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|series = ''[[Dragon Quest (series)|Dragon Quest]]'' | |series = ''[[Dragon Quest (series)|Dragon Quest]]'' | ||
}} | }} | ||
{{Translation|'''''Dragon Quest VI'''''|ドラゴンクエストVI 幻の大地|Doragon Kuesuto Shikkusu Maboroshi no Daichi|literally meaning; Dragon Quest VI: Land of Illusion}} is the sixth installment in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It is the penultimate title for the Nintendo Super Famicom as well as the last game in the [[Zenithia trilogy]], and the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]]. | {{Translation|'''''Dragon Quest VI: Realms of Revelation'''''|ドラゴンクエストVI 幻の大地|Doragon Kuesuto Shikkusu Maboroshi no Daichi|literally meaning; Dragon Quest VI: Land of Illusion}} is the sixth installment in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It is the penultimate title for the Nintendo Super Famicom as well as the last game in the [[Zenithia trilogy]], and the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]]. | ||
An adventure filled with perils and phantasms, the mystery of '' | An adventure filled with perils and phantasms, the mystery of ''Dragon Quest VI'' spans two massive worlds filled with ferocious monsters, devious demons, and soul-shattering realizations. | ||
==Setting== | ==Setting== | ||
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*Re-equipping armour during battle no longer resets the effects of [[Sap]]/[[Buff]] spells. | *Re-equipping armour during battle no longer resets the effects of [[Sap]]/[[Buff]] spells. | ||
*The layout of some towns and dungeons have been slightly altered. | *The layout of some towns and dungeons have been slightly altered. | ||
*The [[party chat]] function was added, see [[Dragon Quest VI Party Chat|the transcript]]. | |||
*[[Terry]]'s starting level was raised from 23 to 28. | *[[Terry]]'s starting level was raised from 23 to 28. | ||
*[[Amos]] now has a unique sprite model, where as he shared the NPC warrior sprite before. | *[[Amos]] now has a unique sprite model, where as he shared the NPC warrior sprite before. | ||