Sizz: Difference between revisions

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==={{DQ8}}===
==={{DQ8}}===
{{Descriptions
|DQ8=Singes a group of enemies with a blazing fire.<ref>Sony PlayStation 2 and Nintendo 3DS versions.</ref>
}}
Sizz is learned by both the {{Hero 8}} and [[Jessica]] at level 11. It deals an average of 16~24 damage and will increase in power once the character's [[Wisdom]] surpasses 40, capping at 29~35 once they reach 70 wisdom.
Sizz is learned by both the {{Hero 8}} and [[Jessica]] at level 11. It deals an average of 16~24 damage and will increase in power once the character's [[Wisdom]] surpasses 40, capping at 29~35 once they reach 70 wisdom.
   
   
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==={{DQMJ2}}===
==={{DQMJ2}}===
Sizz can be learned from:
Sizz costs 3 MP and deals 12~16 damage, with a maximum range of 32~36. It can be learned from:
*[[Bang & Sizz]] (2 points)
*[[Bang & Sizz]] (2 points)
*[[Crack & Sizz]] (8 points)
*[[Crack & Sizz]] (8 points)
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*[[Sizz & Zap]] (3 points)
*[[Sizz & Zap]] (3 points)
*[[Woosh & Sizz]] (7 points)
*[[Woosh & Sizz]] (7 points)
==={{DQMJ3}}===
Sizz costs 4 MP and deals 14~15 damage, rising until the monster's wisdom reaches 499 and dealing 71~78.
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
The spell's information is the same as in the third Joker game.


==={{DQH}}===
==={{DQH}}===
{{Descriptions
|DQH=An ancient incantation that fires forth a racing pillar of flames.<ref>Sony PlayStation 4 and Steam versions.</ref>
}}
Sizz can be learned by Maya for 4 skill points and costs 5 MP to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. Maya can upgrade the spell and also cast Sizzle and Kasizz by charging up Sizz. It can also be cast by enemy [[Magus|Magi]] and [[Shaman]]s.
Sizz can be learned by Maya for 4 skill points and costs 5 MP to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. Maya can upgrade the spell and also cast Sizzle and Kasizz by charging up Sizz. It can also be cast by enemy [[Magus|Magi]] and [[Shaman]]s.
*Maya is able to cast the spell in midair, like all of her other abilities, by learning '''Soaring Sizzler''', which costs 5 skill points.
*Maya is able to cast the spell in midair, like all of her other abilities, by learning '''Soaring Sizzler''', which costs 5 skill points.
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==Enemy versions==
==Enemy versions==
In ''II'', the spell hits for 8~16 in all versions, and targets all three Luminaries in the mobile version onwards. In ''III'' Sizz singes all characters for 10~18 damage. This range would remain consistent up until ''VIII''. In that title, the spell hits for 8~14 points.
In ''II'', the spell hits for 8~16 in all versions, and targets all three Luminaries in the mobile version onwards. In ''III'' Sizz singes all characters for 10~18 damage. This range would remain consistent up until ''VIII''. In that title, the spell hits for 8~14 points.
==Descriptions==
{{Descriptions
|DQ8=Singes a group of enemies with a blazing fire.<ref>Sony PlayStation 2 and Nintendo 3DS versions.</ref>
|DQH=An ancient incantation that fires forth a racing pillar of flames.<ref>Sony PlayStation 4 and Steam versions.</ref>
}}


==Other Languages==
==Other Languages==
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[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Tact spells]]

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