Baramos: Difference between revisions

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284 bytes added ,  01:56, 24 June 2023
Further testing; Baramos will never get his own spells reflected; no Explodet if casting it forces him to get it bounced back
(Further testing; Baramos will never get his own spells reflected; no Explodet if casting it forces him to get it bounced back)
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In addition, in the SNES version, his attack pattern is fixed. He has two attack patterns, one if he has not been hit with [[StopSpell]], and another when he has. When Baramos gets hit by StopSpell, he instantly jumps to the first action in his StopSpell pattern.
In addition, in the SNES version, his attack pattern is fixed. He has two attack patterns, one if he has not been hit with [[StopSpell]], and another when he has. When Baramos gets hit by StopSpell, he instantly jumps to the first action in his StopSpell pattern. Furthermore, if he has not been hit with StopSpell and one or more party members have [[Bounce]] active, he will not cast spells into that party member; if he would otherwise cast Explodet (which would always get bounced) he will simply skip over it for the next action in his cycle.


StopSpell not active: Explodet -> Attack -> Scorching Breath -> Attack -> Blazemost -> Chaos -> Explodet -> Disperse -> Loop from start
StopSpell not active: Explodet -> Attack -> Scorching Breath -> Attack -> Blazemost -> Chaos -> Explodet -> Disperse -> Loop from start
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