manager
35,984
edits
(→Trivia) |
Antiyonder (talk | contribs) No edit summary |
||
| Line 34: | Line 34: | ||
{{spoiler|start}} | {{spoiler|start}} | ||
[[File:DQVI DS Hero.png|thumb|80px|left|The ''Dragon Quest VI'' {{Hero 6}}.]] | [[File:DQVI DS Hero.png|thumb|80px|left|The ''Dragon Quest VI'' {{Hero 6}}.]] | ||
''Dragon Quest VI'' opens as the {{Hero 6}}, [[Milly]], and [[Carver]] approach the castle of Murdaw, the demon king. After Milly summons a dragon, the party enters the castle and comes face to face with Murdaw. Overpowering the trio, Murdaw appears to destroy each member of the | ''Dragon Quest VI'' opens as the {{Hero 6}}, [[Milly]], and [[Carver]] approach the castle of [[Murdaw]], the demon king. After [[Milly]] summons a dragon, the party enters the castle and comes face to face with [[Murdaw]]. Overpowering the trio, [[Murdaw]] appears to destroy each member of the {{Party 6}}. The {{Hero 6}} wakes up in [[Weaver's Peak]], and cannot remember anything before the fight with [[Murdaw]]. [[Tania]], a small girl from [[Weaver's Peak]], insists that he is her [[Hero (Dragon Quest VI)|brother]]. | ||
On his way to | On his way to {{Somnia U}} Castle, where information on [[Murdaw]] can be found, the {{Hero 6}} stumbles into a strange portal which brings him to [[Wellshire|another unfamiliar town]]. However, no one can see or hear him. After finding a similar portal, the {{Hero 6}} reaches {{Somnia U}} and meets Captain Blade, the leader of {{Somnia U}}'s army, and [[Carver]], who appears not to remember the Hero. To defeat [[Murdaw]] they will need the [[Ra's Mirror]], and the captain sends them forth to find the missing relic. The {{Hero 6}} and [[Carver]] discover another portal along their journey, which brings them to [[Port Haven]] where they can neither be heard nor seen. [[Milly]], who does see them, reunites with the two and helps them become visible with the aid of [[Madame Luca Luminista]]. | ||
The | The {{Party 6}} discovers a {{Somnia L}} Castle in the “[[Lower World|Phantom World]]” and learns that the prince is missing and that the {{Hero 6}} looks like him. They also meet Captain Rusty, who bears a striking resemblance to Blade. Gaining entrance to the [[Moonmirror Tower]], the party meets [[Ashlynn]], a woman who was invisible in the “[[Upper World|Phantom World]]” as well and together they find the [[Ra's Mirror]]. | ||
The four of them travel to Murdaw's [[Underkeep|castle]] in the original world. After defeating Murdaw, the Hero uses the Mirror and Murdaw then turns into the king of Somnia, confused and unaware of what happened. The king reveals that the "original" world is in fact the [[Dream World]] and the so-called “Phantom World” is the [[Real World]]. Upon traveling back to the Real World, the King of Somnia thanks the | The four of them travel to [[Murdaw]]'s [[Underkeep|castle]] in the original world. After defeating [[Murdaw]], the Hero uses the [[Ra's Mirror|Mirror]] and [[Murdaw]] then turns into the king of {{Somnia U}}, confused and unaware of what happened. The king reveals that the "original" world is in fact the [[Dream World]] and the so-called “Phantom World” is the [[Real World]]. Upon traveling back to the [[Lower World|Real World]], the King of {{Somnia U}} thanks the {{Party 6}} for defeating [[Murdaw]] in his dreams, but that the real [[Murdaw]] lives and that the {{Party 6}} must travel to [[Ghent]] to retrieve a boat to get to [[Murdaw's Keep|Murdaw's lair]]. In [[Ghent]], [[Nevan]] the devout joins the {{Party 6}} and allows them to use the [[Ghent]] Clan's sacred ship. Upon exploring the island, [[Carver]] discovers a statue bearing his exact likeness and realizes that [[Murdaw]]'s actions in the opening scene separated his, [[Milly]]'s, and the {{Hero 6}}'s souls from their bodies, trapping them in the [[Upper World|Dream World]]. During the fight with the real [[Murdaw]], the {{Hero 6}} gets sent back to [[Weaver's Peak]] like before; however with the [[Ra's Mirror]] the {{Hero 6}} warps back into the battle and defeats [[Murdaw]]. | ||
