Dragon Quest VI: Realms of Revelation: Difference between revisions

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|series = ''[[Dragon Quest (series)|Dragon Quest]]''
|series = ''[[Dragon Quest (series)|Dragon Quest]]''
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{{Translation|'''''Dragon Quest VI'''''|ドラゴンクエストVI 幻の大地|Doragon Kuesuto Shikkusu Maboroshi no Daichi|literally meaning; Dragon Quest VI: Land of Illusion}} is the sixth installment in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It is the penultimate title for the Nintendo Super Famicom as well as the last game in the [[Zenithia trilogy]], and the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]].   
{{Translation|'''''Dragon Quest VI: Realms of Revelation'''''|ドラゴンクエストVI 幻の大地|Doragon Kuesuto Shikkusu Maboroshi no Daichi|literally meaning; Dragon Quest VI: Land of Illusion}} is the sixth installment in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It is the penultimate title for the Nintendo Super Famicom as well as the last game in the [[Zenithia trilogy]], and the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]].   


An adventure filled with perils and phantasms, the mystery of ''DQ VI'' spans two massive worlds filled with ferocious monsters, devious demons, and soul-shattering realizations.  
An adventure filled with perils and phantasms, the mystery of ''Dragon Quest VI'' spans two massive worlds filled with ferocious monsters, devious demons, and soul-shattering realizations.  


==Setting==
==Setting==
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*Re-equipping armour during battle no longer resets the effects of [[Sap]]/[[Buff]] spells.
*Re-equipping armour during battle no longer resets the effects of [[Sap]]/[[Buff]] spells.
*The layout of some towns and dungeons have been slightly altered.
*The layout of some towns and dungeons have been slightly altered.
*The [[party chat]] function was added, see [[Dragon Quest VI Party Chat|the transcript]].
*[[Terry]]'s starting level was raised from 23 to 28.
*[[Terry]]'s starting level was raised from 23 to 28.
*[[Amos]] now has a unique sprite model, where as he shared the NPC warrior sprite before.
*[[Amos]] now has a unique sprite model, where as he shared the NPC warrior sprite before.

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