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'''Monster families''' refers to the in-game categorization of enemies into one of fourteen official classifications. The concept was first introduced to the series in | '''Monster families''' refers to the in-game categorization of enemies into one of fourteen official classifications. The concept was first introduced to the series in {{Dragon Quest III}}, where dragons and undead were coded to receive extra damage from certain weapons. Beginning with {{Dragon Quest VIII}}, every monster in a game is assigned to a family. | ||
Belonging to a family means a monster will be more affected by certain weapons and skills, such as a [[Weaken beakon]] receiving more damage from the [[Flutter Disaster]] ability than a [[Slime]] would. Each family has a counter-skill that inflicts 150% damage to it and, beginning with | Belonging to a family means a monster will be more affected by certain weapons and skills, such as a [[Weaken beakon]] receiving more damage from the [[Flutter Disaster]] ability than a [[Slime]] would. Each family has a counter-skill that inflicts 150% damage to it and, beginning with {{Dragon Quest IX}}, is also vulnerable to a specific type of weapon that will inflict 110% damage. | ||
==List of Families== | ==List of Families== | ||
===[[Slime family]]=== | ===[[Slime family]]=== | ||
The faces of the series, slimes can be found in any environment and feature a surprisingly high level of niche adaptation for globs of goo. Slimes are typically the weakest enemies encountered in any given area, and have little-to-no resistances to the elements. They are vulnerable to [[Ooze Bruiser]] and [[Boomerang | The faces of the series, slimes can be found in any environment and feature a surprisingly high level of niche adaptation for globs of goo. Slimes are typically the weakest enemies encountered in any given area, and have little-to-no resistances to the elements. They are vulnerable to [[Ooze Bruiser]] and [[Boomerang Weapon Family|boomerangs]]. | ||
===[[Aquatic family]]=== | ===[[Aquatic family]]=== | ||
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===[[Beast family]]=== | ===[[Beast family]]=== | ||
Members of the beast family are based on a variety of common species, such as [[Haardvark|aardvarks]], [[Spiked hare|rabbits]], [[Hellhound|wolves]], and [[Ursa | Members of the beast family are based on a variety of common species, such as [[Haardvark|aardvarks]], [[Spiked hare|rabbits]], [[Hellhound|wolves]], and [[Ursa Major|bears]], as well as chimeric hybrids such as [[Scarewolf|werewolves]], [[Trigertaur|centaurs]], and [[Alphyn|winged lions]]. Mammals are the common inspiration for monsters designed for the Beast family in recent games, with reptilian former members being reclassified as Dragons more frequently (such as the [[Heligator]] in ''DQX''). They are vulnerable to [[Cattle Prod]] and [[Spear Weapon Family|spears]]. | ||
===[[Bird family]]=== | ===[[Bird family]]=== | ||
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===[[Dragon family]]=== | ===[[Dragon family]]=== | ||
Despite representing half the series' title, dragons are actually rather scarce in most games. Regardless, they are always among the most difficult enemies to defeat and can be guaranteed to make traipsing the final dungeon damningly dangerous. | Despite representing half the series' title, dragons are actually rather scarce in most games. Regardless, they are always among the most difficult enemies to defeat and can be guaranteed to make traipsing the final dungeon damningly dangerous. | ||
The group takes design inspiration from European and Oriental myths, and includes [[Drag racer|theropod]] [[Hacksaurus|dinosaurs]], [[Diethon|large snakes]], and various reptiles that once belonged to the beast family. Pierce their scales with [[Dragon Slash]], the [[Dragonsbane]], and [[Sword Weapon Family|swords]] like a knight out of legend. | The group takes design inspiration from European and Oriental myths, and includes [[Drag racer|theropod]] [[Hacksaurus|dinosaurs]], [[Diethon (DQVI)|large snakes]], and various reptiles that once belonged to the beast family. Pierce their scales with [[Dragon Slash]], the [[Dragonsbane]], and [[Sword Weapon Family|swords]] like a knight out of legend. | ||
===[[Elemental family]]=== | ===[[Elemental family]]=== | ||
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===[[Material family]]=== | ===[[Material family]]=== | ||
The material family includes monsters made of animated commonplace items such as treasure chests, urns, and cloth bags, as well as living stone. Their habitats are derived from their substances, with rocky monsters found out in the mountains and mimics tucked away in ruins and castles. Despite there being few unifying characteristics within the group, nearly every material monster is immune to instant death--likely due to their inorganic nature. [[Monster Masher]] and [[Hammer Weapon Family|hammers]] and will give them a hard time, however. | The material family includes monsters made of animated commonplace items such as treasure chests, urns, and cloth bags, as well as living stone. Their habitats are derived from their substances, with rocky monsters found out in the mountains and mimics tucked away in ruins and castles. Despite there being few unifying characteristics within the group, nearly every material monster is immune to instant death--likely due to their inorganic nature. [[Monster Masher (skill)|Monster Masher]] and [[Hammer Weapon Family|hammers]] and will give them a hard time, however. | ||
===[[Nature family]]=== | ===[[Nature family]]=== | ||