Dragon Quest: Difference between revisions
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| modes=[[Wikipedia:Single player|Single player]] | | modes=[[Wikipedia:Single player|Single player]] | ||
| ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy |GBC]]) | | ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy |GBC]]) | ||
| platforms=[[Nintendo Entertainment System|NES/Famicom]], [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color (hybrid cartridge), [[Cell phone|Mobile phone]], [[Wii]], [[Cell phone|Android & iOS]], [[Sony PlayStation#PlayStation 4|PlayStation 4]], [[Nintendo 3DS]], [[Nintendo Switch]] | | platforms=[[Nintendo Entertainment System|NES/Famicom]], [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy|''Game Boy'']] Color (hybrid cartridge), [[Cell phone|Mobile phone]], [[Wii]], [[Cell phone|Android & iOS]], [[Sony PlayStation#PlayStation 4|PlayStation 4]], [[Nintendo 3DS]], [[Nintendo Switch]] | ||
| media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges | | media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges | ||
| requirements= | | requirements= | ||
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| series=''[[Dragon Quest (series)|Dragon Quest]]'' | | series=''[[Dragon Quest (series)|Dragon Quest]]'' | ||
}} | }} | ||
{{Translation|'''''Dragon Quest'''''|ドラゴンクエスト|Doragon Kuesuto}} is the original ''Dragon Quest'' game which preceded the entire ''[[Dragon Quest (series)|Dragon Quest]]'' series. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and [[Nintendo Entertainment System|Famicom]] consoles. The game was localized for North American release in 1989, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''[[wikipedia:DragonQuest|DragonQuest]]''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to [[Nintendo Power]], the company's in-house promotions magazine. | {{Translation|'''''Dragon Quest'''''|ドラゴンクエスト|Doragon Kuesuto}} is the original ''Dragon Quest'' game which preceded the entire ''[[Dragon Quest (series)|Dragon Quest]]'' series. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and [[Nintendo Entertainment System|Famicom]] consoles. The game was localized for North American release in 1989, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''[[wikipedia:DragonQuest|DragonQuest]]''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature and 5 password systems, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to [[Nintendo Power]], the company's in-house promotions magazine. | ||
''Dragon Quest'' was the first turn-based role playing game to debut on a video game console and is considered a pioneer in the development of the genre. ''Dragon Quest'''s immense success proved that RPGs had a place in the industry, and would spawn a successful franchise that would become one of the de facto standards for role playing video games. | ''Dragon Quest'' was the first turn-based role playing game to debut on a video game console and is considered a pioneer in the development of the genre. ''Dragon Quest'''s immense success proved that RPGs had a place in the industry, and would spawn a successful franchise that would become one of the de facto standards for role playing video games. | ||
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| Director | | Director | ||
| Koichi Nakamura | | Koichi Nakamura | ||
==Trivia== | ==Trivia== | ||
[[File:Dragon Quest jp manual art.png|right|border|325px]] | [[File:Dragon Quest jp manual art.png|right|border|325px]] | ||
*Despite the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] being featured in official illustrations, there is no equipment slot for helmets. It is assumed that these helms are included in the armor sets. | *Despite the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] being featured in official illustrations, there is no equipment slot for helmets. It is assumed that these helms are included in the armor sets. | ||
*In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions. | *In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions. | ||
*The original Japanese Famicom and MSX versions of this game (and {{DQ2}}) have a | *The original Japanese Famicom and MSX versions of this game (and {{DQ2}}) have a [[Spell of Restoration|Spell of Health Multiplication]] (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload. | ||
*Whether a treasure chest has been opened or not is never recorded. By reloading the game, you can collect a chest multiple times. | *Whether a treasure chest has been opened or not is never recorded. By reloading the game, you can collect a chest multiple times. | ||
*The [[Game Boy]] Color release had a more direct translation of many character and town names. | *The [[Game Boy]] Color release had a more direct translation of many character and town names. | ||