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The Japan-only 1996 remake of ''III'' for the {{Super Famicom}} featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake. The {{Super Famicom}} version also included a [[List of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game. This personality system would later be adopted by the {{DQMSeries}}, {{DQ10}}, and ''[[Dragon Quest: Monster Parade]]''. | The Japan-only 1996 remake of ''III'' for the {{Super Famicom}} featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake. The {{Super Famicom}} version also included a [[List of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game. This personality system would later be adopted by the {{DQMSeries}}, {{DQ10}}, and ''[[Dragon Quest: Monster Parade]]''. | ||
The 16-bit version of ''III'' also added the board game-like minigame from {{DQ5}}, [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[Mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''Dragon Quest III: The Seeds of Salvation'' have included an extensive mini medal quest. The later {{Game Boy Color}} version of the game, which saw release in America in 2001, was based on this version. The {{GBC}} edition would include minor balance tweaks, but is mostly recognized for the inclusion of | The 16-bit version of ''III'' also added the board game-like minigame from {{DQ5}}, [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[Mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''Dragon Quest III: The Seeds of Salvation'' have included an extensive mini medal quest. The later {{Game Boy Color}} version of the game, which saw release in America in 2001, was based on this version. The {{GBC}} edition would include minor balance tweaks, but is mostly recognized for the inclusion of [[Monster Medal]]s--gold, silver, and bronze tokens awarded when a particular {{MFamilies}} is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another {{Bonus Dungeon}} with a superboss to vanquish at the end. | ||
In 2014, an enhanced port of the {{Super Famicom}} version was brought to [[Cell phone]]s. It retains most content from the {{Super Famicom}} version and some of the minor balance tweaks from the {{GBC}} release, but removes Treasures n' Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the {{GBC}} version. This version would later be re-released in Japan for the {{PlayStation 4}} and [[Nintendo 3DS]] on August 24th, 2017, and eventually for the [[Nintendo Switch]] worldwide on September 27th, 2019. | In 2014, an enhanced port of the {{Super Famicom}} version was brought to [[Cell phone]]s. It retains most content from the {{Super Famicom}} version and some of the minor balance tweaks from the {{GBC}} release, but removes Treasures n' Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the {{GBC}} version. This version would later be re-released in Japan for the {{PlayStation 4}} and [[Nintendo 3DS]] on August 24th, 2017, and eventually for the [[Nintendo Switch]] worldwide on September 27th, 2019. | ||
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*Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated. | *Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated. | ||
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the [[Game Boy]] might run out of batteries at any time. | *It is now possible to create a [[Quick save|temporary save]] anywhere, since the [[Game Boy]] might run out of batteries at any time. | ||
*There is a second | *There is a second {{Bonus Dungeon}}, the [[Ice Cave]]. It contains boss {{MFamilies}}s (including [[Boss troll]]s) and [[Mimic]]s as wandering {{MFamilies}}s, allowing the player to collect their [[Monster Medal]]s. There is an additional [[Gran Dragon|hidden boss]] who will challenge the {{Party 3}} to collect all the [[Monster Medal]]s, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first {{Bonus Dungeon}}, the layout of this one is completely original. | ||
*In the {{NES}} version, if you defeat Zoma without The {{Hero 3}} in your line up (Post-Game), then whoever you have at the front of your | *In the {{NES}} version, if you defeat [[Zoma]] without The {{Hero 3}} in your line up (Post-Game), then whoever you have at the front of your {{Party 3}} will be given the title of Erdrick, and treated as a Legendary Hero. In this version, doing so causes The {{Hero 3}} to appear out of thin air as The King of [[Tantegel|the hidden world]] congratulates the {{Party 3}} during the ending and given the credit for defeating [[Zoma]]. | ||
===Mobile Phone=== | ===Mobile Phone=== | ||
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*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers' Tips. | *As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers' Tips. | ||
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing. | *As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing. | ||
*[[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket]] and have likewise been removed. <br>As a result, there are fewer [[Mini | *[[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket]] and have likewise been removed. <br>As a result, there are fewer [[Mini Medal]]s to collect, bringing the total back to 100 from 110 in the {{SFC}} and {{GBC}} releases. | ||
*Monster animations seen in the {{SFC}} version are removed. As a result, the opening sequence featuring [[Ortega]]'s quest is also removed. | *Monster animations seen in the {{SFC}} version are removed. As a result, the opening sequence featuring [[Ortega]]'s quest is also removed. | ||
*The ability to attack {{Party 3}} members (and using support spells on enemies) is removed. | *The ability to attack {{Party 3}} members (and using support spells on enemies) is removed. | ||
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===''Dragon Quest III HD-2D Remake''=== | ===''Dragon Quest III HD-2D Remake''=== | ||
The game utilize the same graphics engine seen in Square Enix's ''Octopath Traveler'', while keeping the 16-bit style from the {{SFC}} remake. | The game utilize the same graphics engine seen in [[Square Enix]]'s ''Octopath Traveler'', while keeping the 16-bit style from the {{SFC}} remake. | ||
*The overworld and battlefield will feature 3D environments. | *The overworld and battlefield will feature 3D environments. | ||
*The game's view is now positioned in a perspective angle instead of being positioned in a top down angle on the overworld, and in a front view on the battlefield. | *The game's view is now positioned in a perspective angle instead of being positioned in a top down angle on the overworld, and in a front view on the battlefield. | ||
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*By selecting [[Defend|Parry]] in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes. | *By selecting [[Defend|Parry]] in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes. | ||
*One can get a [[Yggdrasil leaf|Leaf of World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld. | *One can get a [[Yggdrasil leaf|Leaf of World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld. | ||
*Under certain circumstances, [[Metal slime]] | *Under certain circumstances, [[Metal slime]] {{MFamilies}}s will take 10 points of damage instead of 1 or 2. | ||
*The | *The Level requirements for [[Mage|Wizard]]s to learn [[Kacrack|Blizzard]] and [[Kacrackle|Ice Spears]] are switched. | ||
*Some stats cycle if they are raised above 255. This has been fixed in the remakes. | *Some stats cycle if they are raised above 255. This has been fixed in the remakes. | ||
*It is possible to create a | *It is possible to create a {{Party 3}} of only deceased characters by exploiting the [[Paralysis]] status condition. This was first though to be only possible using the [[Dreamstone|Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]]. This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities. | ||
===Game Boy Color remake=== | ===Game Boy Color remake=== | ||
*There is an experience glitch associated with playing T'n'T. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being Level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle". | *There is an experience glitch associated with playing T'n'T. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being Level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle". | ||
*There is a bug involving the YellHelp spell which summons a traveling | *There is a bug involving the [[Service Call|YellHelp]] spell which summons a traveling [[Merchant]] to the {{Party 3}} on the overworld. It seems that the items sold by the [[Merchant]] are the ones sold by the last permanent [[Merchant]] encountered in the game. This scenario holds true across multiple save files, meaning a [[Merchant]] from late in the game can be emulated in another save file by using the [[Service Call|YellHelp]] spell. | ||
==Spin-offs== | ==Spin-offs== | ||