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<center><small>''For the cursed suit of armour from {{Dragon Quest V}}, see [[Restless armour (Equipment)]].''</small></center> | <center><small>''For the cursed suit of armour from'' {{Dragon Quest V}}, ''see [[Restless armour (Equipment)]].''</small></center> | ||
{{Monster Infobox | {{Monster Infobox | ||
|name=Restless armour | |name=Restless armour | ||
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|image=[[Image:DQVIII Restless Armour.png|300px|center]] | |image=[[Image:DQVIII Restless Armour.png|300px|center]] | ||
|caption=Art by [[Akira Toriyama]] | |caption=Art by [[Akira Toriyama]] | ||
|old=Rogue Knight ( | |old=Rogue Knight ({{III}} {{NES}} and {{IV}} {{NES}})<br>RogueNite ({{III}} {{GBC}}, ''Torneko: The Last Hope'', {{Monsters}}, and {{Monsters 2}}) | ||
|firstappear={{Dragon Quest III}} | |firstappear={{Dragon Quest III}} | ||
}} | }} | ||
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==Characteristics== | ==Characteristics== | ||
Restless armours are simple bluish-grey [[Material family|suits of armour]] armed with a [[Sword Weapon Family|sword]] and [[shield]]. They are the souls of swordsmen who have returned to the mortal realm by possessing suits of armour to continue fighting, though some spin-offs ignore this established notion and have fun alluding to what could really be inside the plates of steel. In some games, they are even considered | Restless armours are simple bluish-grey [[Material family|suits of armour]] armed with a [[Sword Weapon Family|sword]] and [[shield]]. They are the souls of swordsmen who have returned to the mortal realm by possessing suits of armour to continue fighting, though some spin-offs ignore this established notion and have fun alluding to what could really be inside the plates of steel. In some games, they are even considered {{Undead}} due to being possessed by restless souls. | ||
Typically a physical powerhouse, restless armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the restless armour's upper body winds back at the waist. While usually without magical abilities, they can often call [[Healslime]]s into the battle to undo any damage taken. | Typically a physical powerhouse, restless armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the restless armour's upper body winds back at the waist. While usually without magical abilities, they can often call [[Healslime]]s into the battle to undo any damage taken. | ||
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|agility=10 | |agility=10 | ||
|spells=None | |spells=None | ||
|skills={{Desperate attack}}<br>Calls for backup ([[Healslime]]) | |skills={{Desperate attack}}<br>Calls for backup. ([[Healslime]]) | ||
|item=[[Copper sword]]{{fraction|1|64}} | |item=[[Copper sword]]{{fraction|1|64}} | ||
|locations=[[Romaria]] region<br>[[Gaia's Navel]] | |locations=[[Romaria]] region<br>[[Gaia's Navel]] | ||
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|gold=49 | |gold=49 | ||
|spells=None | |spells=None | ||
|skills=Calls for backup ([[Healslime]])<br>{{Desperate attack}} | |skills=Calls for backup. ([[Healslime]])<br>{{Desperate attack}} | ||
|item=[[Chain mail]]({{fraction|1|128}}) | |item=[[Chain mail]]({{fraction|1|128}}) | ||
|locations=[[Endor]] region ({{DQ4 Chapter 2}})<br>[[Last Chance Saloon]] region ({{DQ4 Chapters 5 & 6}}) <br> [[Pharos Beacon]] ({{DQ4 Chapters 5 & 6}}) | |locations=[[Endor]] region ({{DQ4 Chapter 2}})<br>[[Last Chance Saloon]] region ({{DQ4 Chapters 5 & 6}}) <br> [[Pharos Beacon]] ({{DQ4 Chapters 5 & 6}}) | ||
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|ds-mobile-sprites=[[File:Restless armour1.png]] | |ds-mobile-sprites=[[File:Restless armour1.png]] | ||
}} | }} | ||
Though present in the original game, Restless armours couldn't be [[Restless armour (Recruit)|recruited]] until the remakes. In all versions of the game, there is a cursed suit of armour with the same name, which transforms the wearer into the | Though present in the original game, Restless armours couldn't be [[Restless armour (Recruit)|recruited]] until the remakes. | ||
