range of 141~171. Once the monster's [[wisdom]] exceeds 250, it will slowly approach its max range of 297~327 at 999 wisdom. It is learned through the following skillsets: ''Frizz & Bang 2, Frizz & Bang 3, Frizz & Woosh 2, Frizz & Woosh 3, Frizz & Zap 2, Frizz & Zap 3, Frizz & Zam 2, Frizz & Zam 3, Fire 2, Fire 3, Hawkhart 2, Nimzo, Uber Dark Dynamiter, Frizz & Sizz 2, Frizz & Sizz 3''. | ||
===''Super Smash Bros. Ultimate''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
Kafrizz appears as the [[Hero (Super Smash Bros.)|Hero]]'s neutral special move in ''[[Super Smash Bros. Ultimate]]''. It is the fully charged version of [[ | Kafrizz appears as the [[Hero (Super Smash Bros.)|Hero]]'s neutral special move in ''[[Super Smash Bros. Ultimate]]''. It is the fully charged version of [[Frizz]], and creates an explosive, multi-hit flame upon contact with an opponent for 36 MP. The first hit deals 19% damage, with each subsequent flare searing for 3% and totaling for 31% if all six fireballs connect with an opponent. Kafrizz has high knockback and deals excellent shield damage, but the ending lag the Hero suffers means he can be punished if he casts it at the wrong time. | ||
==Enemy versions== | ==Enemy versions== | ||
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{{ScreenshotGallery/End}} | {{ScreenshotGallery/End}} | ||
{{DQSpells}} | {{DQSpells}} | ||
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[[Category:Dragon Quest X spells]] | [[Category:Dragon Quest X spells]] | ||
[[Category:Dragon Quest XI spells]] | [[Category:Dragon Quest XI spells]] | ||
[[Category:Super Smash Bros. Ultimate spells]] | |||