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====Treasures==== | ====Treasures==== | ||
*[[Prayer ring]] | *[[Prayer ring]] | ||
*[[Headman's | *[[Headman's axe]] | ||
*[[Hapless helm]] | *[[Hapless helm]] | ||
*[[Mini medal]] | *[[Mini medal]] | ||
====Nearby | ====Nearby {{MFamilies}}s==== | ||
*[[Cureslime]] | *[[Cureslime]] | ||
*[[Elysium bird]] | *[[Elysium bird]] | ||
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*[[Boreal serpent]] | *[[Boreal serpent]] | ||
==== | ===={{Monster}}s==== | ||
*[[Leger-de-Man]] | *[[Leger-de-Man]] | ||
*[[Silhouette]] | *[[Silhouette]] | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
The {{Luminary}} and his party can travel to the lair twice through the [[Echo Chamber]]. The first venture is sometime after the conclusion of the game, in which the kings of [[King of Aliahan|Aliahan]], [[Portogus Rex]] of [[Portoga]], [[King of Romaria|Romaria]], [[King of Edina|Edina]], [[King of Manoza|Manoza]], and their guards converge on the site to honor the deaths of the [[King of the Necrogond]] and his people. To their horror, the reanimated corpses of these citizens have begun the process of reviving [[Baramos]], and the lair is once again crawling with monsters. The king of the Necrogond himself may be spoken to as well, having resisted the mind-altering incantations of the [[Necrogondolier]] due to his immense despair of the plight of his people. By slaying the necromancer, the {{Luminary}} and his | The {{Luminary}} and his party can travel to the lair twice through the [[Echo Chamber]]. The first venture is sometime after the conclusion of the game, in which the kings of [[King of Aliahan|Aliahan]], [[Portogus Rex]] of [[Portoga]], [[King of Romaria|Romaria]], [[King of Edina|Edina]], [[King of Manoza|Manoza]], and their guards converge on the site to honor the deaths of the [[King of the Necrogond]] and his people. To their horror, the reanimated corpses of these citizens have begun the process of reviving [[Baramos]], and the lair is once again crawling with monsters. The king of the Necrogond himself may be spoken to as well, having resisted the mind-altering incantations of the [[Necrogondolier]] due to his immense despair of the plight of his people. By slaying the necromancer, the {{Luminary}} and his {{Party 11}} allow the Necrogondians to rest in peace at last. | ||
The second expedition to the lair occurs after this point, in which the aforementioned kings attempted to secure the site from monsters but were repelled due to the revival of [[Baramos]], who used the souls of his followers to return. The {{Luminary}} must clash with the affront to [[Rubiss]], and finally put an end to the Necrogrond's misery. | The second expedition to the lair occurs after this point, in which the aforementioned kings attempted to secure the site from monsters but were repelled due to the revival of [[Baramos]], who used the souls of his followers to return. The {{Luminary}} must clash with the affront to [[Rubiss]], and finally put an end to the Necrogrond's misery. | ||
Additionally, the [[Galapogod]] was taken to here by a group of | Additionally, the [[Galapogod]] was taken to here by a group of {{MFamilies}}s who abducted the holy terrapin from his home in [[Tenton]]. These foes are chumps, and can be defeated easily at any level. | ||
==Gallery== | ==Gallery== | ||