Shaman: Difference between revisions

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<center>''For the'' ''[[Dragon Quest III]]'' ''monster, see'' [[Heedoo Voodoo]]''.</center>
<center>''For the'' {{Dragon Quest III}}' ''monster, see'' [[Heedoo voodoo]]''.</center>
{{Monster Infobox
{{Monster Infobox
|title=Shaman
|title=Shaman
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|kanji=きとうし
|kanji=きとうし
|romanji={{tt|Kitōshi|Shaman}}
|romanji={{tt|Kitōshi|Shaman}}
|firstappear=''[[Dragon Quest II]]''
|firstappear= {{Dragon Quest II}}
|old=Enchanter
|old=Enchanter
}}
}}
The '''Shaman'''  is a recurring monster in the [[Dragon Quest (series)|''Dragon Quest'' series]]. These mid-ranking spellcasters are loyal servants to their demonic masters.
The '''Shaman'''  is a recurring monster in the {{DQSeries}}. These mid-ranking spellcasters are loyal servants to their demonic masters.


==Description==
==Description==
The Shaman is a [[Humanoid family|human fallen prey to the allure of evil]]. It usually wears a wicked white robe, emblazoned with the eerie bat insignia of [[Hargon]] on the front and a creepy purple cape. It wields a solid golden staff topped with a jewel when going to battle, used to help amplify their mental abilities and spell-slinging skills. As one might expect from the name, the Shaman is a magic user, casting low level fire spells and preventing opponents from casting their own magic. The shaman reappeared in ''Dragon Quest VII'' after 13 years, wearing a dark pink cape, a red jewel on its cape, scepter, and forehead, red on the bat insignia in front of its robe, and a red and pink triangular-pattern on the ends of its sleeves.
The Shaman is a [[Humanoid family|human fallen prey to the allure of evil]]. It usually wears a wicked white robe, emblazoned with the eerie bat insignia of [[Hargon]] on the front and a creepy purple cape. It wields a solid golden staff topped with a jewel when going to battle, used to help amplify their mental abilities and spell-slinging skills. As one might expect from the name, the Shaman is a magic user, casting low level fire spells and preventing opponents from casting their own magic. The shaman reappeared in ''{{Dragon Quest VII}}'' after 13 years, wearing a dark pink cape, a red jewel on its cape, scepter, and forehead, red on the bat insignia in front of its robe, and a red and pink triangular-pattern on the ends of its sleeves.


==Appearances==
==Appearances==
===''[[Dragon Quest II]]''===
==={{DQ2}}===
[[Image:Enchanter.gif]]
[[Image:Enchanter.gif]]
===''[[Dragon Quest VII]]''===
 
==={{DQ7}}===
{{DQ7Enemy
{{DQ7Enemy
|name=Shaman
|name=Shaman
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}}
}}


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
{{Enemy
{{Enemy
|float=
|float=
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|experience=290
|experience=290
|gold=134
|gold=134
|droppedItem=[[Magical robes]] (common, 1/64)<br>[[Ultramarine mittens]] (rare, 1/64)
|droppedItem=[[Magic vestment|Magical robes]] (common, 1/64)<br>[[Ultramarine mittens]] (rare, 1/64)
|skills=[[Spooky Aura]]
|skills=[[Spooky Aura]]
|spells=
|spells=
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*[[Wrecktor]]
*[[Wrecktor]]
*[[Envoy]]
*[[Envoy]]
[[Category:Dragon Quest Heroes enemies]]
[[Category:Dragon Quest Heroes enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX enemies]]
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