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'''Heal''' is a recurring spell in the {{DQSeries}}. As its name suggests, it functions to restore the [[Hit Points]] of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learned by the [[Hero|Hero/Heroine]] in their adventure. It is related to the more powerful spells [[Midheal]], [[Moreheal]], [[Multiheal]], [[Fullheal]], and [[Omniheal]].
'''Heal''' is a recurring spell in the {{DQSeries}}.
 
As its name suggests, it functions to restore the {{HP}} of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learned by the [[Hero|Hero/Heroine]] in their adventure. It is related to the more powerful spells [[Midheal]], [[Moreheal]], [[Multiheal]], [[Fullheal]], and [[Omniheal]].


Heal and its variations are commonly learned by [[Priest]]s and the game's [[Hero]].
Heal and its variations are commonly learned by [[Priest]]s and the game's [[Hero]].
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==={{DQ}}===
==={{DQ}}===
{{Descriptions
{{Descriptions
|DQ=Restores 25-30 HP.<ref>iOS, Android, and Nintendo Switch versions</ref>
|DQ=Restores 25-30 {{HP}}.<ref>[[Cell phone|iOS, Android]], and [[Nintendo Switch]] versions</ref>
}}
}}
Heal is learned by {{Hero 1}} at Level 3. In the original version it will restore 10~17 {{HP}} for 4 {{MP}}, and 25~30 for 3 MP in the remakes.
Heal is learned by {{Hero 1}} at Level 3. In the original version it will restore 10~17 {{HP}} for 4 {{MP}}, and 25~30 for 3 {{MP}} in the remakes.


The enemies [[Drackyma]], [[Raving lunatick]], [[Skeleton scrapper]], and [[Skeleton soldier]] can use this spell to heal themselves.
The enemies [[Drackyma]], [[Raving lunatick]], [[Skeleton scrapper]], and [[Skeleton soldier]] can use this spell to heal themselves.
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==={{DQ2}}===
==={{DQ2}}===
{{Descriptions
{{Descriptions
|DQ2=Restores 25-30 HP.<ref>iOS, Android, and Nintendo Switch versions</ref>
|DQ2=Restores 25-30 {{HP}}.<ref>[[Cell phone|iOS, Android]], and [[Nintendo Switch]] versions</ref>
}}
}}
The [[Prince of Cannock]] knows the spell upon being recruited. It restores 23~42 hit points in the original, and 25~30 in the remakes. Both versions cost 3 {{MP}}.
The [[Prince of Cannock]] knows the spell upon being recruited. It restores 23~42 {{HP}} in the original, and 25~30 in the remakes. Both versions cost 3 {{MP}}.


The enemies [[Gremlin]], [[Hawk man]], and [[Healslime]] can use this spell to heal themselves.
The enemies [[Gremlin]], [[Hawk man]], and [[Healslime]] can use this spell to heal themselves.
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==={{DQ3}}===
==={{DQ3}}===
{{Descriptions
{{Descriptions
|DQ3=Restores around 30 HP to a single ally.<ref>iOS, Android, and Nintendo Switch versions</ref>
|DQ3=Restores around 30 {{HP}} to a single ally.<ref>[[Cell phone|iOS, Android]], and [[Nintendo Switch]] versions</ref>
}}
}}
Heal restores 30~40 HP for 3 MP, and is learned by the following characters:
Heal restores 30~40 {{HP}} for 3 {{MP}}, and is learned by the following characters:
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1"
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1"
! style{{=}}"background:#77479B; color: white;"{{!}}Name
! style{{=}}"background:#77479B; color: white;"{{!}}Name
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{{!}}[[Sage]]{{!}}{{!}}2
{{!}}[[Sage]]{{!}}{{!}}2
{{!}}}
{{!}}}
Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the {{Alltrades Abbey 3}} need to advance one level to learn it. In the mobile port, this is changed so that anyone who becomes a Priest or Sage automatically knows the spell at level 1.
Heal is automatically learned by one who is a [[Priest]] from the beginning, but those who become a [[Priest]] or [[Sage]] in the {{Alltrades Abbey 3}} need to advance one level to learn it. In the mobile port, this is changed so that anyone who becomes a [[Priest]] or [[Sage]] automatically knows the spell at level 1.


The Hero can learn it much sooner for use in battle in the {{NES}} Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Patty's Party Planning Place]] where too many companions are registered, though it will prevent The Hero from being able to learn it for use on the world map.
The {{Hero 3}} can learn it much sooner for use in battle in the {{NES}} Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Patty's Party Planning Place]] where too many companions are registered, though it will prevent The {{Hero 3}} from being able to learn it for use on the world map.


