Walking corpse: Difference between revisions

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|agility=20
|agility=20
|spells=None
|spells=None
|skills=[[Defend]]<br>Wastes turn
|skills=[[Defend]]<br>Wastes turn.
|item=[[Wayfarer's clothes]]{{fraction|1|64}}
|item=[[Wayfarer's clothes]]{{fraction|1|64}}
|locations=[[Pyramid]] (summoned by [[Mummy]])<br>[[Baharata]] region (night only)<br>{{Alltrades Abbey 3}} region<br>[[Theddon]] region<br>[[Mur]] region
|locations=[[Pyramid]] (summoned by [[Mummy]])<br>[[Baharata]] region (night only)<br>{{Alltrades Abbey 3}} region<br>[[Theddon]] region<br>[[Mur]] region
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==={{DQ4}}===
==={{DQ4}}===
Although not fought able in the game itself, a Walking corpse makes a cameo appearance in the [[Fungeon (Dragon Quest IV)]] from the [[Playstation]] version and its subsequent versions. It attempted to make soup for others to eat, likely referring to the [[Slime]], [[Tigergram]], and a female [[Elf]] nearby that also lived with it. However, the Walking corpse is saddened that no one wants to try its soup.  
Although not fought able in the game itself, a Walking corpse makes a cameo appearance in the {{Fungeon 4}} from the {{PlayStation}} version and its subsequent versions. It attempted to make soup for others to eat, likely referring to the [[Slime]], [[Tigergram]], and a female [[Elf]] nearby that also lived with it. However, the Walking corpse is saddened that no one wants to try its soup.  


==={{DQ5}}===
==={{DQ5}}===
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|tameRate=[[Walking corpse (Recruit)|1/32]]
|tameRate=[[Walking corpse (Recruit)|1/32]]
|spells=None
|spells=None
|skills=Call for backup. ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits. (Wastes turn)
|skills=Call for backup. ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits. (Wastes turn.)
|item=[[Rags]]{{fraction|1|8}}
|item=[[Rags]]{{fraction|1|8}}
|locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon
|locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon
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It's speculated this was done to facilitate creating animations for him, as {{Dragon Quest VI}} was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the {{MFamilies}} attacking than it would have been with the more eccentrically posed classic design.  
It's speculated this was done to facilitate creating animations for him, as {{Dragon Quest VI}} was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the {{MFamilies}} attacking than it would have been with the more eccentrically posed classic design.  


However, starting with the {{Super Famicom}} remake of {{Dragon Quest III}} and all later games, he returned to his original pose from {{Dragon Quest II}}. Animations became much more detailed starting with the remake of {{III}}, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each {{MFamilies}}, shedding the need to recklessly modify classic {{MFamilies}} designs, which could disappoint their loyal fans. However, the remakes of {{VI}} kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the [[DS]] remake of {{V}}, probably out of faithfulness and respect to the original version of {{VI}} and its fans.
However, starting with the {{Super Famicom}} remake of {{Dragon Quest III}} and all later games, he returned to his original pose from {{Dragon Quest II}}. Animations became much more detailed starting with the remake of {{III}}, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each {{MFamilies}}, shedding the need to recklessly modify classic {{MFamilies}} designs, which could disappoint their loyal fans. However, the remakes of {{VI}} kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the {{DS}} remake of {{V}}, probably out of faithfulness and respect to the original version of {{VI}} and its fans.


==={{DQ7}}===
==={{DQ7}}===
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|description=As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
|description=As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
|spells=None
|spells=None
|skills=[[Poison Attack]]<br>Tension-reducing strike
|skills=[[Poison Attack]]<br>[[Tension]]-reducing strike
|locations=[[Pickham Region]]
|locations=[[Pickham Region]]
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}}
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}}
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|remake-changes=None
|remake-changes=None
}}
}}
A girl from [[Alexandria]] hoping to master the [[Morph|Transform]] spell, briefly takes the form of a Walking corpse.


