CELL Headquarters: Difference between revisions

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{{LocationInfobox
{{LocationInfobox
|game = ''[[Dragon Quest Monsters: Joker]]''
|game = {{DQMJ}}
|title = CELL Headquarters
|title = CELL Headquarters
|type= Location
|type= Location
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|romanji=
|romanji=
}}
}}
'''CELL Headquarters''' is a location in ''[[Dragon Quest Monsters: Joker]]''. It is the base of operations for CELL, a shadowy organization whose existence is unknown to the majority of [[Green Bays]]' inhabitants. This is the place the [[Hero (Dragon Quest Monsters: Joker)|Hero]] starts the game, and where he returns at the end after monsters have taken over. It can only be accessed after the gate to the jetty has been unlocked on [[Fert Isle]].  
'''CELL Headquarters''' is a location in {{DQMJ}}. It is the base of operations for CELL, a shadowy organization whose existence is unknown to the majority of [[Green Bays]]' inhabitants. This is the place the [[Hero (Dragon Quest Monsters: Joker)|Hero]] starts the game, and where he returns at the end after monsters have taken over. It can only be accessed after the gate to the jetty has been unlocked on [[Fert Isle]].  


The Hero must battle a fearsome [[Belial]] in his father's office to save some frightened CELL members. After beating it, [[Warden Trump]] gives his son a Baryon Sphere, which will neutralize the dark matter in [[Darkonium]].
The Hero must battle a fearsome [[Belial]] in his father's office to save some frightened CELL members. After beating it, [[Warden Trump]] gives his son a Baryon Sphere, which will neutralize the dark matter in [[Darkonium]].
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*[[Metal dragon]]
*[[Metal dragon]]
{{stub}}
{{stub}}
{{DQMJI}}
[[Category:Dragon Quest Monsters: Joker locations]]
[[Category:Dragon Quest Monsters: Joker locations]]
manager
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