List of character statistics: Difference between revisions
Jump to navigation
Jump to search
→{{DQ3}}
| Line 29: | Line 29: | ||
'''Resilience''' (''formerly localized as '''Vitality''' or '''Guard''''') measures how durable a character is. Resilience is added to a character's equipment defense in determining how much physical damage they endure when struck. Any character can consume a [[seed of resilience]] to increase this attribute | '''Resilience''' (''formerly localized as '''Vitality''' or '''Guard''''') measures how durable a character is. Resilience is added to a character's equipment defense in determining how much physical damage they endure when struck. Any character can consume a [[seed of resilience]] to increase this attribute | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
In all versions of ''III'', Resilience determines a character's potential Hit Points. In the {{SFC}} and GBC versions, the maximum Hit Points at any time is between 195~205% of the character's Resilience score | In all versions of ''III'', Resilience determines a character's potential Hit Points. In the {{SFC}} and GBC versions, the maximum Hit Points at any time is between 195~205% of the character's Resilience score [citation needed]. | ||
The original {{NES}} version of ''III'' uses a different formula that is currently unknown, but appears to be around 190% of a character's Resilience / Vitality. | The original {{NES}} version of ''III'' uses a different formula that is currently unknown, but appears to be around 190% of a character's Resilience / Vitality. | ||