Restless armour: Difference between revisions

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<center><small>''For the cursed suit of armour from {{Dragon Quest V}}, see [[Restless armour (Equipment)]].''</small></center>
<center><small>''For the cursed suit of armour from'' {{Dragon Quest V}}, ''see [[Restless armour (Equipment)]].''</small></center>
{{Monster Infobox
{{Monster Infobox
|name=Restless armour
|name=Restless armour
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|image=[[Image:DQVIII Restless Armour.png|300px|center]]
|image=[[Image:DQVIII Restless Armour.png|300px|center]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|old=Rogue Knight (''DQ III'' NES and ''DQ IV'' NES)<br>RogueNite (''DQ III'' GBC, ''Torneko: The Last Hope'', ''DQM'', and ''DQM2'')
|old=Rogue Knight ({{III}} {{NES}} and {{IV}} {{NES}})<br>RogueNite ({{III}} {{GBC}}, ''Torneko: The Last Hope'', {{Monsters}}, and {{Monsters 2}})
|firstappear={{Dragon Quest III}}
|firstappear={{Dragon Quest III}}
}}
}}
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==Characteristics==
==Characteristics==
Restless armours are simple bluish-grey [[Material family|suits of armour]] armed with a [[Sword Weapon Family|sword]] and [[shield]]. They are the souls of swordsmen who have returned to the mortal realm by possessing suits of armour to continue fighting, though some spin-offs ignore this established notion and have fun alluding to what could really be inside the plates of steel. In some games, they are even considered [[Undead family|undead]] due to being possessed by restless souls.
Restless armours are simple bluish-grey [[Material family|suits of armour]] armed with a [[Sword Weapon Family|sword]] and [[shield]]. They are the souls of swordsmen who have returned to the mortal realm by possessing suits of armour to continue fighting, though some spin-offs ignore this established notion and have fun alluding to what could really be inside the plates of steel. In some games, they are even considered {{Undead}} due to being possessed by restless souls.


Typically a physical powerhouse, restless armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the restless armour's upper body winds back at the waist. While usually without magical abilities, they can often call [[Healslime]]s into the battle to undo any damage taken.
Typically a physical powerhouse, restless armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the restless armour's upper body winds back at the waist. While usually without magical abilities, they can often call [[Healslime]]s into the battle to undo any damage taken.
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|agility=10
|agility=10
|spells=None
|spells=None
|skills={{Desperate attack}}<br>Calls for backup ([[Healslime]])
|skills={{Desperate attack}}<br>Calls for backup. ([[Healslime]])
|item=[[Copper sword]]{{fraction|1|64}}
|item=[[Copper sword]]{{fraction|1|64}}
|locations=[[Romaria]] region<br>[[Gaia's Navel]]
|locations=[[Romaria]] region<br>[[Gaia's Navel]]
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|gold=49
|gold=49
|spells=None
|spells=None
|skills=Calls for backup ([[Healslime]])<br>{{Desperate attack}}
|skills=Calls for backup. ([[Healslime]])<br>{{Desperate attack}}
|item=[[Chain mail]]({{fraction|1|128}})
|item=[[Chain mail]]({{fraction|1|128}})
|locations=[[Endor]] region ({{DQ4 Chapter 2}})<br>[[Last Chance Saloon]] region ({{DQ4 Chapters 5 & 6}}) <br> [[Pharos Beacon]] ({{DQ4 Chapters 5 & 6}})
|locations=[[Endor]] region ({{DQ4 Chapter 2}})<br>[[Last Chance Saloon]] region ({{DQ4 Chapters 5 & 6}}) <br> [[Pharos Beacon]] ({{DQ4 Chapters 5 & 6}})
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|ds-mobile-sprites=[[File:Restless armour1.png]]
|ds-mobile-sprites=[[File:Restless armour1.png]]
}}
}}
Though present in the original game, Restless armours couldn't be [[Restless armour (Recruit)|recruited]] until the remakes. In all versions of the game, there is a cursed suit of armour with the same name, which transforms the wearer into the monster until it is removed through benediction at a church. The {{Attack}} stat becomes 69, {{Defence}} 54, and {{Agility}} 43, and will not increase upon leveling up until removed.
Though present in the original game, Restless armours couldn't be [[Restless armour (Recruit)|recruited]] until the remakes.
 
In all versions of the game, there is a cursed suit of armour with the same name, which transforms the wearer into the {{MFamilies}} until it is removed through benediction at a [[church]]. The {{Attack}} stat becomes 69, {{Defence}} 54, and {{Agility}} 43, and will not increase upon leveling up until removed.


