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{{LocationInfobox | {{LocationInfobox | ||
|game = | |game = {{DQMJ}} | ||
|title = CELL Headquarters | |title = CELL Headquarters | ||
|type= Location | |type= Location | ||
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|romanji= | |romanji= | ||
}} | }} | ||
'''CELL Headquarters''' is a location in | '''CELL Headquarters''' is a location in {{DQMJ}}. It is the base of operations for CELL, a shadowy organization whose existence is unknown to the majority of [[Green Bays]]' inhabitants. This is the place the [[Hero (Dragon Quest Monsters: Joker)|Hero]] starts the game, and where he returns at the end after monsters have taken over. It can only be accessed after the gate to the jetty has been unlocked on [[Fert Isle]]. | ||
The Hero must battle a fearsome [[Belial]] in his father's office to save some frightened CELL members. After beating it, [[Warden Trump]] gives his son a Baryon Sphere, which will neutralize the dark matter in [[Darkonium]]. | The Hero must battle a fearsome [[Belial]] in his father's office to save some frightened CELL members. After beating it, [[Warden Trump]] gives his son a Baryon Sphere, which will neutralize the dark matter in [[Darkonium]]. | ||
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*[[Metal dragon]] | *[[Metal dragon]] | ||
{{stub}} | {{stub}} | ||
{{DQMJI}} | |||
[[Category:Dragon Quest Monsters: Joker locations]] | [[Category:Dragon Quest Monsters: Joker locations]] | ||