In all versions of the game, there is a cursed suit of armour with the same name, which transforms the wearer into the {{MFamilies}} until it is removed through benediction at a [[church]]. The {{Attack}} stat becomes 69, {{Defence}} 54, and {{Agility}} 43, and will not increase upon leveling up until removed. | |||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
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|bestiaryNumber=#067 | |bestiaryNumber=#067 | ||
|family={{Material}} | |family={{Material}} | ||
|description=The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons | |description=The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons [[healslime]]s to assist it in battle. | ||
|spells=None | |spells=None | ||
|skills={{Desperate attack}}<br>Calls for backup ([[Healslime]]) | |skills={{Desperate attack}}<br>Calls for backup ([[Healslime]]) | ||
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|remake-changes=None | |remake-changes=None | ||
}} | }} | ||
A Restless armour is seen as a resident of [[Tryan Gully]]. It informs the {{Hero 8}} and {{Party 8}} that upon Rhapthorne's failed conquest of the [[World of Light]], that the Lord of Darkness was imprisoned by the [[Seven Sages]] under a rock [[Neos|somewhere]]. | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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==={{DQ10}}=== | ==={{DQ10}}=== | ||
Restless armours began appearing from Version 2 of the game onward, being first encountered in the False Renshinda and can also be [[Monster_recruitment#Dragon_Quest_X|recruited]] by [[Item Master]]s. As always, they are able to land | Restless armours began appearing from Version 2 of the game onward, being first encountered in the False Renshinda and can also be [[Monster_recruitment#Dragon_Quest_X|recruited]] by [[Item Master]]s. As always, they are able to land {{Desperate attack}}s and can call for back up from [[Healslime]]s, as well as gaining the ability to perform [[Armour Harmer]]. Starting with Version 2.2, restless armours gained a [[Rarefied monster|rarefied]] version in the form of the [[Schwarzchuld]]. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
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|gold=40 | |gold=40 | ||
|spells=None | |spells=None | ||
|skills=Blocks attacks with its shield<br>{{Desperate attack}}<br>Calls for backup (Healslime) | |skills=Blocks attacks with its shield.<br>{{Desperate attack}}<br>Calls for backup. (Healslime) | ||
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}} | |items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}} | ||
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (first act)<br>[[Laguna di Gondolia]] (first act, night only) | |locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (first act)<br>[[Laguna di Gondolia]] (first act, night only) | ||
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|gold=295 | |gold=295 | ||
|spells=None | |spells=None | ||
|skills=Blocks attacks with its shield<br>{{Desperate attack}}<br>Calls for backup ([[Cureslime]]) | |skills=Blocks attacks with its shield.<br>{{Desperate attack}}<br>Calls for backup. ([[Cureslime]]) | ||
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}} | |items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}} | ||
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act) | |locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act) | ||
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|bestiary=#440 | |bestiary=#440 | ||
|rank=<big><big>'''F'''</big></big> | |rank=<big><big>'''F'''</big></big> | ||
|in-game-description=Suits of armour brought to life by the souls of soldiers slaughtered by | |in-game-description=Suits of armour brought to life by the souls of soldiers slaughtered by {{MFamilies}}s. Cruelly cursed to fight on forever, blissfully unaware that they're already dead | ||
|talents=[[Breath Taker]] (lv. 1)<br>[[Defence Booster|Defence Booster I]] (lv. 20)<br>[[Zam Ward]] (lv. 40) | |talents=[[Breath Taker]] (lv. 1)<br>[[Defence Booster|Defence Booster I]] (lv. 20)<br>[[Zam Ward]] (lv. 40) | ||
|traits=[[Miraculous Touch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 20)<br>[[Snappy Comeback]] (lv. 40) | |traits=[[Miraculous Touch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 20)<br>[[Snappy Comeback]] (lv. 40) | ||