The spell can cause damage to [[Zoma]] after the [[Sphere of Light]] is used on him.
The spell can cause damage to [[Zoma]] after the [[Sphere of Light]] is used on him.
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==={{DQ4}}===
==={{DQ4}}===
The basic heal spell is known by [[Kiryl]] and {{Meena}} at level 1.  [[Healie]] and [[Laurel]] also know the spell. It costs 2 [[MP]] to cast and Heals 30~40 [[HP]] (unless it heals the target completely) to party members.
The basic heal spell is known by [[Kiryl]] and [[Meena Mahabala at level 1.  [[Healie]] and [[Laurel]] also know the spell. It costs 2 [[MP]] to cast and Heals 30~40 [[HP]] (unless it heals the target completely) to {{Party 4}} members.


The enemies [[Healslime]], [[Mushroom mage]], [[Flying doctor]], [[Wimp]], [[Pterygotus]], [[Master kung]], and [[Tigeram]] can use this spell to heal themselves or their allies.
The enemies [[Healslime]], [[Mushroom mage]], [[Flying doctor]], [[Wimp]], [[Pterygotus]], [[Master kung]], and [[Tigergram]] can use this spell to heal themselves or their allies.


==={{DQ5}}===
==={{DQ5}}===
{{Descriptions
{{Descriptions
|DQ5=Restores at least 30 HP to a single ally.<ref>Nintendo DS, iOS, and Android versions</ref>
|DQ5=Restores at least 30 {{HP}} to a single ally.<ref>[[Nintendo DS]], [[Cell phone|iOS, and Android]] versions</ref>
}}
}}
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1"
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1"
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{{!}}[[Pankraz]]{{!}}{{!}}--
{{!}}[[Pankraz]]{{!}}{{!}}--
{{!}}-
{{!}}-
{{!}}[[Healslime (Recruit)|Healslime]]{{!}}{{!}}--
{{!}}{{Healslime R}}{{!}}{{!}}--
{{!}}-
{{!}}-
{{!}}[[Slime knight (Recruit)|Slime knight]]{{!}}{{!}}--
{{!}}{{Slime knight R}}{{!}}{{!}}--
{{!}}-
{{!}}-
{{!}}[[Dwight]]{{!}}{{!}}--
{{!}}[[Dwight]]{{!}}{{!}}--
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{{!}}{{Hero 5}}{{!}}{{!}}4
{{!}}{{Hero 5}}{{!}}{{!}}4
{{!}}-
{{!}}-
{{!}}[[Conkuistador/recruit|Conkuistador]]{{!}}{{!}}5
{{!}}{{Conkuistador R}}{{!}}{{!}}5
{{!}}}
{{!}}}


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|console={{DS}}
|console={{DS}}
|name=Heal
|name=Heal
|flavor=Restores at least 30 HP to a single ally.
|flavor=Restores at least 30 {{HP}} to a single ally.
|mp=2
|mp=2
|effect=Heals 30~40 HP (unless it heals the target completely) to party members in battle.}}
|effect=Heals 30~40 {{HP}} (unless it heals the target completely) to {{Party 6}} members in battle.}}
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1"
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1"
! style{{=}}"background:#77479B; color: white;"{{!}}Name
! style{{=}}"background:#77479B; color: white;"{{!}}Name
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{{!}}{{Hero 6}}{{!}}{{!}}4
{{!}}{{Hero 6}}{{!}}{{!}}4
{{!}}}
{{!}}}
Heal is already known by several party members upon their joining the party or after leveling up. Everyone else can obtain it at the first rank of the [[Priest]] vocation.
Heal is already known by several {{Party 7}} members upon their joining the {{Party 7}} or after leveling up. Everyone else can obtain it at the first rank of the [[Priest]] vocation.


The enemies [[Tree feller]], [[Corpsickle]], [[Ewwnicorn]], [[Hocus dreamaera]], [[Knight slime]], and [[Knight metal slime]] can use this spell to heal themselves or their allies.
The enemies [[Tree feller]], [[Corpsickle]], [[Ewwnicorn]], [[Hocus dreamaera]], [[Slime knight]], and [[Metal slime knight]] can use this spell to heal themselves or their allies.


