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}} | }} | ||
'''Nokturnus''' is a character and recurring monster in the {{DQSeries}} that appears as a bonus [[superboss]] in {{ | '''Nokturnus''' is a character and recurring monster in the {{DQSeries}} that appears as a bonus [[superboss]] in {{Dragon Quest VI}}, serving as the game's most powerful opponent. | ||
Outside of {{VI}}, with few exceptions, he is the strongest monster in every game he appears in. Nokturnus also appears in {{DQ9}} as the strongest legacy boss, obtained from the final quest ([[List of quests in Dragon Quest IX|#184]]); and in {{Dragon Quest X}} as a superboss in two occasions: the first one alone and the second one in a tag-team along with the [[King of Calamity]]. | |||
==Characteristics== | ==Characteristics== | ||
Nokturnus resembles a tall, well-built human male. He resembles [[Dhuran]], but his skintone is a shade of brown, instead of orange or red. | Nokturnus resembles a tall, well-built human male. He resembles [[Dhuran]], but his skintone is a shade of brown, instead of orange or red. | ||
Another difference with Dhuran is the armor; Nokturnus' armor is more complex and has more details in comparison. The color of the armor's plates is green (this green in particular resembles the color of copper when it gets oxidized). Furthermore, the armor also has some little crimson details that look like blood veins. In {{ | Another difference with Dhuran is the armor; Nokturnus' armor is more complex and has more details in comparison. The color of the armor's plates is green (this green in particular resembles the color of copper when it gets oxidized). Furthermore, the armor also has some little crimson details that look like blood veins. In {{X}} and {{Heroes}}, these blood veins start emitting a malevolent red light when Nokturnus gets enraged or he is about to use a powerful attack. Nokturnus wears a pair of green boots that extend just below his knees, these boots are black on the inside and have flat soles. His attire is completed with a cape. This cape is black or dark grey on the outside and scarlet on the inside, therefore differing from the one that Dhuran wears since that one is indigo on both the outside and the inside. | ||
Nokturnus is equipped with a double-bladed weapon. In most of its appearances, this weapon has a dark purple handgrip and the blades are irregular, giving the impression that, like Nokturnus' armor, it is made of oxidized copper; however in its | Nokturnus is equipped with a double-bladed weapon. In most of its appearances, this weapon has a dark purple handgrip and the blades are irregular, giving the impression that, like Nokturnus' armor, it is made of oxidized copper; however in its {{Dragon Quest Heroes}} appearance, the blades are bigger and sharper and now violet with some golden demonic decorations. | ||
==Main series appearances== | ==Main series appearances== | ||
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|bestiaryNumber=Unnumbered boss monster | |bestiaryNumber=Unnumbered boss monster | ||
|spells=[[Kafrizz]]le<br>[[Kazap]]<br>[[Oomph]] | |spells=[[Kafrizz]]le<br>[[Kazap]]<br>[[Oomph]] | ||
|skills=Acts up to three times per turn<br>Ferocious Roar<br>Jump Slash (80-130 damage to one | |skills=Acts up to three times per turn<br>[[Ferocious Roar]]<br>[[Jump Slash]] (80-130 damage to one {{Party 6}} member)<br>[[C-c-cold Breath]]<br>[[Disruptive Wave]]<br>[[Dragon Slash]]<br>[[Falcon Slash]]<br>[[Lullab-Eye]]<br>[[Harvest Moon]]<br>[[Metal Slash]]<br>[[Pearly Gates]]<br>[[Scorch]]<br>[[Wind Sickles]]<br> | ||
|locations= | |locations={{Fungeon 6}} | ||