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|bestiaryNumber=#29 | |bestiaryNumber=#29 | ||
|family={{Material}} | |family={{Material}} | ||
|trivia=They sulk the plains from dawn till dusk<br>They really are | |trivia=They sulk the plains from dawn till dusk<br>They really are {{MFamilies}}s, not just a husk<br>They polish their armour to ward off the rust | ||
|food=[[File:Regenerice icon.png|link=Regenerice|50px]][[File:Reheated regenerice icon.png|link=Reheated regenerice|70px]][[File:Stimulating soda DQTR icon.png|link=Stimulating soda|50px]][[File:Overstimulating soda DQTR icon.png|link=Overstimulating soda|70px]] | |food=[[File:Regenerice icon.png|link=Regenerice|50px]][[File:Reheated regenerice icon.png|link=Reheated regenerice|70px]][[File:Stimulating soda DQTR icon.png|link=Stimulating soda|50px]][[File:Overstimulating soda DQTR icon.png|link=Overstimulating soda|70px]] | ||
|habitats=[[The Paternoggin]]<br>[[The Snarl]] | |habitats=[[The Paternoggin]]<br>[[The Snarl]] | ||
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|bskill2=[[Blast Slash]]{{tt|*|Level 16}} | |bskill2=[[Blast Slash]]{{tt|*|Level 16}} | ||
|bskill3='''Talent Blossoming''': [[Unbridled Blade]] | |bskill3='''Talent Blossoming''': [[Unbridled Blade]] | ||
|askill1=Bang-type Physical Potency +5%/Stats Up | |askill1=[[Bang]]-type Physical Potency +5%/Stats Up | ||
|askill2=Frizz Res +25/Stats Up | |askill2=[[Frizz]] Res +25/Stats Up | ||
|askill3=Blast Slash Potency +5%/Stats Up<br>Unbridled Blade Potency +5% | |askill3=[[Blast Slash]] Potency +5%/Stats Up<br>[[Unbridled Blade]] Potency +5% | ||
|askill4=Sizz Res +25/Stats Up | |askill4=[[Sizz]] Res +25/Stats Up | ||
|askill5=Blast Slash Potency +5%/Stats Up<br>Unbridled Blade Potency +5% | |askill5=[[Blast Slash]] Potency +5%/Stats Up<br>[[Unbridled Blade]] Potency +5% | ||
|lperk1=N/a | |lperk1=N/a | ||
|bperk1=ATK +3 | |bperk1={{ATK}} +3 | ||
|bperk2=Blast Slash Potency +2% | |bperk2=[[Blast Slash]] Potency +2% | ||
|bperk3=N/a | |bperk3=N/a | ||
|aperk1='''Bang-type Physical Potency +5%''': Raises Bang-type physical potency by 5%. | |aperk1='''[[Bang]]-type Physical Potency +5%''': Raises [[Bang]]-type physical potency by 5%. | ||
|frizz-resist=Half Res | |frizz-resist=Half Res | ||
|sizz-resist=Half Res | |sizz-resist=Half Res | ||
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|it=Armatura killer (''VIII'' only)<br>Armatura assassina (''IX'' onward)|it-meaning=Italian for "assassin armour". | |it=Armatura killer (''VIII'' only)<br>Armatura assassina (''IX'' onward)|it-meaning=Italian for "assassin armour". | ||
}} | }} | ||
==Similar species== | |||
*[[Deserted armour]] | |||
*[[Gyldenbritches]] | |||
*[[Infernal armour]] | |||
*[[IronNite]] | |||
*[[Lethal armour]] | |||
*[[Robbin' 'oodlum]] | |||
*[[Roseguardin]] | |||
*[[Schwarzchuld]] | |||
*[[Tanzaknight]] | |||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
Restless Armour Famicom.png|{{Famicom}} art. | Restless Armour Famicom.png|{{Famicom}} art. | ||
DQ_IV_Android_Estark%27s_Crypt_10.jpg|A Restless armour with {{Psaro C}} in [[Estark's Crypt]] in {{IV}}. | DQ_IV_Android_Estark%27s_Crypt_10.jpg|A Restless armour with {{Psaro C}} in [[Estark's Crypt]] in {{IV}}. ([[Cell phone]]) | ||
DQ_IV_Android_Estark%27s_Crypt_11.jpg| | DQ_IV_Android_Estark%27s_Crypt_11.jpg| | ||
DQ_IV_Android_Estark%27s_Crypt_12.jpg|Leaving. | DQ_IV_Android_Estark%27s_Crypt_12.jpg|Leaving. ([[Cell phone]]) | ||
DQ VIII Android Tryan Gully 23.jpg|Residential Restless armour in [[Tryan Gully]] from {{VIII}}. ([[Cell phone]]) | |||
DQX Samayo Yoroi.jpg|A Restless armour in {{X}}. | DQX Samayo Yoroi.jpg|A Restless armour in {{X}}. | ||
DQXI Restless armour.jpg|{{XI}} polygon model. | DQXI Restless armour.jpg|{{XI}} polygon model. | ||
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DQTCG Simon.png|''DQ'' Trading Card Game monster companion card. | DQTCG Simon.png|''DQ'' Trading Card Game monster companion card. | ||
</gallery></center> | </gallery></center> | ||
[[Category:Dragon Quest III enemies]] | [[Category:Dragon Quest III enemies]] | ||