==={{DQ7}}===
==={{DQ7}}===
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|console={{PSX}}
|console={{PSX}}
|name=Heal
|name=Heal
|flavor=Heal 30 HP to an ally.
|flavor=Heal 30 {{HP}} to an ally.
|mp=2
|mp=2
|effect=Heals 30~40 HP (unless it heals the target completely) to an ally.}}
|effect=Heals 30~40 {{HP}} (unless it heals the target completely) to an ally.}}
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1"
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1"
! style{{=}}"background:#77479B; color: white;"{{!}}Name
! style{{=}}"background:#77479B; color: white;"{{!}}Name
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{{!}}{{Hero 7}}{{!}}{{!}}3
{{!}}{{Hero 7}}{{!}}{{!}}3
{{!}}-
{{!}}-
{{!}}[[Maribel]]{{!}}{{!}}10
{{!}}[[Maribel Mayde]]{{!}}{{!}}10
{{!}}}
{{!}}}
In addition to the Hero and Maribel, any character that becomes a priest at {{Alltrades Abbey 7}} learns the spell at the first rank. It is also learned by [[Shepherd]]s at rank 3, the [[Kingfuchsia (vocation)|Kingfuchsia]] monster vocation at rank 2, and the [[Healslime (vocation)|Healslime]] monster vocation at rank 2.
In addition to the {{Hero 7}} and {{Maribel}}, any character that becomes a priest at {{Alltrades Abbey 7}} learns the spell at the first rank. It is also learned by [[Shepherd]]s at rank 3, the [[Kingfuchsia (vocation)|Kingfuchsia]] monster vocation at rank 2, and the [[Healslime (vocation)|Healslime]] monster vocation at rank 2.


It can be cast by the enemies [[Healslime]], [[Slime knight]], [[Metal slime knight]], [[Crabble-rouser]], [[Caper tiger]], [[Shaman]], [[Little devil]], [[Cheeky devil]], [[Drill sergeant]], [[Epipany]], [[Conkuistador]], and [[Quayhorse]].
It can be cast by the enemies [[Healslime]], [[Slime knight]], [[Metal slime knight]], [[Crabble-rouser]], [[Caper tiger]], [[Shaman]], [[Little devil]], [[Cheeky devil]], [[Drill sergeant]], [[Epipany]], [[Conkuistador]], and [[Quayhorse]].
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==={{DQ8}}===
==={{DQ8}}===
{{Descriptions
{{Descriptions
|DQ8=Restores at least 30 HP to a single ally.<ref>Sony PlayStation 2 and Nintendo 3DS versions</ref>
|DQ8=Restores at least 30 {{HP}} to a single ally.<ref>Sony {{PlayStation 2}} and [[Nintendo 3DS]] versions</ref>
}}
}}
The basic Heal spell is already known by [[Angelo]] upon joining, and is learned by the {{Hero 8}} at level 3. By investing 10 points into the Humanity skill, [[Yangus]] can also learn this spell.
The basic Heal spell is already known by [[Angelo]] upon joining, and is learned by the {{Hero 8}} at level 3. By investing 10 points into the Humanity skill, [[Yangus]] can also learn this spell.
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==={{DQ9}}===
==={{DQ9}}===
{{Descriptions
{{Descriptions
|DQ9=Restores at least 30 HP to a single ally.<ref>Nintendo DS version</ref>
|DQ9=Restores at least 30 {{HP}} to a single ally.<ref>[[Nintendo DS]] version</ref>
}}
}}
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1"
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1"
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{{!}}[[Thief]]{{!}}{{!}}9
{{!}}[[Thief]]{{!}}{{!}}9
{{!}}-
{{!}}-
{{!}}[[Luminary]]{{!}}{{!}}4
{{!}}{{Luminary V}}{{!}}{{!}}4
{{!}}}
{{!}}}
Heal initially restores the usual 30~40 hit points when used, but when the caster's magical mending surpasses 50 it will gradually improve in potency. Once the caster's mending has reached 999, the spell will restore 155~165 HP.
Heal initially restores the usual 30~40 {{HP}} when used, but when the caster's {{Magical Mending}} surpasses 50 it will gradually improve in potency. Once the caster's {{Magical Mending}} has reached 999, the spell will restore 155~165 {{HP}}.


==={{DQ10}}===
==={{DQ10}}===
Heal is already known by Priests and Sages at level 1 and can be learned by Minstrels at level 2, Paladins at level 4, Luminaries at level 5, [[Ranger]]s at level 6, [[Thief|Thieves]] at level 8, and is known by [[Death Master]]s at level 50. It costs 2 MP to cast, has a base range of 25~31 HP restored and reaches to a maximum of 95~101 once the caster's Magical mending reaches 410. Heal can be learned by a Healslime or Slime knight monster companion for 3 skill points, as well.
Heal is already known by [[Priest]]s and [[Sage]]s at level 1 and can be learned by [[Minstrel]]s at level 2, [[Paladin]]s at level 4, {{Luminaries V}} at level 5, [[Ranger]]s at level 6, {{Thieves}} at level 8, and is known by [[Death Master]]s at level 50. It costs 2 {{MP}} to cast, has a base range of 25~31 {{HP}} restored and reaches to a maximum of 95~101 once the caster's {{Magical Mending}} reaches 410. Heal can be learned by a [[Healslime]] or [[Slime knight]] monster companion for 3 skill points, as well.


