manager
35,021
edits
(Fix broken link.) |
Antiyonder (talk | contribs) No edit summary |
||
| Line 17: | Line 17: | ||
The prologue takes place after the {{Hero 7}} and his best friend, Prince [[Kiefer]], have spent all day exploring the shrine exterior, trying to unlock its secrets. According to [[Kiefer]], it is forbidden for anyone to go exploring in the ruins, which just makes him want to figure out the truth behind them. | The prologue takes place after the {{Hero 7}} and his best friend, Prince [[Kiefer]], have spent all day exploring the shrine exterior, trying to unlock its secrets. According to [[Kiefer]], it is forbidden for anyone to go exploring in the ruins, which just makes him want to figure out the truth behind them. | ||
After a lengthy introduction to the setting of Estard, the duo of explorers enlist the aid of Dermot the hermit to decipher the castle tomes concerning the crypt. By following the sage's lead, the two pray before the statue in the courtyard of the fane and the massive gate gives way in response. | After a lengthy introduction to the setting of [[Estard]], the duo of explorers enlist the aid of Dermot the hermit to decipher the castle tomes concerning the crypt. By following the sage's lead, the two pray before the statue in the courtyard of the fane and the massive gate gives way in response. | ||
==Purpose== | ==Purpose== | ||
The shrine was created by [[Numen|The Almighty]] as His fail safe against the [[Orgodemir|Demonlord]]'s assault on the world in wake of his own weakening powers. The pedestals housed within activate portals through time that send the chosen one to islands beset by the monsters serving the demonlord's will at the ''precise'' moment of their darkest hour to bring them to salvation. | The shrine was created by [[Numen|The Almighty]] as His fail safe against the [[Orgodemir|Demonlord]]'s assault on the world in wake of his own weakening powers. The pedestals housed within activate portals through time that send the chosen one to islands beset by the monsters serving the demonlord's will at the ''precise'' moment of their darkest hour to bring them to salvation. | ||
Through the will of [[Numen|The Almighty]] the shrine does not create parallel universes through it's functions--each island restored immediately appears in the present alongside Estard as if the rout had never taken place. {{NPC}}s in each area will reference other villages, castles, and regions as if they were present as well, even if they have not been restored by the {{Party 7}} yet. | Through the will of [[Numen|The Almighty]] the shrine does not create parallel universes through it's functions--each island restored immediately appears in the present alongside [[Estard]] as if the rout had never taken place. {{NPC}}s in each area will reference other villages, castles, and regions as if they were present as well, even if they have not been restored by the {{Party 7}} yet. | ||
Once all eighteen regions have been saved, the [[Roamers]] can begin their ceremony to restore [[Numen|The Almighty]] Himself and bring lasting peace to the world. | Once all eighteen regions have been saved, the [[Roamers]] can begin their ceremony to restore [[Numen|The Almighty]] Himself and bring lasting peace to the world. | ||
===Pedestals=== | ===Pedestals=== | ||
With the correct [[Fragment]]s on their corresponding pedestal, a person or more are capable of [[Time travel|traveling to the past]], protected from logical paradoxes by divine guidance. | With the correct [[Fragment]]s on their corresponding pedestal, a person or more are capable of [[Time travel|traveling to the past]], protected from logical paradoxes by divine guidance. | ||
| Line 141: | Line 142: | ||
==Remake changes== | ==Remake changes== | ||
The Shrine of Mysteries was greatly simplified for the {{3DS}} remake, limited to a pair of chambers and two basement levels. Rather than forcing the player to walk between four rooms to each individual plinth to set [[ | The Shrine of Mysteries was greatly simplified for the {{3DS}} remake, limited to a pair of chambers and two basement levels. Rather than forcing the player to walk between four rooms to each individual plinth to set [[Fragment]]s, a ghostly faerie hovers above a balcony that stretches over the large central area and allows the player to access all plinths at once from a menu. As a further convenience, the {{Faerie}} will also give hints as to where missing [[fragment]]s may be found. In the English version of ''[[Dragon Quest Illustrations: 30th Anniversary Edition]]'', the {{Faerie}} is known as "The Host". | ||
==Trivia== | ==Trivia== | ||
| Line 149: | Line 150: | ||
<center><gallery> | <center><gallery> | ||
DQ VII PS1 Ruins.jpg|Map of the Ruins. ([[Sony PlayStation]]) | DQ VII PS1 Ruins.jpg|Map of the Ruins. ([[Sony PlayStation]]) | ||
DQ VII PS1 Tablet Room.jpg|Map of the [[Fragment]] Rooms. ([ | DQ VII PS1 Tablet Room.jpg|Map of the [[Fragment]] Rooms. ([[Sony PlayStation]]) | ||
DQVII_All_Aglow.png|The party using a pedestal. | DQVII_All_Aglow.png|The party using a pedestal. | ||
DQVII 3DS Purple Fairy.png|The [[Fragment]] | DQVII 3DS Purple Fairy.png|The [[Fragment]] {{Faerie}} tasked by [[Numen|The Almighty]] to service the shrine. | ||
</gallery></center> | </gallery></center> | ||