After the victory celebration back at the castle, the Queen of Somnia tells the Hero that he is the Prince of Somnia and that his current existence is incomplete--Murdaw's curse still lingers, and his dream-self has not returned to his body. Told to go forth and find himself, the | After the victory celebration back at the castle, the Queen of {{Somnia L}} tells the {{Hero 6}} that he is the Prince of {{Somnia L}} and that his current existence is incomplete--[[Murdaw]]'s curse still lingers, and his dream-self has not returned to his body. Told to go forth and find himself, the {{Party 6}}'s journey leads them to [[Arkbolt]], where a [[Lizzie|terrible monster]] is blocking a nearby [[Wayfarer's Pass|tunnel]] to the rest of the continent. The reward for defeating the [[Lizzie|monster]] is the famed [[Sunderbolt blade|Sunderbolt sword]], but before the party can confront the beast a warrior by the name of [[Terry]] slays her, winning the sword. | ||
After travelling both worlds, the | After travelling both worlds, the {{Party 6}} learns that [[Murdaw]] was not the only evil in the world, having confronted several other powerful {{MFamilies}}s that all seem to be connected. [[File:DQVI DS Ashlynn.png|thumb|100px|right|The sorceress [[Ashlynn]].]] | ||
As the journey goes on, the | As the journey goes on, the {{Party 6}} saves several towns and kingdoms from supernatural onslaughts and monstrous sieges, hearing legends of a forgotten city of magic known as [[Sorceria]]. Forebodingly, they also hear tales of a dreaded Arch-fiend who controlled [[Murdaw]] and the other powerful ringleaders the common {{MFamilies}}s obeyed. After slaying a [[Gracos|demonic fish]] at [[Seabed Shrine|a shrine]] in the [[Undersea|depths of the ocean]], the ancient city of [[Sorceria]] is restored in the [[Upper World|Dream World]]. | ||
In Sorceria, the | In [[Sorceria]], the {{Party 6}} learns that this is [[Ashlynn]]'s home. The elders tell [[Ashlynn]] that the Demon Lord is watching her and give her the powerful spell [[Magic Burst]] to fight him. The {{Party 6}} also learns that the only way to get to the Demon Lord is through a tower known as the [[Pillar of Pegasus]], but to activate the tower they need to collect the sword, armour, shield, and helmet of legend. While doing so, the {{Hero 6}} meets his double in the real [[Weaver's Peak]], who gets spooked, and speaks “Y-You. Y-You're m-m-me!”, and says that he must prove himself to be faithful to his family if he is to join powers. Returning to the real {{Somnia L}}, the king and queen tell the {{Hero 6}} that he is indeed the prince. When he fuses with his clone, the Hero gains his memory back, much like Milly and Carver had done. | ||
The party reaches [[Stormsgate Citadel]] and meets [[Dhuran]], who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Dhuran then reveals that all the enemies the party has faced were just pawns of [[Mortamor]], the Demon Emperor. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor. | The party reaches [[Stormsgate Citadel]] and meets [[Dhuran]], who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Dhuran then reveals that all the enemies the party has faced were just pawns of [[Mortamor]], the Demon Emperor. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor. | ||
Once Stormsgate Citadel has transformed back into its true form, [[Cloudsgate Citadel]], the party speaks to [[Zenithia|King Zenith]] who informs them of Mortamor's doings and how to reach the [[Dark World]]. Mortamor plans on merging both worlds. The | Once Stormsgate Citadel has transformed back into its true form, [[Cloudsgate Citadel]], the party speaks to [[Zenithia|King Zenith]] who informs them of Mortamor's doings and how to reach the [[Dark World]]. Mortamor plans on merging both worlds. The {{Party 6}}’s [[Peggy Sue|horse]] fuses with Pegasus, allowing the party to fly to the [[Dread Realm|Dark World]]. With the help of two brothers, Isaac and Benjamin, the party enters [[Mortamor's Dreadlair]]. After solving many puzzles, they come face to face with Mortamor and defeat him. Isaac reveals that the [[Dread Realm|Dark World]] is falling apart and [[Peggy Sue|Pegasus]] helps them escape. | ||
In a similar fashion to {{Dragon Quest III}}, the hero's weapons and armour were renamed for this installment in the [[Zenithia trilogy]]. They are known as the {{Sword of Ramias}}, {{Armour of Orgo}}, {{Shield of Valora}} and {{Helm of Sebath}}. After the events of this game, these armaments become the [[Zenithian Equipment]] and are renamed as such. | In a similar fashion to {{Dragon Quest III}}, the hero's weapons and armour were renamed for this installment in the [[Zenithia trilogy]]. They are known as the {{Sword of Ramias}}, {{Armour of Orgo}}, {{Shield of Valora}} and {{Helm of Sebath}}. After the events of this game, these armaments become the [[Zenithian Equipment]] and are renamed as such. | ||