==={{DQ8}}===
==={{DQ8}}===
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|bestiaryNumber=#067
|bestiaryNumber=#067
|family={{Material}}
|family={{Material}}
|description=The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons healslimes to assist it in battle.
|description=The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons [[healslime]]s to assist it in battle.
|spells=None
|spells=None
|skills={{Desperate attack}}<br>Calls for backup ([[Healslime]])
|skills={{Desperate attack}}<br>Calls for backup ([[Healslime]])
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|remake-changes=None
|remake-changes=None
}}
}}
A Restless armour is seen as a resident of [[Tryan Gully]].  It informs the {{Hero 8}} and {{Party 8}} that upon Rhapthorne's failed conquest of the [[World of Light]], that the Lord of Darkness was imprisoned by the [[Seven Sages]] under a rock [[Neos|somewhere]].


==={{DQ9}}===
==={{DQ9}}===
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==={{DQ10}}===
==={{DQ10}}===
Restless armours began appearing from Version 2 of the game onward, being first encountered in the False Renshinda and can also be [[Monster_recruitment#Dragon_Quest_X|recruited]] by [[Item Master]]s. As always, they are able to land [[desperate attack]]s and can call for back up from [[Healslime]]s, as well as gaining the ability to perform [[Armour Harmer]]. Starting with Version 2.2, restless armours gained a [[Rarefied monster|rarefied]] version in the form of the [[Schwarzchuld]].
Restless armours began appearing from Version 2 of the game onward, being first encountered in the False Renshinda and can also be [[Monster_recruitment#Dragon_Quest_X|recruited]] by [[Item Master]]s. As always, they are able to land {{Desperate attack}}s and can call for back up from [[Healslime]]s, as well as gaining the ability to perform [[Armour Harmer]]. Starting with Version 2.2, restless armours gained a [[Rarefied monster|rarefied]] version in the form of the [[Schwarzchuld]].