==={{DQ9}}===
==={{DQ9}}===
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|gold=23
|gold=23
|spells=None
|spells=None
|skills=Spits out a gunk of poison (damages and poisons one party member)<br>Lays a calamitous [[Curses|curse]]
|skills=Spits out a gunk of poison. (Damages and poisons one {{Party 11}} member.)<br>Lays a calamitous [[Curses|curse]]
|items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}}
|items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}}
|locations=[[The Hotto Steppe]] (first act, night only)<br>[[The Cryptic Crypt]] (first and third acts)<br>[[Gallopolis Region]] ({{3DS}} version, night only)<br>[[Laguna di Gondolia]] (third act)
|locations=[[The Hotto Steppe]] (first act, night only)<br>[[The Cryptic Crypt]] (first and third acts)<br>[[Gallopolis Region]] ({{3DS}} version, night only)<br>[[Laguna di Gondolia]] (third act)
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|bestiaryNumber=#329
|bestiaryNumber=#329
|family={{Undead}}
|family={{Undead}}
|description=Walking corpses driven to dangerous extremes by the dark power of the Lord of Shadows.
|description=Walking corpses driven to dangerous extremes by the dark power of the [[Mordegon|Lord of Shadows]].
|sprite=[[Image:Walking corpse XI sprite.png]]
|sprite=[[Image:Walking corpse XI sprite.png]]
|hp=474
|hp=474
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|gold=306
|gold=306
|spells=None
|spells=None
|skills=Spits out a gunk of poison (damages and poisons one party member)<br>Lays a calamitous curse
|skills=Spits out a gunk of poison(Damages and poisons one {{Party 11}} member.)<br>Lays a calamitous curse
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}}
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}}
|locations=[[The Hotto Steppe]] (second act, night only)<br>[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act, day only)  
|locations=[[The Hotto Steppe]] (second act, night only)<br>[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act, day only)  
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|traits=[[Poisonous Touch]] (lv. 1)<br>[[Ultra Crafty Stunner]] (lv. 20)<br>[[Ultra Crafty Spellbinder]] (lv. 40)
|traits=[[Poisonous Touch]] (lv. 1)<br>[[Ultra Crafty Stunner]] (lv. 20)<br>[[Ultra Crafty Spellbinder]] (lv. 40)
|ltraits=[[Tactical Commander]] (lv. 1)<br>[[Infected Skin]] (lv. 1)<br>[[Last Legs]] (lv. 60)
|ltraits=[[Tactical Commander]] (lv. 1)<br>[[Infected Skin]] (lv. 1)<br>[[Last Legs]] (lv. 60)
|habitat=This monster has no natural habitat
|habitat=This {{MFamilies}} has no natural habitat
|items=N/A
|items=N/A
|synthesis=[[File:Antguzzler DQM3 portrait.png|64px|link=Antguzzler]] X [[File:Scarfish DQM3 portrait.png|64px|link=Scarfish]]
|synthesis=[[File:Antguzzler DQM3 portrait.png|64px|link=Antguzzler]] X [[File:Scarfish DQM3 portrait.png|64px|link=Scarfish]]
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|bskill2=[[Dark Claws]]{{tt|*|Level 16}}
|bskill2=[[Dark Claws]]{{tt|*|Level 16}}
|bskill3=N/a
|bskill3=N/a
|askill1=ATK +5 / Stats Up
|askill1={{ATK}} +5/Stats Up
|askill2=Zam Res +25 / Stats Up
|askill2=[[Zam]] Res +25/Stats Up
|askill3=Dark Claws Potency +5% / Stats Up
|askill3=[[Dark Claws]] Potency +5%/Stats Up
|askill4=Crack Res +25 / Stats Up
|askill4=[[Crack]] Res +25/Stats Up
|askill5=Dark Claws Potency +5% / Stats Up
|askill5=[[Dark Claws]] Potency +5%/Stats Up
|lperk1=N/a
|lperk1=N/a
|bperk1=Dark Claws Potency +2%
|bperk1=[[Dark Claws]] Potency +2%
|bperk2=N/a
|bperk2=N/a
|bperk3=N/a
|bperk3=N/a
|aperk1='''ATK +5''': Raises ATK by 5.
|aperk1='''{{ATK}} +5''': Raises {{ATK}} by 5.
|frizz-resist=Normal
|frizz-resist=Normal
|sizz-resist=Very Weak
|sizz-resist=Very Weak
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|charm-resist=Normal
|charm-resist=Normal
}}
}}
==Related {{MFamilies}}s==
===Similar Species===
*[[Ghoul]]
*[[Toxic zombie]]
*[[Corpse corporal]]
*[[Corpsickle]]
*[[Walking Corpse in Memoriam]]
*[[Lumberin' Jack]]
*[[Putric Stinkenheimer]]


==Gallery==
==Gallery==
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DQVI DS Walking Corpse.png|
DQVI DS Walking Corpse.png|
{{VI}} {{DS}} art.
{{VI}} {{DS}} art.
DQ_IV_Android_Fungeon_8.jpg|Walking corpse cameo in the [[Fungeon (Dragon Quest IV)]].  
DQ IV Android Fungeon 8.jpg|Walking corpse cameo in the {{Fungeon 4}}. ([[Cell phone]])
DQX Kusatta Shitai.jpg|A walking corpse in {{X}}.
DQ VIII Android Village Girl Transforming 4.jpg|Girl from [[ Alexandria]] briefly [[Morph|turning]] into a Walking corpse in {{VIII}}. ([[Cell phone]])
DQX Kusatta shitai kyo.jpg|A vicious walking corpse in ''X''.
DQX Kusatta Shitai.jpg|A Walking corpse in {{X}}.
DQX Kusatta shitai kyo.jpg|A Vicious walking corpse in {{X}}.
DQXI Walking corpse.jpg|{{XI}} polygon model.
DQXI Walking corpse.jpg|{{XI}} polygon model.
DQXI Vicious walking corpse.jpg|A Vicious walking corpse.
DQXI Vicious walking corpse.jpg|A Vicious walking corpse.
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Walkingcorpsesofubi.jpg|{{Sofubi Monster}}.
Walkingcorpsesofubi.jpg|{{Sofubi Monster}}.
</gallery></center>
</gallery></center>
==Related {{MFamilies}}s==
===Similar Species===
*[[Ghoul]]
*[[Toxic zombie]]
*[[Corpse corporal]]
*[[Corpsickle]]
*[[Walking Corpse in Memoriam]]
*[[Lumberin' Jack]]
*[[Putric Stinkenheimer]]


[[Category:Zombie family]]
[[Category:Zombie family]]
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