|items=[[Liquid Metal Mind]]{{fraction|1|16}} | |items=[[Liquid Metal Mind]]{{fraction|1|16}} | ||
|evasion={{fraction|1|64}} | |evasion={{fraction|1|64}} | ||
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The player can either level-build to the 70s and use a standard strategy, or try their hand against him at high 40s. | The player can either level-build to the 70s and use a standard strategy, or try their hand against him at high 40s. | ||
It is heavily advised to have several characters in the [[Hero]] vocation, with two MP-heavy characters as [[Sage]]s (equip the [[Duplic Hat]] on one.). The caster focusing on [[Omniheal]] user should have a [[Meteorite Bracer]] equipped at all times. Keep | It is heavily advised to have several characters in the [[Hero]] vocation, with two {{MP}}-heavy characters as [[Sage]]s (equip the [[Duplic Hat]] on one.). The caster focusing on [[Omniheal]] user should have a [[Meteorite Bracer]] equipped at all times. Keep [[Buff]]s to a minimum to avoid Nokturnus' negation; he appears to use [[Disruptive Wave]] more often when more than one character has [[Oomph]] up, or several supportive buffs are in place. To prevent buffs from getting nulled, have one [[Oomph]] and one [[Kabuff]] put in place. Otherwise, reapply support spells after each [[Disruptive Wave]]. | ||
Heroes should attack by using [[Gigaslash]] every round. A Hero with Oomph active should use [[Focus Strength]] and [[Knuckle Sandwich]]. The Sages should unleash [[Magic Burst]] as soon as possible. Once both Sages drop their attacks, switch one of them for another Hero, who will be a dedicated [[Hustle Dance]]r to keep health up. If a Hero should run out of MP using Gigaslash, the Hustle | Heroes should attack by using [[Gigaslash]] every round. A Hero with [Oomph]] active should use [[Focus Strength]] and [[Knuckle Sandwich]]. The Sages should unleash [[Magic Burst]] as soon as possible. Once both Sages drop their attacks, switch one of them for another Hero, who will be a dedicated [[Hustle Dance]]r to keep health up. If a Hero should run out of {{MP}} using [[Gigaslash]], the [[Hustle Dance]]r will exchange roles with him/her. Swap in your healer at any moment should more healing power be necessary. | ||
Alternatively, one party member can master the [[Liquid Metal Slime]] and [[Paladin]] classes. That one member will act as the party's shield by using the Paladin's [[Forbearance]] skill, with one [[Buff]] always active to reduce the damage caused by Nokturnus. Liquid Metal Slime vocation mastery yields high defence and immunity to all elements, proving as a very useful tank for the | Alternatively, one party member can master the [[Liquid Metal Slime]] and [[Paladin]] classes. That one member will act as the party's shield by using the Paladin's [[Forbearance]] skill, with one [[Buff]] always active to reduce the damage caused by Nokturnus. Liquid Metal Slime vocation mastery yields high defence and immunity to all elements, proving as a very useful tank for the {{Party 6}}. The other members should use the same attack strategies as above. Keep in mind Nokturnus has abilities that can slip by [[Forbearance]], so an occasional [[Hustle Dance]] should be done to keep the party safe. Again, an [[Omniheal]] user is always a good idea in case the tank begins to falter. Reapply [[Buff]] on the {{Party 6}} defender if Nokturnus negates it. | ||
If you defeat Nokturnus, there is a chance that he will drop a [[Liquid Metal Mind]]. If he is defeated in less than 20 turns, you will be treated to a special scene. | If you defeat Nokturnus, there is a chance that he will drop a [[Liquid Metal Mind]]. If he is defeated in less than 20 turns, you will be treated to a special scene. | ||
