Metal slime family: Difference between revisions

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This method involves whittling down a slime's HP one point at a time, risking the chance of the goo fleeing before the final blow is dealt or dodging the attacks completely. The most popular weapon for this approach is the [[Poison needle|poison needle]] as it is guaranteed to always deal 1 point of damage unless the target dodges the blow altogether and has a low chance to instantly defeat a slime in one hit. The [[Falcon blade|falcon blade]] is a reliable alternative for characters that cannot equip the needles as it can potentially deal double damage in one turn and also doubles a character's critical hit rate--this includes the [[Martial artist]], [[Paladin]], and [[Gladiator]]'s innate critical hit boost in ''VI'' & ''VII''. Similarly, the multi-striking skills such as [[Falcon Slash|falcon slash]], [[Rain of Pain|rain of pain]], and [[Multithrust|multithrust]] can also be used to the same end though they are still subject to the slimes' natural evasion as well.
This method involves whittling down a slime's HP one point at a time, risking the chance of the goo fleeing before the final blow is dealt or dodging the attacks completely. The most popular weapon for this approach is the [[Poison needle|poison needle]] as it is guaranteed to always deal 1 point of damage unless the target dodges the blow altogether and has a low chance to instantly defeat a slime in one hit. The [[Falcon blade|falcon blade]] is a reliable alternative for characters that cannot equip the needles as it can potentially deal double damage in one turn and also doubles a character's critical hit rate--this includes the [[Martial artist]], [[Paladin]], and [[Gladiator]]'s innate critical hit boost in ''VI'' & ''VII''. Similarly, the multi-striking skills such as [[Falcon Slash|falcon slash]], [[Rain of Pain|rain of pain]], and [[Multithrust|multithrust]] can also be used to the same end though they are still subject to the slimes' natural evasion as well.


Regular attacks have a 50% chance to deal 0 or 1 point of damage to a slime, and thus fall under this method. The [[Metal Slash|metal slash]] skill deals 1 damage to metal slimes regardless of defence, and thus can deal 2 points of damage with regular weapons and up to 4 with the falcon blade. For games in which this skill does not appear or for characters who cannot utilize the skill or any of the above mentioned weapons, one option is to chuck vials of [[Holy water|holy water]] which will deal 1 damage to metal slimes in every game after ''IV''.
Regular attacks have a 50% chance to deal 0 or 1 point of damage to a slime, and thus fall under this method. The [[Metal Slash|metal slash]] and [[Metal Mower]] skills deal 1-2 damage to metal slimes regardless of defence, and thus can deal 2 points of damage with regular weapons and up to 4 with the falcon blade. For games in which this skill does not appear or for characters who cannot utilize the skill or any of the above mentioned weapons, one option is to chuck vials of [[Holy water|holy water]] which will deal 1 damage to metal slimes in every game after ''IV''.


The [[Spiked armour|spiked armour]] is the one way to harm the slimes when a character is on the receiving end of an attack, as it will inflict a rounded-up portion of the damage dealt back to the glob. Having a character take the lead position in the party to kite damage to themselves while wearing nothing but the armour can turn most metal monster's regular attacks into accidental suicide charges.
The [[Spiked armour|spiked armour]] is the one way to harm the slimes when a character is on the receiving end of an attack, as it will inflict a rounded-up portion of the damage dealt back to the glob. Having a character take the lead position in the party to kite damage to themselves while wearing nothing but the armour can turn most metal monster's regular attacks into accidental suicide charges.
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