| Line 58: | Line 58: | ||
==Characters== | ==Characters== | ||
[[File:DQVI cast promo.png|right|250px]] | [[File:DQVI cast promo.png|right|250px]] | ||
*{{Hero 6}}: A lad with blue hair who lives in the mountain village of Weaver's | *{{Hero 6}}: A lad with blue hair who lives in the mountain village of [[Weaver's Peak]] with his sister [[Tania]]. | ||
*[[Carver]]: A wandering | *[[Carver]]: A wandering [[Martial Artist]] first encountered in the kingdom of {{Somnia U}}, where he enlists alongside the {{Hero 6}} in the military. | ||
*[[Milly]]: A mysterious waif who apprentices under the famed fortune teller Luca Luminesta, and aids the | *[[Milly]]: A mysterious waif who apprentices under the famed fortune teller [[Madame Luca Luminesta]], and aids the {{Hero 6}} and Carver]] in [[Port Haven]]. | ||
*[[Ashlynn]]: An amnesiac girl who forces herself into the | *[[Ashlynn]]: An amnesiac girl who forces herself into the {{Party 6}} at [[Moonmirror Tower]] who's a dab hand at spell casting. She warms up the {{Hero 6}} rather quickly. | ||
*[[Nevan]]: The prodigal grandson of the head priest of the Ghent tribe. It takes a moment of divine intervention to motivate him into joining the group. | *[[Nevan]]: The prodigal grandson of the head [[priest]] of the [[Ghent]] tribe. It takes a moment of divine intervention to motivate him into joining the group. | ||
*[[Terry]]: A wandering swordsman with a smug attitude and skills to match. Doesn't speak much to the | *[[Terry]]: A wandering swordsman with a smug attitude and skills to match. Doesn't speak much to the {{Party 6}} at first, but he always leaves [[Milly]] speechless. | ||
*[[Amos]]: The local hero of a backwoods burg who joins the | *[[Amos]]: The local hero of a backwoods burg who joins the {{Party 6}} after an optional sidequest. | ||
*[[Lizzie]]: A prehistoric powerhouse who nests in the wayfarer's pass near the kingdom of Arkbolt, putting local travel on lockdown until she is evicted. Less brutish than her appearance lets on, she has a soft spot under her scales for Terry. | *[[Lizzie]]: A prehistoric powerhouse who nests in the wayfarer's pass near the kingdom of [[Arkbolt]], putting local travel on lockdown until she is evicted. Less brutish than her appearance lets on, she has a soft spot under her scales for [[Terry]]. | ||
==New features== | ==New features== | ||
As the sixth installment to the | As the sixth installment to the {{Main Series}} series, the graphics and sound presentation were improved significantly from {{DQ5}}, which was criticized for being too similar to the 8-bit installments and not taking advantage of the {{SFC}} hardware. | ||
===[[Vocation system]]=== | ===[[Vocation system]]=== | ||
| Line 74: | Line 74: | ||
Once the party reaches {{Alltrades Abbey 6}}, they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To learn new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. These gradients are measured from 1 to 8, and marked with a star (★) that can be seen on the status menu. Not all battles will qualify for position advancement, with a character's level being checked against the area's limit: if the level exceeds this limit then none of the battles fought therein will accumulate. | Once the party reaches {{Alltrades Abbey 6}}, they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To learn new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. These gradients are measured from 1 to 8, and marked with a star (★) that can be seen on the status menu. Not all battles will qualify for position advancement, with a character's level being checked against the area's limit: if the level exceeds this limit then none of the battles fought therein will accumulate. | ||
Changing vocations will not cause a character to lose any spells or skills from the old class, but special powers such as the Thief's [[Thievery|ability to steal items]] will be lost when the character is not in the appropriate vocation. | Changing vocations will not cause a character to lose any spells or skills from the old class, but special powers such as the [[Thief]]'s [[Thievery|ability to steal items]] will be lost when the character is not in the appropriate vocation. | ||
