Baramos' Lair: Difference between revisions

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====Treasures====
====Treasures====
*[[Prayer ring]]
*[[Prayer ring]]
*[[Headman's Axe]]
*[[Headman's axe]]
*[[Hapless helm]]
*[[Hapless helm]]
*[[Mini medal]]
*[[Mini medal]]


====Nearby enemies====
====Nearby {{MFamilies}}s====
*[[Cureslime]]
*[[Cureslime]]
*[[Elysium bird]]
*[[Elysium bird]]
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*[[Boreal serpent]]
*[[Boreal serpent]]


====Monsters====
===={{Monster}}s====
*[[Leger-de-Man]]
*[[Leger-de-Man]]
*[[Silhouette]]
*[[Silhouette]]
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==={{DQ11}}===
==={{DQ11}}===
The {{Luminary}} and his party can travel to the lair twice through the [[Echo Chamber]]. The first venture is sometime after the conclusion of the game, in which the kings of [[King of Aliahan|Aliahan]], [[Portogus Rex]] of [[Portoga]], [[King of Romaria|Romaria]], [[King of Edina|Edina]], [[King of Manoza|Manoza]], and their guards converge on the site to honor the deaths of the [[King of the Necrogond]] and his people. To their horror, the reanimated corpses of these citizens have begun the process of reviving [[Baramos]], and the lair is once again crawling with monsters. The king of the Necrogond himself may be spoken to as well, having resisted the mind-altering incantations of the [[Necrogondolier]] due to his immense despair of the plight of his people. By slaying the necromancer, the {{Luminary}} and his [[Party]] allow the Necrogondians to rest in peace at last.
The {{Luminary}} and his party can travel to the lair twice through the [[Echo Chamber]]. The first venture is sometime after the conclusion of the game, in which the kings of [[King of Aliahan|Aliahan]], [[Portogus Rex]] of [[Portoga]], [[King of Romaria|Romaria]], [[King of Edina|Edina]], [[King of Manoza|Manoza]], and their guards converge on the site to honor the deaths of the [[King of the Necrogond]] and his people. To their horror, the reanimated corpses of these citizens have begun the process of reviving [[Baramos]], and the lair is once again crawling with monsters. The king of the Necrogond himself may be spoken to as well, having resisted the mind-altering incantations of the [[Necrogondolier]] due to his immense despair of the plight of his people. By slaying the necromancer, the {{Luminary}} and his {{Party 11}} allow the Necrogondians to rest in peace at last.


The second expedition to the lair occurs after this point, in which the aforementioned kings attempted to secure the site from monsters but were repelled due to the revival of [[Baramos]], who used the souls of his followers to return. The {{Luminary}} must clash with the affront to [[Rubiss]], and finally put an end to the Necrogrond's misery.
The second expedition to the lair occurs after this point, in which the aforementioned kings attempted to secure the site from monsters but were repelled due to the revival of [[Baramos]], who used the souls of his followers to return. The {{Luminary}} must clash with the affront to [[Rubiss]], and finally put an end to the Necrogrond's misery.


Additionally, the [[Galapogod]] was taken to here by a group of monsters who abducted the holy terrapin from his home in [[Tenton]]. These foes are chumps, and can be defeated easily at any level.
Additionally, the [[Galapogod]] was taken to here by a group of {{MFamilies}}s who abducted the holy terrapin from his home in [[Tenton]]. These foes are chumps, and can be defeated easily at any level.


==Gallery==
==Gallery==
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