Sacred armour: Difference between revisions

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[[Image:DVIII_Sacred_Armour.png|border|right|230px]]
{{Item
|title = Sacred armour
|image = [[Image:DVIII_Sacred_Armour.png|center|230px]]
|japanese = {{tt|しんぴのよろい|tetsu no muneate}}
|names = Iron breastplate
|games =[[Dragon Quest V]]<br>[[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VIII]]<br>[[Dragon Quest IX]]<br>[[Dragon Quest X]]<br>[[Dragon Quest XI]]
|buy = varies
|sell = varies
|effect = Recovers HP at the end of every turn (varies by game)
}}


The '''sacred armour''' is a recurring suit of armour in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It recovers the wearer's HP at the end of each turn in battle.
The '''sacred armour''' is a recurring suit of armour in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It recovers the wearer's HP at the end of each turn in battle.
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==Appearances==
==Appearances==
===''[[Dragon Quest V]]''===
===''[[Dragon Quest V]]''===
The sacred armour has a defense bonus of +75 and recovers 25 HP per round. It is given to the party by King Dominicus in exchange for 28 mini medals.
The sacred armour has a defense bonus of +75 and recovers 30 HP per round. It is given to the party by King Dominicus in exchange for 28 mini medals. It can be sold for 15000 [[Gold coin|gold]] in the original version, or for 10,000 gold in the remake.


===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
Given to the party in exchange for donating a total of 60 mini medals at King Medford's castle, the Sacred armour recovers 25 units of health each turn, and provides +75 defense and +55 style.
Given to the party in exchange for donating a total of 60 mini medals at King Medford's castle, the Sacred armour recovers 50 units of health each turn in the [[SFC]] version of the game (20 units of health in the remakes), and provides +75 defense and +55 style. One can also be found in the [[Fungeon (Dragon Quest VI)]].


===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
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