==={{DQ11}}===
==={{DQ11}}===
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|gold=40
|gold=40
|spells=None
|spells=None
|skills=Blocks attacks with its shield<br>{{Desperate attack}}<br>Calls for backup (Healslime)
|skills=Blocks attacks with its shield.<br>{{Desperate attack}}<br>Calls for backup. (Healslime)
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}}
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}}
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (first act)<br>[[Laguna di Gondolia]] (first act, night only)
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (first act)<br>[[Laguna di Gondolia]] (first act, night only)
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|gold=295
|gold=295
|spells=None
|spells=None
|skills=Blocks attacks with its shield<br>{{Desperate attack}}<br>Calls for backup ([[Cureslime]])
|skills=Blocks attacks with its shield.<br>{{Desperate attack}}<br>Calls for backup. ([[Cureslime]])
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}}
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}}
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act)
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act)
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|bestiary=#440
|bestiary=#440
|rank=<big><big>'''F'''</big></big>
|rank=<big><big>'''F'''</big></big>
|in-game-description=Suits of armour brought to life by the souls of soldiers slaughtered by monsters. Cruelly cursed to fight on forever, blissfully unaware that they're already dead
|in-game-description=Suits of armour brought to life by the souls of soldiers slaughtered by {{MFamilies}}s. Cruelly cursed to fight on forever, blissfully unaware that they're already dead
|talents=[[Breath Taker]] (lv. 1)<br>[[Defence Booster|Defence Booster I]] (lv. 20)<br>[[Zam Ward]] (lv. 40)
|talents=[[Breath Taker]] (lv. 1)<br>[[Defence Booster|Defence Booster I]] (lv. 20)<br>[[Zam Ward]] (lv. 40)
|traits=[[Miraculous Touch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 20)<br>[[Snappy Comeback]] (lv. 40)
|traits=[[Miraculous Touch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 20)<br>[[Snappy Comeback]] (lv. 40)
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|bestiaryNumber=#29
|bestiaryNumber=#29
|family={{Material}}
|family={{Material}}
|trivia=They sulk the plains from dawn till dusk<br>They really are monsters, not just a husk<br>They polish their armour to ward off the rust
|trivia=They sulk the plains from dawn till dusk<br>They really are {{MFamilies}}s, not just a husk<br>They polish their armour to ward off the rust
|food=[[File:Regenerice icon.png|link=Regenerice|50px]][[File:Reheated regenerice icon.png|link=Reheated regenerice|70px]][[File:Stimulating soda DQTR icon.png|link=Stimulating soda|50px]][[File:Overstimulating soda DQTR icon.png|link=Overstimulating soda|70px]]
|food=[[File:Regenerice icon.png|link=Regenerice|50px]][[File:Reheated regenerice icon.png|link=Reheated regenerice|70px]][[File:Stimulating soda DQTR icon.png|link=Stimulating soda|50px]][[File:Overstimulating soda DQTR icon.png|link=Overstimulating soda|70px]]
|habitats=[[The Paternoggin]]<br>[[The Snarl]]
|habitats=[[The Paternoggin]]<br>[[The Snarl]]
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|bskill2=[[Blast Slash]]{{tt|*|Level 16}}
|bskill2=[[Blast Slash]]{{tt|*|Level 16}}
|bskill3='''Talent Blossoming''': [[Unbridled Blade]]
|bskill3='''Talent Blossoming''': [[Unbridled Blade]]
|askill1=Bang-type Physical Potency +5%/Stats Up
|askill1=[[Bang]]-type Physical Potency +5%/Stats Up
|askill2=Frizz Res +25/Stats Up
|askill2=[[Frizz]] Res +25/Stats Up
|askill3=Blast Slash Potency +5%/Stats Up<br>Unbridled Blade Potency +5%
|askill3=[[Blast Slash]] Potency +5%/Stats Up<br>[[Unbridled Blade]] Potency +5%
|askill4=Sizz Res +25/Stats Up
|askill4=[[Sizz]] Res +25/Stats Up
|askill5=Blast Slash Potency +5%/Stats Up<br>Unbridled Blade Potency +5%
|askill5=[[Blast Slash]] Potency +5%/Stats Up<br>[[Unbridled Blade]] Potency +5%
|lperk1=N/a
|lperk1=N/a
|bperk1=ATK +3
|bperk1={{ATK}} +3
|bperk2=Blast Slash Potency +2%
|bperk2=[[Blast Slash]] Potency +2%
|bperk3=N/a
|bperk3=N/a
|aperk1='''Bang-type Physical Potency +5%''': Raises Bang-type physical potency by 5%.
|aperk1='''[[Bang]]-type Physical Potency +5%''': Raises [[Bang]]-type physical potency by 5%.
|frizz-resist=Half Res
|frizz-resist=Half Res
|sizz-resist=Half Res
|sizz-resist=Half Res
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|it=Armatura killer (''VIII'' only)<br>Armatura assassina (''IX'' onward)|it-meaning=Italian for "assassin armour".
|it=Armatura killer (''VIII'' only)<br>Armatura assassina (''IX'' onward)|it-meaning=Italian for "assassin armour".
}}
}}
==Similar species==
*[[Deserted armour]]
*[[Gyldenbritches]]
*[[Infernal armour]]
*[[IronNite]]
*[[Lethal armour]]
*[[Robbin' 'oodlum]]
*[[Roseguardin]]
*[[Schwarzchuld]]
*[[Tanzaknight]]


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Restless Armour Famicom.png|{{Famicom}} art.
Restless Armour Famicom.png|{{Famicom}} art.
DQ_IV_Android_Estark%27s_Crypt_10.jpg|A Restless armour with {{Psaro C}} in [[Estark's Crypt]] in {{IV}}.
DQ_IV_Android_Estark%27s_Crypt_10.jpg|A Restless armour with {{Psaro C}} in [[Estark's Crypt]] in {{IV}}. ([[Cell phone]])
DQ_IV_Android_Estark%27s_Crypt_11.jpg|
DQ_IV_Android_Estark%27s_Crypt_11.jpg|
DQ_IV_Android_Estark%27s_Crypt_12.jpg|Leaving.
DQ_IV_Android_Estark%27s_Crypt_12.jpg|Leaving. ([[Cell phone]])
DQ VIII Android Tryan Gully 23.jpg|Residential Restless armour in [[Tryan Gully]] from {{VIII}}. ([[Cell phone]])
DQX Samayo Yoroi.jpg|A Restless armour in {{X}}.
DQX Samayo Yoroi.jpg|A Restless armour in {{X}}.
DQXI Restless armour.jpg|{{XI}} polygon model.
DQXI Restless armour.jpg|{{XI}} polygon model.
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DQTCG Simon.png|''DQ'' Trading Card Game monster companion card.
DQTCG Simon.png|''DQ'' Trading Card Game monster companion card.
</gallery></center>
</gallery></center>
==Similar species==
*[[Deserted armour]]
*[[Gyldenbritches]]
*[[Infernal armour]]
*[[IronNite]]
*[[Lethal armour]]
*[[Robbin' 'oodlum]]
*[[Roseguardin]]
*[[Schwarzchuld]]
*[[Tanzaknight]]


[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]
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