Demon Swordsman: Difference between revisions

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==Description==
==Description==
The design of the vocation is based on the humanoid form of [[Psaro (Character)|Psaro]] that debuted in the Sony PlayStation remake of ''[[Dragon Quest IV]]'', wearing black and red clothing with bone armor and wielding heavy weapons in battle, along with powers of darkness. ''Makenshi'' has also been used in some games in order to differentiate the humanoid version of Psaro from his green demonic form.
The design of the vocation is based on the humanoid form of [[Psaro (Character)|Psaro]] that debuted in the Sony PlayStation remake of ''[[Dragon Quest IV]]'', wearing black and red clothing with bone armour and wielding heavy weapons in battle, along with powers of darkness. The title ''Makenshi'' has also been used in some games in order to differentiate the humanoid version of Psaro from his green demonic form.


==''[[Dragon Quest X]]''==
==''[[Dragon Quest X]]''==
The demon swordsman's unique gimmick is their '''Wave Gauge''' meter, which fills up as they deal damage. At the beginning of battle, it starts out halfway filled and a total of 12,500 damage must be dealt in order to completely fill it. When the gauge fills, the demon swordsman is able to empower themselves with '''Dark Veil''', which grants a damage boost and reduces damage taken from enemies. Some abilities are only usable after activating the Dark Veil. They are also capable of using '''[[Disruptive Wave]]''' in order to nullify buffs and stat changes on enemies.
The Demon Swordsman's unique gimmick is their '''Wave Gauge''' meter, which fills up as they deal damage. At the beginning of battle, it starts out halfway filled and a total of 12,500 damage must be dealt in order to completely fill it. When the gauge fills, the Demon Swordsman is able to empower themselves with '''Dark Veil''', which grants a damage boost and reduces damage taken from enemies. Some abilities are only usable after activating the Dark Veil. They are also capable of using '''[[Disruptive Wave]]''' in order to nullify buffs and stat changes on enemies.


Unlocking the vocation requires the completion of a sidequest and, like all vocations introduced after Version 4.0, they start out at level 50. Demon swordsmen are capable of equipping one-handed [[Sword]]s, [[Greatsword (weapon type)|Greatsword]]s, [[Knives]], and [[Scythe Weapon Family|Scythe]]s. They can equip heavy armour and greatshields.
Unlocking the vocation requires the completion of a sidequest and, like all vocations introduced after Version 4.0, they start out at level 50. Demon Swordsmen are capable of equipping one-handed [[Sword Weapon Family|Sword]]s, [[Greatsword (weapon type)|Greatsword]]s, [[Knives]], and [[Scythe Weapon Family|Scythe]]s. They can equip heavy armour and greatshields.
===Spells===
===Spells===
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==''[[Dragon Quest Walk]]''==
==''[[Dragon Quest Walk]]''==
Demon swordsmen were added to commemorate the game's 3.5 year anniversary on March 10th, 2023, being the fifth advanced vocation. A character must have first reached level 70 or higher as a [[Gladiator]] and an [[Armamentalist]] in order to become a Demon Swordsman. A banner was also held from March 10th, 2023 to April 11th, 2023 with equipment that allows players to look like Psaro in his Demon Swordsman form.
Demon Swordsmen were added to commemorate the game's 3.5 year anniversary on March 10th, 2023, being the fifth special vocation. A character must have first reached level 70 or higher as a [[Gladiator]] and an [[Armamentalist]] in order to become a Demon Swordsman. A banner was also held from March 10th, 2023 to April 11th, 2023 with special equipment that allows players to look like Psaro in his Demon Swordsman form.


Their weapons of choice include one-handed [[Sword Weapon Family|Swords]], [[Greatsword (weapon type)|Greatsword]]s, [[Wand Weapon Family|Wand]]s, and [[Whip Weapon Family|Whip]]s. The vocation's traits include the chance to add the character's Magical Might when performing an attack and adding Attack when casting offensive spells, increasing damage inflicted when performing a skill of the same attribute, and increasing damage inflicted by skills after taking damage.
Their weapons of choice include one-handed [[Sword Weapon Family|Swords]], [[Greatsword (weapon type)|Greatsword]]s, [[Wand Weapon Family|Wand]]s, and [[Whip Weapon Family|Whip]]s. The Demon Swordsman's unique walker skill, Hero Summon, allows them to summon a special helper who can participate in Mega Monster battles and Shrines at [[Patty's Party Planning Place]] for a 10 minute duration.
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Inherent Trait</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Effects</font>'''
|-
|{{tt|Sword and Demon Union|剣魔合一, Kenma goichi}}
|At the start of the turn, rarely adds {{Magical Might}} to {{Attack}} (adds Attack to Magical Might when casting an offensive spell).
|-
|{{tt|Force Charge|フォースチャージ, Fōsuchāji}}
|Increases the same attribute damage as the skill used when attacking by 1 to 2 stages. One attribute damage increases up to six stages, but becomes more difficult to increase further depending on the stage.
|-
|{{tt|Cause and Effect|因果, Inga}}
|Increases skill damage dealt by 1 to 2 stages when taking damage. Damage increases up to six stages, but becomes more difficult to increase further depending on the stage.
|-
|}


==Trivia==
==Trivia==
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