Dragon Warrior III: Difference between revisions

Jump to navigation Jump to search
734 bytes added ,  22:34, 18 June 2008
no edit summary
No edit summary
No edit summary
Line 20: Line 20:
'''Hero''': This is the class that the player starts with and is the only character that cannot change class, nor can any other character become a Hero. The Hero levels up slowly but is fairly well balances, with his stats favoring HP and Defense with the rest being average. The Hero also learns several offensive and defensive spells, some of which are the best in the game and unavailable to other classes.
'''Hero''': This is the class that the player starts with and is the only character that cannot change class, nor can any other character become a Hero. The Hero levels up slowly but is fairly well balances, with his stats favoring HP and Defense with the rest being average. The Hero also learns several offensive and defensive spells, some of which are the best in the game and unavailable to other classes.


'''Soldier''': This class is good at both offense and defense, getting some of the best weapons and armor in the game, and good stats to back them up meaning they can take more of a beating and deal more physical damage than any other. However they are slow and don't get any spells or MP.
'''Soldier''': Professional warriors who have high attack and defense stats. Soldiers can equip some of the best weapons and armor in the game and can both give and take quite a beating. On the down side, they are fairly slow and do not know magic.


'''Fighter''': This class is like the Soldier only stronger, faster and with a high critical hit rate. However they can equip only very light armor, making them very fragile, and certain weapons, making upgrade few and far between. Like the Soldier they also doesn't get any spells or MP.
'''Fighter''': Martial artists who are both faster than Soldiers and more likely to score critical hits in battle. Fighters are deadly, even when fighting bare-handed. However, they can equip only light armor, making them very fragile, and certain weapons, meaning upgrades are few and far between. Like the Soldier, Fighters have no magical ability.


'''Wizard''': This class has powerful offensive magic spells at it's disposal, as well as powerful attack buffing skills for your allies. Most of the time their magic can do more damage than anything else in the party, however it uses up MP quickly. They are also the most fragile, with bad defensive stats and weak armor.
'''Wizard''': This class has powerful offensive magic spells at it's disposal, as well as powerful attack buffing skills for your allies. Most of the time their magic can do more damage than anything else in the party, however it uses up MP quickly. They are also the most fragile, with bad defensive stats and weak armor.
Line 30: Line 30:
'''Merchant''': This class has decent stats but gets bad armor and weapons. They can earn you extra money after battles and can tell if items have extra effects. They also get a couple spells useful outside of battle.
'''Merchant''': This class has decent stats but gets bad armor and weapons. They can earn you extra money after battles and can tell if items have extra effects. They also get a couple spells useful outside of battle.


'''Goof-Off''': This class is useless in battle. Not only do they not listen to commands but their stats are all low, except luck. However, a level 20+ Goof-Off can change into the Sage class without having a Book of Satori.
'''Goof-Off''': This class is useless in battle. Not only do Goof-Offs ignore battle commands, but their stat growth is terrible with the exception of Luck. However, a level 20 or higher Goof-Off can be promoted to the Sage class without having a Book of Satori.


'''Sage''': This class is essentially a combination of all of the good parts of a Pilgrim and a Wizard. They get every single spell the Pilgrim or Wizard gets, have better stats and can equip decent armor and weapons, making it a very powerful class. However a character can only change classes to a Sage by using one of two Books of Satori in the world, or by getting to level 20 as a Goof-Off first.
'''Sage''': The ultimate class. Sages learn every spell of both the Pilgrim and Wizard classes and have much better stat growth than either. Further, Sages can equip relatively strong armor and weapons, which makes them powerful both as physical fighters and magic users. However, a character may only become a Sage by using one of only two Books of Satori in the game, or by getting to level 20 as a Goof-Off first.


'''Thief''': This class was added for the remakes and is the most well balanced class. They get high Agility and average stats everywhere else. They can equip some unique weapons like Whips and Boomerangs that hit multiple enemies, and gets decent armor. They can also sometimes steal items such as skill seeds after battle, and get several spells useful outside of battle.  
'''Thief''': This class was added for the remakes and is the most well-balanced class. Thieves have high Agility and average stats everywhere else. They can equip unique weapons like Whips and Boomerangs that hit multiple enemies, and can equip decent armor. They can also sometimes steal items during battle and will learn several unique spells that are useful outside of battle.  


==Version Differences==
==Version Differences==


Like most Dragon Quest games when it was released in North America the dialog was censored, symbols in the churches became crosses and dead party members were represented with coffins.
Like most Dragon Quest games, Dragon Quest III was censored in its initial appearance in America as Dragon Warrior III. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version of Dragon Quest III.


The remakes updated the graphics, added the Thief class, and added personalities, Tiny Medals, Monster Medals, bonus dungeons and the Pachisi minigame. The GBC remake was essentially the same game as the Super Famicom version, except with downgraded graphics to work with the GBC system.
The Japan-only 1996 remake of Dragon Quest III for the Super Nintendo featured updated graphics and sound, a new Thief character class, a new Personality statistic that affected character development, the Tiny Medal collection game first introduced in Dragon Quest IV, Monster Medals, bonus dungeons and the Pachisi minigame. The later Gameboy Color version of the game, which saw release in America in 2001, was based on this version.


==World==
==World==


Dragon Warrior III originally takes place in a world meant to look similar to Earth. Some areas are even modeled after areas on Earth  like Romaly (Rome), Isis (Egypt), Jipangu (Japan) and Soo (America). Later in the game the party also travels to [[Alefgard]] which is revealed to be a world that exists entirely beneath the world the party starts in.
Dragon Warrior III initially takes place in a world very similar to Earth. The world map itself roughly resembles a map of Earth and many areas are modeled after different cultures like Romaly (Rome), Isis (Egypt), Jipangu (Japan) and Soo (America) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to [[Alefgard]], a world that exists beneath the surface of the first world. This world is familiar as well, encompassing the regions from Dragon Quest and Dragon Quest II.


==Spin-offs==
==Spin-offs==
1

edit

Navigation menu