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|name=Nokturnus | |name=Nokturnus | ||
|image=[[File:DQIX_Nokturnus.png]] | |image=[[File:DQIX_Nokturnus.png]] | ||
|game={{ | |game={{Dragon Quest IX}} | ||
|console=DS | |console={{DS}} | ||
|hp=8250<br>16572 (99) | |hp=8250<br>16572 (99) | ||
|mp=255 | |mp=255 | ||
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|gold=2490 | |gold=2490 | ||
|droppedItem=[[Mini medal]] (common, 100%) | |droppedItem=[[Mini medal]] (common, 100%) | ||
|family= | |family={{Q family}} | ||
|bestiaryNumber= | |bestiaryNumber= | ||
|description="Improves his already eye-watering attack with Oomph, then smacks foes silly with a stupidly speedy assault.<br><br>Brutal bad-dream demon from another dimension. So strong that he makes Mortamor seem more like Snoretamore!" | |description="Improves his already eye-watering attack with [[Oomph]], then smacks foes silly with a stupidly speedy assault.<br><br>Brutal bad-dream demon from another dimension. So strong that he makes [[Mortamor]] seem more like Snoretamore!" | ||
|locations= | |locations={{Grotto}} | ||
|fire=100 | |fire=100 | ||
|ice=100 | |ice=100 | ||
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}} | }} | ||
In {{ | In {{Dragon Quest IX}}, Nokturnus is the hardest Legacy Boss. His grotto map is obtained from the final quest ([[List of quests in Dragon Quest IX|#184]]). Nokturnus' weakness is Light, and is [[enraged]] whenever someone is revived. | ||
{| border="0" cellpadding="5" cellspacing="0" width="100%" | {| border="0" cellpadding="5" cellspacing="0" width="100%" | ||
| valign="top" width="50%" | | | valign="top" width="50%" | | ||
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|wisdom=5/5 | |wisdom=5/5 | ||
|agility=5/5 | |agility=5/5 | ||
|family= | |family= {{Q family}} | ||
|in-game-description= The master of destruction and carnage | |in-game-description= The master of destruction and carnage | ||
|abilities=[[FireAir]], [[FrigidAir]], [[Bolt]] | |abilities=[[FireAir]], [[FrigidAir]], [[Bolt]] | ||
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|wisdom=7/10 | |wisdom=7/10 | ||
|agility=7/10 | |agility=7/10 | ||
|family= | |family= {{Q family}} | ||
|in-game-description= A being that dreams of death | |in-game-description= A being that dreams of death | ||
|abilities=[[Bolt]], [[FireAir]], [[FrigidAir]] | |abilities=[[Bolt]], [[FireAir]], [[FrigidAir]] | ||
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|name = Nokturnus | |name = Nokturnus | ||
|image = | |image = | ||
|family = | |family = {{Demon}} | ||
|rank = X | |rank = X | ||
|size = S | |size = S | ||
|weapons = | |weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, {{Staves}} | ||
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Hit Squad]], [[List of Traits in Dragon Quest Monsters: Joker | Counterstriker]], [[List of Traits in Dragon Quest Monsters: Joker | Intimidating]] | |traits = [[List of Traits in Dragon Quest Monsters: Joker|Hit Squad]], [[List of Traits in Dragon Quest Monsters: Joker|Counterstriker]], [[List of Traits in Dragon Quest Monsters: Joker|Intimidating]] | ||
|resistances = Immune to [[Frizz]], [[Zap]], [[Zam]], [[Whack]], [[Sag]], [[Sap]], [[Decelerate]], and [[Dim]] | |resistances = Immune to [[Frizz]], [[Zap]], [[Zam]], [[Whack]], [[Sag]], [[Sap]], [[Decelerate]], and [[Dim]] | ||
|skill = [[Crusader]] | |skill = [[Crusader]] | ||
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|romanji=Dākudoreamu | |romanji=Dākudoreamu | ||
|sprite=[[Image:DQT Nokturnus.png|300px]] | |sprite=[[Image:DQT Nokturnus.png|300px]] | ||