==={{DQ11}}===
==={{DQ11}}===
The {{Hero 11}} learns Heal at level 5, and {{Serena 11}} will join the party having already mastered the spell. It costs 3 MP to cast, has a base range of 25~35, and a maximum range of 35~45.
The {{Luminary}} learns Heal at level 5, and {{Serena 11}} will join the party having already mastered the spell. It costs 3 {{MP}} to cast, has a base range of 25~35, and a maximum range of 35~45.


==={{DQM}}===
==={{DQM}}===
Heal restores around 30~40 HP to a single ally for 3 MP. It can be learned naturally by many monsters, including [[Cross eye|BigEye]], [[Skeleton soldier|DeadNite]], [[Lunatick|Eyeder]], [[Gremlin]], [[Healslime|Healer]], [[King slime|KingSlime]], [[Mudslinger|Mudron]], [[Restless armour|RogueNite]], [[Slime knight|SlimeNite]], [[Tree feller|TreeBoy]], [[Ewwnicorn|Unicorn]] and [[Chimaera|Wyvern]] as long as they have 7 maximum {{MP}} and 6 INT. Heal will automatically upgrade to [[Midheal|HealMore]] and eventually [[HealAll]] as the monster levels up and their attributes increase.
Heal restores around 30~40 {{HP}} to a single ally for 3 {{MP}}. It can be learned naturally by many {{MFamilies}}s, including [[Cross eye|BigEye]], [[Skeleton soldier|DeadNite]], [[Lunatick|Eyeder]], [[Gremlin]], [[Healslime|Healer]], [[King slime|KingSlime]], [[Mudslinger|Mudron]], [[Restless armour|RogueNite]], [[Slime knight|SlimeNite]], [[Tree feller|TreeBoy]], [[Ewwnicorn|Unicorn]] and [[Chimaera|Wyvern]] as long as they have 7 maximum {{MP}} and 6 {{INT}}. Heal will automatically upgrade to [[Midheal|HealMore]] and eventually [[Fullheal|HealAll]] as the {{MFamilies}} levels up and their attributes increase.


==={{DQM2}}===
==={{DQM2}}===
Heal now requires 11 intelligence to learn. It is naturally learned by the [[Cauldrone|Octokid]], among others. It is naturally learned by the [[Conkuistador|FooHero]], [[High djinks|LampGenie]] and [[Deadly dodo|MadGoose]]. It is no longer naturally learned by the [[Cross eye|BigEye]], [[King slime|KingSlime]], [[Mudslinger|Mudron]] or [[Tree feller|TreeBoy]].
Heal now requires 11 {{Intelligence}} to learn. It is naturally learned by the [[Cauldrone|Octokid]], among others. It is naturally learned by the [[Conkuistador|FooHero]], [[High djinks|LampGenie]] and [[Deadly dodo|MadGoose]]. It is no longer naturally learned by the [[Cross eye|BigEye]], [[King slime|KingSlime]], [[Mudslinger|Mudron]] or [[Tree feller|TreeBoy]].


==={{DQMCH}}===
==={{DQMCH}}===
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==={{DQMJ}}===
==={{DQMJ}}===
Heal restores around 30 HP to a single ally for 2 MP. It can be learned from various skill trees.
Heal restores around 30 {{HP}} to a single ally for 2 {{MP}}. It can be learned from various skill trees.
*[[Aquapothecary]] (5 points)
*[[Aquapothecary]] (5 points)
*[[Cleanser]] (4 points)
*[[Cleanser]] (4 points)
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*[[Fortifier]] (8 points)
*[[Fortifier]] (8 points)
*[[Green Finger]] (4 points)
*[[Green Finger]] (4 points)
*[[Hawkhart (skill) | Hawkhart III]] (4 points)
*[[Hawkhart (skill)|Hawkhart III]] (4 points)
*[[Healer (Skill) | Healer]] (4 points)
*[[Healer (Skill)|Healer]] (4 points)
*[[Priest (skill) | Priest]] (5 points)
*[[Priest (skill)|Priest]] (5 points)
*[[Slimer]] (6 points)
*[[Slimer]] (6 points)
*[[Speedster]] (11 points)
*[[Speedster]] (11 points)
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==={{DQH}}===
==={{DQH}}===
Heal cannot be learned by any of the playable characters, but [[Healix]] will occasionally cast Heal on a random party member if their HP is low. If a character is equipped with one of the [[Slime weapons]] and/or [[Slime earrings]], they have a higher chance of being healed randomly by Healix. As the story progresses, Healix is also able to cast stronger healing spells on his friends.
Heal cannot be learned by any of the playable characters, but [[Healix]] will occasionally cast Heal on a random [[party]] member if their {{HP}} is low. If a character is equipped with one of the [[Slime weapons]] and/or [[Slime earrings]], they have a higher chance of being healed randomly by [[Healix]]. As the story progresses, [[Healix]] is also able to cast stronger healing spells on his friends.