If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation that far exceeds the sum of its parts. For example, mastering the | If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation that far exceeds the sum of its parts. For example, mastering the [[Warrior]] and the [[Martial Artist]] vocations allows a character to become a [[Gladiator]]. Not all characters are suited to every class, as their natural stats may be too low to be effective even after the increase from joining the class. | ||
====Initial Vocations==== | ====Initial Vocations==== | ||
*[[Warrior]]: {{Strength}} and {{HP}} go up while {{Agility}}, {{Wisdom}} and magic points drop. Several basic fencing skills are learned. | *[[Warrior]]: {{Strength}} and {{HP}} go up while {{Agility}}, {{Wisdom}} and magic points drop. Several basic fencing skills are learned. | ||
*[[Martial Artist]]: Agility increases at the cost of {{MP}} and {{Resilience}}, and melee skills are acquired. Additionally, the character's critical hit ratio improves significantly. | *[[Martial Artist]]: Agility increases at the cost of {{MP}} and {{Resilience}}, and melee skills are acquired. Additionally, the character's critical hit ratio improves significantly. | ||
*[[Mage]]: Most attributes go down, except | *[[Mage]]: Most attributes go down, except {{Wisdom}} and {{MP}}. {{Attack}} and debilitating spells are learned. | ||
*[[Priest]]: Many attributes decrease, but the priest is less frail than the | *[[Priest]]: Many attributes decrease, but the priest is less frail than the [[Mage]]. Restorative, support, and woosh spells are learned. | ||
*[[Dancer]]: All attributes save for | *[[Dancer]]: All attributes save for {{Style}} and {{Agility}} drop significantly, and a variety of status inducing dances are learned | ||
*[[Thief]]: Agility goes up, but most other stats go down, and skills that help outside battle, such as Eye for Distance, are learned. The | *[[Thief]]: {{Agility}} goes up, but most other stats go down, and skills that help outside battle, such as [[Eye for Distance]], are learned. The [[Thief]] may also steal an item from an enemy at the end of a battle. | ||
*[[Monster Master]]: All stats go down except for | *[[Monster Master]]: All stats go down except for {{Agility}}, {{Wisdom}} and {{Style}}. Several breath skills are learned, as well as the puff spell. In the original {{SFC}} version, {{MFamilies}}s may join the {{Party 6}} when there is a [[Monster Master]] present, and in the remake there is a chance that enemies will be asleep at the start of battle. | ||
*[[Merchant]]: Wisdom goes up, but most stats go down, and a random assortment of skills are learned. At the end of battle, a small portion of extra money is added to the | *[[Merchant]]: {{Wisdom}} goes up, but most stats go down, and a random assortment of skills are learned. At the end of battle, a small portion of extra money is added to the {{Party 6}}'s income. | ||
*[[Gadabout]]: Style slightly goes up, but most stats dramatically drop. Sometimes, instead of doing nothing, the gadabout will perform a beneficial trick, such as singing a lullaby to put enemies to sleep. | *[[Gadabout]]: Style slightly goes up, but most stats dramatically drop. Sometimes, instead of doing nothing, the gadabout will perform a beneficial trick, such as singing a lullaby to put enemies to sleep. | ||
| Line 150: | Line 150: | ||
*[[Flying Carpet|Magic Carpet]] | *[[Flying Carpet|Magic Carpet]] | ||
*[[Ship|Undersea Ship]] | *[[Ship|Undersea Ship]] | ||
*[[Pegasus]] | *[[Peggy Sue|Pegasus]] | ||
===Monster Companions=== | ===Monster Companions=== | ||
| Line 170: | Line 170: | ||
==Development== | ==Development== | ||
===Production=== | ===Production=== | ||
The scenario designer, like always, is [[Yuji Horii]]. As in all other | The scenario designer, like always, is [[Yuji Horii]]. As in all other {{Main Series}} games, the art work and design are made by [[Akira Toriyama]] of ''[[Dragon Ball]]'' fame, who also worked on ''Chrono Trigger'', ''[[Tobal No.1]]'', and ''[[Blue Dragon (series)|Blue Dragon]]''. This is the last game in the series to belong to the [[Zenithia]] or the Tenkuu no Shiro (Castle in the Sky) trilogy. | ||