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br> | |family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>{{Q family}} | ||
|rank=[[Image:DQTact Rank Icon S.png|48px]] | |rank=[[Image:DQTact Rank Icon S.png|48px]] | ||
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack | |role=[[Image:DQTact AttackType.png|48px]]<br>{{Attack}} | ||
|lvl=130 | |lvl=130 | ||
|hp=1,341 | |hp=1,341 | ||
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|bskill3=[[Devil Finesse]]{{tt|*|Level 54}} | |bskill3=[[Devil Finesse]]{{tt|*|Level 54}} | ||
|askill1=Hidden Power / Stats Up | |askill1=Hidden Power / Stats Up | ||
|askill2=Bang Res +25 / Stats Up | |askill2=[[Bang]] Res +25 / Stats Up | ||
|askill3=Physical Potency +5% / Auto HP Regen / Stats Up | |askill3=Physical Potency +5% / Auto HP Regen / Stats Up | ||
|askill4=Zap Res +25 / Stats Up | |askill4=[[Zap]] Res +25 / Stats Up | ||
|askill5=Physical Potency +5% / Physical Crit Rate +5% / Stats Up | |askill5=Physical Potency +5% / Physical Crit Rate +5% / Stats Up | ||
|lperk1=Raises physical potency of ??? allies, including himself, by 25% in a 5x5 square around him. | |lperk1=Raises physical potency of ??? allies, including himself, by 25% in a 5x5 square around him. | ||
|bperk1=ATK +15<br>Max HP +30 | |bperk1=ATK +15<br>Max {{HP}} +30 | ||
|bperk2='''Almighty Spirit''': Reduces damage by 20% for 3 turns. | |bperk2='''Almighty Spirit''': Reduces damage by 20% for 3 turns. | ||
|bperk3=Devil Finesse Potency +2% | |bperk3=[[Devil Finesse]] Potency +2% | ||
|aperk1='''Hidden Power''': Action start on odd-numbered turns until turn 10:<br>Raises ATK, DEF, AGL, and WIS for 3 turns. | |aperk1='''Hidden Power''': Action start on odd-numbered turns until turn 10:<br>Raises ATK, DEF, AGL, and WIS for 3 turns. | ||
|frizz-resist=Very Weak | |frizz-resist=Very Weak | ||
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==Trivia== | ==Trivia== | ||
*Nokturnus was supposed to be the last boss of | *Nokturnus was supposed to be the last boss of {{Dragon Warrior Monsters}}, but was cut from the game. | ||
*Although Nokturnus shares his sprite with Dhuran in the original SFC version of | *Although Nokturnus shares his sprite with [[Dhuran]] in the original {{SFC}} version of {{VI}}, he has a different sprite in the {{DS}} version. | ||
*Nokturnus is the only Legacy Boss in | *Nokturnus is the only Legacy Boss in {{Dragon Quest IX}} to drop more than one color orb, and is the only monster in the Defeated Monster List that can be fought multiple times to have only one item drop listed. This is because, like all other Legacy Bosses, he always drops a [[Mini medal]] upon defeat, but the orb he drops varies with his level, and the costume items are not listed for any of the Legacy Bosses. | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
VS Nokturnus.jpg| | VS Nokturnus.jpg| | ||
Nokturnus DQM2 GBC.png|Sprite in | Nokturnus DQM2 GBC.png|Sprite in {{Monsters 2}}. | ||
Nokturnus 2.png|Model in ''MBRV''. | Nokturnus 2.png|Model in ''MBRV''. | ||
DQM2-3D Nokturnus Icon.jpg|Icon in | DQM2-3D Nokturnus Icon.jpg|Icon in {{Monsters 2: 3D}}. | ||
DQ Heroes Nokturnus.png|Model in | DQ Heroes Nokturnus.png|Model in {{Heroes}}. | ||
DQH1 Nokturnus battle.jpg|Battle in | DQH1 Nokturnus battle.jpg|Battle in {{Heroes}}. | ||
DQH1 Nokturnus versus Luceus.jpg|Vs. [[Luceus]] in | DQH1 Nokturnus versus Luceus.jpg|Vs. [[Luceus]] in {{Heroes}}. | ||
DQRA Darkdream.png|Nokturnus in ''Rivals Ace''. | DQRA Darkdream.png|Nokturnus in ''Rivals Ace''. | ||
DQT EvilHawk DarkDream.jpg|War gryphon and Nokturnus in | DQT EvilHawk DarkDream.jpg|[[War gryphon]] and Nokturnus in {{Tact}}. | ||
</gallery></center> | </gallery></center> | ||