Hero (Dragon Quest XI): Difference between revisions

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965 bytes added ,  14:32, 8 February 2021
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|2
|2
|One enemy
|One enemy
|N/A
|A small fireball that burns a single enemy. Output is based on Magical Might.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Heal]]
!bgcolor="#A1A1A1"|[[Heal]]
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|3
|3
|One ally
|One ally
|N/A
|Restores some HP. Output is Magical Mending
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Sizz]]
!bgcolor="#A1A1A1"|[[Sizz]]
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|3
|3
|Enemy group
|Enemy group
|N/A
|Deals fire damage like frizz but at a group of enemies. A wall of fire.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Evac]]
!bgcolor="#A1A1A1"|[[Evac]]
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|0
|0
|All allies
|All allies
|N/A
|Teleports party out of dungeons. Cant use in events and postgame area
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Bang]]
!bgcolor="#A1A1A1"|[[Bang]]
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|6
|6
|All enemies
|All enemies
|N/A
|Sends a small explosion on all enemies.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Snooze]]
!bgcolor="#A1A1A1"|[[Snooze]]
|16
|16
|3
|3
|Enemy group
|One enemy
|N/A
|Sends an enemy to sleep. Can stack up twice to make it last longer. Success rate is based on Magical Might and enemy resistance.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Midheal]]
!bgcolor="#A1A1A1"|[[Midheal]]
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|6
|6
|One ally
|One ally
|N/A
|Restores a medium amount of HP.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Sizzle]]
!bgcolor="#A1A1A1"|[[Sizzle]]
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|7
|7
|Enemy group
|Enemy group
|N/A
|N
Stronger version of Sizz.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Frizzle]]
!bgcolor="#A1A1A1"|[[Frizzle]]
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|8
|8
|One enemy
|One enemy
|N/A
|Stringer version of Frizz. Has multiple fireballs but that doesn’t mean you can hit multiple enemies.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Zing]]
!bgcolor="#A1A1A1"|[[Zing]]
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|12
|12
|One ally
|One ally
|N/A
|Revives an ally at a 50% success rate. Success rate and HP restored is based on Magical Mending.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Moreheal]]
!bgcolor="#A1A1A1"|[[Moreheal]]
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|12
|12
|One ally
|One ally
|N/A
|Better version of Midheal and Moreheal.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Boom]]
!bgcolor="#A1A1A1"|[[Boom]]
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|12
|12
|All enemies
|All enemies
|N/A
|Stronger version of Bang.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kasnooze]]
!bgcolor="#A1A1A1"|[[Kasnooze]]
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|8
|8
|Enemy group
|Enemy group
|N/A
|Like snooze, but on all enemies
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kasizz]]
!bgcolor="#A1A1A1"|[[Kasizz]]
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|16
|16
|Enemy group
|Enemy group
|N/A
|Hellfire on a group of enemies
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kafrizz]]
!bgcolor="#A1A1A1"|[[Kafrizz]]
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|21
|21
|One enemy
|One enemy
|N/A
|Enormous fireball at a single enemy.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kazing]]
!bgcolor="#A1A1A1"|[[Kazing]]
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|24
|24
|One ally
|One ally
|N/A
|Zing but it will always work.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Zoom]]
!bgcolor="#A1A1A1"|[[Zoom]]
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|0
|0
|All allies
|All allies
|N/A
|Teleports you to a place you went to one time and campsites if you rested here. In 2D mode you can’t zoom indoors and you cant use in events,
|}
|}


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