After the release of ''I + II'' in 1993 development of ''VI'' began in earnest, with a goal of returning to the more adventurous, less on-rails structure of the [[Erdrick trilogy]] and also parodying the ''very'' common trope of the "hidden world" scenario that RPGs and adventure games employed in the 90's. By introducing the concept of the Upper and Lower | After the release of ''I + II'' in 1993 development of ''VI'' began in earnest, with a goal of returning to the more adventurous, less on-rails structure of the [[Erdrick trilogy]] and also parodying the ''very'' common trope of the "hidden world" scenario that RPGs and adventure games employed in the 90's. By introducing the concept of the [[Upper World|Upper]] and [[Lower World|Lower]] Worlds within the first ten minutes of gameplay, [[Yuji Horii|Horii]] avoided the cliche of the late-game introduction of a hidden area where the cast would be forced to explore before confronting the final evil, and allowed ''VI'' to carry an air of genuine mystery from beginning to end. | ||
In order to balance the heavy plots and characterizations that {{IV}} and {{V}} enjoyed with the player's ability to explore at their leisure, the vocation system from {{III}} was re-implemented and given a substantial overhaul. Instead of defining a character in a fixed role, ''VI's'' vocations gave players the ability to completely customize their party as they saw fit. | In order to balance the heavy plots and characterizations that {{IV}} and {{V}} enjoyed with the player's ability to explore at their leisure, the vocation system from {{III}} was re-implemented and given a substantial overhaul. Instead of defining a character in a fixed role, ''VI's'' vocations gave players the ability to completely customize their party as they saw fit. | ||
In July 2007, Square Enix announced a series of remakes of {{DQ4}}, {{V}} and ''VI'' for the Nintendo DS. This marked the first time the game was available on another console and outside of Japan. Prior to this, it had only been available through [[fan translation|fan translations]]. ''Dragon Quest VI'' was the final game of the subseries to be released, following {{Dragon Quest IV}} in 2008 and {{Dragon Quest V}} in 2009. | In July 2007, Square Enix announced a series of remakes of {{DQ4}}, {{V}} and ''VI'' for the [[Nintendo DS]]. This marked the first time the game was available on another console and outside of Japan. Prior to this, it had only been available through [[fan translation|fan translations]]. ''Dragon Quest VI'' was the final game of the subseries to be released, following {{Dragon Quest IV}} in 2008 and {{Dragon Quest V}} in 2009. | ||
In January 2010, the game was re-released in Japan on the [[Nintendo DS]]. On December 20, 2010, it was [http://press.nintendo.com/articles.jsp?id=26902 announced] that Nintendo of America would be publishing ''Dragon Quest VI'' on February 14, 2011. The subtitle was officially named "Realms of Revelation." | In January 2010, the game was re-released in Japan on the [[Nintendo DS]]. On December 20, 2010, it was [http://press.nintendo.com/articles.jsp?id=26902 announced] that Nintendo of America would be publishing ''Dragon Quest VI'' on February 14, 2011. The subtitle was officially named "Realms of Revelation." | ||
*A prequel, {{DQM}} (''Dragon Quest Monsters: Terry's Wonderland'' in Japan), was released in 1998. This game featured Terry and Milly years before the events of ''Dragon Quest VI''. It was released in North America the next year, even though ''Dragon Quest VI'' was never released in North America. Along with Terry and Milly, several of the main enemies, including Mortamor, reappear. However, their previous roles have been eliminated, making them appear as just normal enemies. Mortamor and Murdaw (Mudou in the game) do appear as very challenging, very late in-game bosses, though. | *A prequel, {{DQM}} (''Dragon Quest Monsters: Terry's Wonderland'' in Japan), was released in 1998. This game featured Terry and Milly years before the events of ''Dragon Quest VI''. It was released in North America the next year, even though ''Dragon Quest VI'' was never released in North America. Along with Terry and Milly, several of the main enemies, including Mortamor, reappear. However, their previous roles have been eliminated, making them appear as just normal enemies. Mortamor and [[Murdaw]] (Mudou in the game) do appear as very challenging, very late in-game bosses, though. | ||
===Release=== | ===Release=== | ||
| Line 290: | Line 290: | ||
|---------- | |---------- | ||
|Monster designers | |Monster designers | ||
|Akira Toriyama, Katsuyoshi Nakatsuru | |[[Akira Toriyama]], Katsuyoshi Nakatsuru | ||
|---------- | |---------- | ||
|Graphic designers | |Graphic designers | ||