Mortamor: Difference between revisions

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233 bytes added ,  19:15, 2 March 2023
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{{DQ6Enemy
{{DQ6Enemy
|name=Mortamor
|name=Mortamor
|kanji=デスタムーア
|kanji=デスタムーア (第一形態)
|romanji=Desutamuua
|romanji=Desutamūa
|sprite=[[Image:Mortamor DQVI SNES.png]]
|sprite=[[Image:Mortamor DQVI SNES.png]]
|hp=2000
|hp=2,000
|mp=255
|mp=255
|exp=0
|exp=0
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|agility=150
|agility=150
|tameRate=N/A
|tameRate=N/A
|bestiaryNumber=
|bestiaryNumber=#234
|spells=[[Kaboom]]<br>[[Bounce]]
|spells=[[Kaboom]]<br>[[Bounce]]
|skills=Occasionally acts twice per round<br>[[Disruptive Wave]]<br>Fires off a ball of frigid ice (124~134 ice breath damage to entire party)<br>[[Meditation]]<br>[[Incantation|Energy Balls]](attack/2 +67, attacks twice)<br>Cackles insanely and launches an attack (125% damage)<br>Throws a ball of searing flame (168~188 fire breath damage to entire party)<br>[[Venom Mist]]
|skills=Occasionally acts twice per round<br>[[Disruptive Wave]]<br>Fires off a ball of frigid ice (124~134 ice breath damage to entire party)<br>[[Meditation]]<br>[[Incantation|Energy Balls]] (attack/2 +67, attacks twice)<br>Cackles insanely and launches an attack (125% damage)<br>Throws a ball of searing flame (168~188 fire breath damage to entire party)<br>[[Venom Mist]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|burning-breath-resist=100%
|burning-breath-resist=100%
|army-resist=100%
|army-resist=100%
|remake-sprites=[[Image:Mortamor DQVI DS.png]]
}}
}}
In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the party with searing flames (168~188) or lacerate them with frigid ice (124~134), both of which ignore [[Insulatle]] and can only be reduced by armour resistances or defending. His attack while he is cackling insanely increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike. The orb can potentially strike a single character twice and the added damage cannot be reduced, even with defence.
In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the party with searing flames (168~188) or lacerate them with frigid ice (124~134), both of which ignore [[Insulatle]] and can only be reduced by armour resistances or defending. His attack while he is cackling insanely increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike. The orb can potentially strike a single character twice and the added damage cannot be reduced, even with defence.
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{{DQ6Enemy
{{DQ6Enemy
|name=Mortamor
|name=Mortamor
|kanji=デスタムーア
|kanji=デスタムーア (第二形態)
|romanji=Desutamuua
|romanji=Desutamūa
|sprite=[[Image:Mortamor2 DQVI SNES.gif]]
|sprite=[[Image:Mortamor2 DQVI SNES.gif]]
|hp=3,000
|hp=3,000
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|agility=90
|agility=90
|tameRate=N/A
|tameRate=N/A
|bestiaryNumber=
|bestiaryNumber=#235
|spells=[[Buff]]<br>[[Oomph]]<br>[[Kasap]]
|spells=[[Buff]]<br>[[Oomph]]<br>[[Kasap]]
|skills=Attacks twice per round<br>Charge attack(150~180)<br>[[Mercurial Thrust]]<br>[[Defending Champion]]<br>[[Roundhouse Kick]]<br>[[Scorch]]
|skills=Occasionally acts twice per turn<br>Charges towards character (150~180 damage)<br>[[Mercurial Thrust]]<br>[[Defending Champion]]<br>[[Roundhouse Kick]]<br>[[Scorch]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|burning-breath-resist=100%
|burning-breath-resist=100%
|army-resist=100%
|army-resist=100%
|remake-sprites=[[Image:Mortamor2 DQVI DS.png]]
}}
}}
In this form, Mortamor transforms into a large, hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. When he charges a character, his spiked shoulders will deal 150~180 damage ignoring defense. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form.
In this form, Mortamor transforms into a large, hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. When he charges a character, his spiked shoulders will deal 150~180 damage ignoring defense. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form.
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{{DQ6Enemy
{{DQ6Enemy
|name=Mortamor
|name=Mortamor
|kanji=デスタムーア  
|kanji=デスタムーア (第三形態)
|romanji=Desutamuua
|romanji=Desutamūa
|sprite=[[Image:Mortamor3 DQVI SNES.gif]]
|sprite=[[Image:Mortamor3 DQVI SNES.gif]]
|hp=2,500
|hp=2,500
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|agility=120
|agility=120
|tameRate=N/A
|tameRate=N/A
|bestiaryNumber=
|bestiaryNumber=#236
|spells=[[Kaboom]]<br>[[Kafrizzle]]<br>[[Magic Burst]]
|spells=[[Kaboom]]<br>[[Kafrizzle]]<br>[[Magic Burst]]
|skills=[[Disruptive Wave]]<br>[[Ferocious Roar]](120~150 damage to entire party)<br>[[Freezing Blizzard]]<br>[[Lullab-Eye]]<br>[[Pyre o' Fire]]<br>[[Evil Prayer]]
|skills=Occasionally acts twice per turn<br>[[Disruptive Wave]]<br>[[Ferocious Roar]](120~150 damage to entire party)<br>[[Freezing Blizzard]]<br>[[Lullab-Eye]]<br>[[Pyre o' Fire]]<br>[[Evil Prayer]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, '''all''' parts of Mortamor must be destroyed.
At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, '''all''' parts of Mortamor must be destroyed.


The head is very resistant to elemental damage, with all but [[Frizz]] and [[Zap]] dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of [[Snooze]] resistance, or go on the offensive with defence ignoring skills like Pyre o' Fire and Raging Roar (120~150). Once the head drops to half health, it will hit the party with [[Magic Burst]] for 200~220 damage, and follow up with a meditation that restores it's {{MP}}. The head is also classified as a [[Undead family|Zombie]]-family monster; exploit this weakness with [[Undead Undoer]] and [[Pearly Gates]].
The head is very resistant to elemental damage, with all but [[Frizz]] and [[Zap]] dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of [[Snooze]] resistance, or go on the offensive with defence-ignoring skills like Pyre o' Fire and Ferocious Roar (120~150). Once the head drops to half health, it will hit the party with [[Magic Burst]] for 200~220 damage, and follow up with a meditation that completely restores his {{MP}}. The head is also classified as a [[Undead family|Zombie]]-family monster; exploit this weakness with [[Undead Undoer]] and [[Pearly Gates]].
|Right claw|
|Right claw|
{{DQ6Enemy
{{DQ6Enemy
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|name=Left claw
|name=Left claw
|kanji=ひだりて
|kanji=ひだりて
|romanji={{tt|Hidari|Left hand}}
|romanji={{tt|Hidarite|Left hand}}
|sprite=
|sprite=
|hp=2,000
|hp=2,000
manager
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