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The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Dragonlord's Castle|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord's decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]]. | The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Dragonlord's Castle|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord's decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]]. | ||
With this new information in hand the party sets sail south of Alefgard and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[Gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a treasure chest and offers its contents to the luminaries. However upon opening the chest they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[5 Sigils#Star Sigil|Star Sigil]], which one of the fiends was carrying. | With this new information in hand the party sets sail south of Alefgard and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[Gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a treasure {{chest}} and offers its contents to the luminaries. However upon opening the {{chest}} they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[5 Sigils#Star Sigil|Star Sigil]], which one of the fiends was carrying. | ||
The party travels to the island Kingdom of [[Dirkandor]] and wins the [[Moon Sigil]] fighting in the arena for the entertainment of the King. | The party travels to the island Kingdom of [[Dirkandor]] and wins the [[Moon Sigil]] fighting in the arena for the entertainment of the King. | ||
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===[[Tombola]]=== | ===[[Tombola]]=== | ||
Gambling also made its first appearance in the series, with several towns featuring medieval slot machines called the [[Tombola]] for the player to utilize at the cost of a [[tombola ticket]] given by merchants. Breakable keys have been removed, replaced by the [[Silver Key]], [[Golden Key]], and [[ | Gambling also made its first appearance in the series, with several towns featuring medieval slot machines called the [[Tombola]] for the player to utilize at the cost of a [[tombola ticket]] given by merchants. Breakable keys have been removed, replaced by the [[Silver Key]], [[Golden Key]], and [[Jailor's Key]]. [[Church]]es have now been given actual function rather than cosmetic purpose, with [[priest]]s reviving fallen party members and removing various ailments for a fee. | ||
===Multiple save locations=== | ===Multiple save locations=== | ||
The game provides multiple locations for players to save their progress. It also allows deletion and the moving of saved games. To save, find a king, minister, or wise man and talk to them to initiate the process--this save area will also be the Zoom location in most versions. As in the first game, the original Japanese version had a password system (or "[[Spell of Restoration]]") instead of a battery backup (or "Imperial Scrolls of Honor"). | The game provides multiple locations for players to save their progress. It also allows deletion and the moving of saved games. To save, find a king, minister, or wise man and talk to them to initiate the process--this save area will also be the [[Zoom]] location in most versions. As in the first game, the original Japanese version had a password system (or "[[Spell of Restoration]]") instead of a battery backup (or "Imperial Scrolls of Honor"). | ||
==Version Differences== | ==Version Differences== | ||
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Since its original release on the Famicom and Nintendo Entertainment System four remakes have appeared, with the first being on the {{Super Famicom}}, second the on {{Game Boy Color}}, third [[Cell phone]]s in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014 before being internationally released in the same year. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user's stat growth and exp requirements being adjusted accordingly. Additionally, the [[Zoom]] spell was made consistent with later games by letting the player choose a select list of destinations to rather than the last place saved. | Since its original release on the Famicom and Nintendo Entertainment System four remakes have appeared, with the first being on the {{Super Famicom}}, second the on {{Game Boy Color}}, third [[Cell phone]]s in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014 before being internationally released in the same year. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user's stat growth and exp requirements being adjusted accordingly. Additionally, the [[Zoom]] spell was made consistent with later games by letting the player choose a select list of destinations to rather than the last place saved. | ||
Due to spacial constraints of the Game Boy and Game Boy Color's screen, the English release of {{Dragon Warrior I & II}} in 2000 reverted the localized names of Erdrick, Gwaelin, and others to a closer approximation of their Japanese counterparts. These changes would be undone by Plus Alpha in 2010 with their localization of {{DQ9}}, which elected to retain the {{NES}} names as a surprise for older fans. As of the 2014 iOS/Android re-release, while several of the names of characters and locations have retained their {{NES}} designations (or very slight edits of such, like [[Midenhall]] instead of Middenhall), other characters and locations have elected for new translations that are closer to the meanings and puns of the original Japanese version. In addition, monsters, spells, and items have been updated to their modern naming conventions. | Due to spacial constraints of the [[Game Boy]] and {{Game Boy Color}}'s screen, the English release of {{Dragon Warrior I & II}} in 2000 reverted the localized names of Erdrick, Gwaelin, and others to a closer approximation of their Japanese counterparts. These changes would be undone by Plus Alpha in 2010 with their localization of {{DQ9}}, which elected to retain the {{NES}} names as a surprise for older fans. As of the 2014 iOS/Android re-release, while several of the names of characters and locations have retained their {{NES}} designations (or very slight edits of such, like [[Midenhall]] instead of Middenhall), other characters and locations have elected for new translations that are closer to the meanings and puns of the original Japanese version. In addition, monsters, spells, and items have been updated to their modern naming conventions. | ||