Dragon Quest VI: Realms of Revelation: Difference between revisions

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*Stat growth becomes pre-set upon leveling up, with no random width as in the previous five games.  This would be slightly modified in the remake, allowing for a slight range of growth.  
*Stat growth becomes pre-set upon leveling up, with no random width as in the previous five games.  This would be slightly modified in the remake, allowing for a slight range of growth.  
*The limit for non-HP and MP stats has been raised from 255 to 500.
*The limit for non-HP and MP stats has been raised from 255 to 500.
*[[List of character statistics#Luck|Luck]] has been removed from the game.
*{{Luck}} has been removed from the game.
*[[Status ailment|Curse]]s as monster abilities have been removed from the game, with cursed equipment no longer requiring a benediction to remove.
*[[Status effect|Curse]]s as monster abilities have been removed from the game, with cursed equipment no longer requiring a benediction to remove.
*The infamous “learning period” experienced through the artificial intelligence has been abolished, with A.I. controlled party members immediately recognizing the resistances of monsters from the first turn. However, characters will never use items when using the A.I.
*The infamous “learning period” experienced through the artificial intelligence has been abolished, with A.I. controlled party members immediately recognizing the resistances of monsters from the first turn. However, characters will never use items when using the A.I.
*A.I. decision making now takes place after each action in battle instead of after all four player character have acted, meaning a character will not waste their turn casting a support spell on another character who was killed at the start of battle.  
*A.I. decision making now takes place after each action in battle instead of after all four player character have acted, meaning a character will not waste their turn casting a support spell on another character who was killed at the start of battle.  
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