==={{DQTact}}===
==={{DQTact}}===
Heal is known naturally by [[Bushy baby]], [[Ewwnicorn]], [[Hades condor]], [[Healie]], [[Healslime]], [[Hocus chimaera]], and [[Wimp]] at level 1 and costs 7 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and restores a small amount of HP to a single ally. It can also be taught to any unit by using an ability scroll.
Heal is known naturally by [[Bushy baby]], [[Ewwnicorn]], [[Hades' Condor]], [[Healie]], [[Healslime]], [[Hocus chimaera]], and [[Wimp]] at level 1 and costs 7 {{MP}} to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and restores a small amount of {{HP}} to a single ally. It can also be taught to any unit by using an ability scroll.
{{DQTactSkill
{{DQTactSkill
|name=Heal
|name=Heal
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|range=[[Image:DQTact_Range1.png|48px]]<br>1-2 (+self)
|range=[[Image:DQTact_Range1.png|48px]]<br>1-2 (+self)
|status=None
|status=None
|description=Heals a minor amount of HP for 1 ally
|description=Heals a minor amount of {{HP}} for 1 ally
|monsters=Bushy baby, Ewwnicorn, Hades condor, Healie, Healslime, Hocus chimaera, Wimp
|monsters=[[Bushy baby]], [[Ewwnicorn]], [[Hades' Condor]], [[Healie]], [[Healslime]], [[Hocus chimaera]], [[Wimp]]
}}
}}


==={{DQTreasures}}===
==={{DQTreasures}}===
Heal costs 3 MP and is learned by [[Cutie slime]]s, [[Drackyma]], [[Hades condor]]s, [[Hat hamwitch]]s, [[King slime]]s, [[Orc king]]s, [[Orc queen]]s, [[Shadow minister]]s, [[Soggy hand]]s, [[Wight prince]], and [[Ultra marine]]s.
Heal costs 3 {{MP}} and is learned by [[Cutie slime]]s, [[Drackyma]], [[Hades' Condor]]s, [[Hat hamwitch]]s, [[King slime]]s, [[Orc king]]s, [[Orc queen]]s, [[Shadow minister]]s, [[Soggy hand]]s, [[Wight prince]], and [[Ultra marine]]s.


==={{SSB5}}===
==={{SSB5}}===
The {{Hero Smash}} can cast Heal through his Command Selection ability. It costs 7 MP and will reduce his damage percentage by 11% when cast, but using it two times will prevent it from appearing in Command Selection again until the player is K.O.'d.
The {{Hero Smash}} can cast Heal through his Command Selection ability. It costs 7 {{MP}} and will reduce his damage percentage by 11% when cast, but using it two times will prevent it from appearing in Command Selection again until the player is K.O.'d.


==In other languages==
==In other languages==
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<center><gallery>
<center><gallery>
DQ Heal.png|
DQ Heal.png|
DQII_Heal.png|The [[Princess of Moonbrooke]] healing the Prince of Cannock.
DQII_Heal.png|The [[Princess of Moonbrooke]] healing the [[Prince of Cannock]].
DQ3 Spell Heal.png|The female Sage being healed.
DQ3 Spell Heal.png|The female [[Sage]] being healed.
SSBU_Heal.jpg|{{Luminary}} casting Heal on himself.
SSBU_Heal.jpg|{{Luminary}} casting Heal on himself.
DQR Heal.png|A healslime casting Heal on Angelo.
DQR Heal.png|A [[Healslime]] casting Heal on [[Angelo]].
</gallery></center>
</gallery></center>


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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Restorative spells]]
[[Category:Restorative spells]]
manager
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