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|agility=20 | |agility=20 | ||
|spells=None | |spells=None | ||
|skills=[[Defend]]<br>Wastes turn | |skills=[[Defend]]<br>Wastes turn. | ||
|item=[[Wayfarer's clothes]]{{fraction|1|64}} | |item=[[Wayfarer's clothes]]{{fraction|1|64}} | ||
|locations=[[Pyramid]] (summoned by [[Mummy]])<br>[[Baharata]] region (night only)<br>{{Alltrades Abbey 3}} region<br>[[Theddon]] region<br>[[Mur]] region | |locations=[[Pyramid]] (summoned by [[Mummy]])<br>[[Baharata]] region (night only)<br>{{Alltrades Abbey 3}} region<br>[[Theddon]] region<br>[[Mur]] region | ||
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==={{DQ4}}=== | ==={{DQ4}}=== | ||
Although not fought able in the game itself, a Walking corpse makes a cameo appearance in the | Although not fought able in the game itself, a Walking corpse makes a cameo appearance in the {{Fungeon 4}} from the {{PlayStation}} version and its subsequent versions. It attempted to make soup for others to eat, likely referring to the [[Slime]], [[Tigergram]], and a female [[Elf]] nearby that also lived with it. However, the Walking corpse is saddened that no one wants to try its soup. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
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|tameRate=[[Walking corpse (Recruit)|1/32]] | |tameRate=[[Walking corpse (Recruit)|1/32]] | ||
|spells=None | |spells=None | ||
|skills=Call for backup. ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits. (Wastes turn) | |skills=Call for backup. ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits. (Wastes turn.) | ||
|item=[[Rags]]{{fraction|1|8}} | |item=[[Rags]]{{fraction|1|8}} | ||
|locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon | |locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon | ||
| Line 197: | Line 197: | ||
It's speculated this was done to facilitate creating animations for him, as {{Dragon Quest VI}} was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the {{MFamilies}} attacking than it would have been with the more eccentrically posed classic design. | It's speculated this was done to facilitate creating animations for him, as {{Dragon Quest VI}} was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the {{MFamilies}} attacking than it would have been with the more eccentrically posed classic design. | ||
However, starting with the {{Super Famicom}} remake of {{Dragon Quest III}} and all later games, he returned to his original pose from {{Dragon Quest II}}. Animations became much more detailed starting with the remake of {{III}}, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each {{MFamilies}}, shedding the need to recklessly modify classic {{MFamilies}} designs, which could disappoint their loyal fans. However, the remakes of {{VI}} kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the | However, starting with the {{Super Famicom}} remake of {{Dragon Quest III}} and all later games, he returned to his original pose from {{Dragon Quest II}}. Animations became much more detailed starting with the remake of {{III}}, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each {{MFamilies}}, shedding the need to recklessly modify classic {{MFamilies}} designs, which could disappoint their loyal fans. However, the remakes of {{VI}} kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the {{DS}} remake of {{V}}, probably out of faithfulness and respect to the original version of {{VI}} and its fans. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
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|description=As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease. | |description=As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease. | ||
|spells=None | |spells=None | ||
|skills=[[Poison Attack]]<br>Tension-reducing strike | |skills=[[Poison Attack]]<br>[[Tension]]-reducing strike | ||
|locations=[[Pickham Region]] | |locations=[[Pickham Region]] | ||
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}} | |items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}} | ||
| Line 291: | Line 291: | ||
|remake-changes=None | |remake-changes=None | ||
}} | }} | ||
A girl from [[Alexandria]] hoping to master the [[Morph|Transform]] spell, briefly takes the form of a Walking corpse. | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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|gold=23 | |gold=23 | ||
|spells=None | |spells=None | ||
|skills=Spits out a gunk of poison ( | |skills=Spits out a gunk of poison. (Damages and poisons one {{Party 11}} member.)<br>Lays a calamitous [[Curses|curse]] | ||
|items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}} | |items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}} | ||
|locations=[[The Hotto Steppe]] (first act, night only)<br>[[The Cryptic Crypt]] (first and third acts)<br>[[Gallopolis Region]] ({{3DS}} version, night only)<br>[[Laguna di Gondolia]] (third act) | |locations=[[The Hotto Steppe]] (first act, night only)<br>[[The Cryptic Crypt]] (first and third acts)<br>[[Gallopolis Region]] ({{3DS}} version, night only)<br>[[Laguna di Gondolia]] (third act) | ||
| Line 393: | Line 395: | ||
|bestiaryNumber=#329 | |bestiaryNumber=#329 | ||
|family={{Undead}} | |family={{Undead}} | ||
|description=Walking corpses driven to dangerous extremes by the dark power of the Lord of Shadows. | |description=Walking corpses driven to dangerous extremes by the dark power of the [[Mordegon|Lord of Shadows]]. | ||
|sprite=[[Image:Walking corpse XI sprite.png]] | |sprite=[[Image:Walking corpse XI sprite.png]] | ||
|hp=474 | |hp=474 | ||
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|gold=306 | |gold=306 | ||
|spells=None | |spells=None | ||
|skills=Spits out a gunk of poison ( | |skills=Spits out a gunk of poison. (Damages and poisons one {{Party 11}} member.)<br>Lays a calamitous curse | ||
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}} | |items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}} | ||
|locations=[[The Hotto Steppe]] (second act, night only)<br>[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act, day only) | |locations=[[The Hotto Steppe]] (second act, night only)<br>[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act, day only) | ||
| Line 586: | Line 588: | ||
|traits=[[Poisonous Touch]] (lv. 1)<br>[[Ultra Crafty Stunner]] (lv. 20)<br>[[Ultra Crafty Spellbinder]] (lv. 40) | |traits=[[Poisonous Touch]] (lv. 1)<br>[[Ultra Crafty Stunner]] (lv. 20)<br>[[Ultra Crafty Spellbinder]] (lv. 40) | ||
|ltraits=[[Tactical Commander]] (lv. 1)<br>[[Infected Skin]] (lv. 1)<br>[[Last Legs]] (lv. 60) | |ltraits=[[Tactical Commander]] (lv. 1)<br>[[Infected Skin]] (lv. 1)<br>[[Last Legs]] (lv. 60) | ||
|habitat=This | |habitat=This {{MFamilies}} has no natural habitat | ||
|items=N/A | |items=N/A | ||
|synthesis=[[File:Antguzzler DQM3 portrait.png|64px|link=Antguzzler]] X [[File:Scarfish DQM3 portrait.png|64px|link=Scarfish]] | |synthesis=[[File:Antguzzler DQM3 portrait.png|64px|link=Antguzzler]] X [[File:Scarfish DQM3 portrait.png|64px|link=Scarfish]] | ||
| Line 687: | Line 689: | ||
|bskill2=[[Dark Claws]]{{tt|*|Level 16}} | |bskill2=[[Dark Claws]]{{tt|*|Level 16}} | ||
|bskill3=N/a | |bskill3=N/a | ||
|askill1=ATK +5 / Stats Up | |askill1={{ATK}} +5/Stats Up | ||
|askill2=Zam Res +25 / Stats Up | |askill2=[[Zam]] Res +25/Stats Up | ||
|askill3=Dark Claws Potency +5% / Stats Up | |askill3=[[Dark Claws]] Potency +5%/Stats Up | ||
|askill4=Crack Res +25 / Stats Up | |askill4=[[Crack]] Res +25/Stats Up | ||
|askill5=Dark Claws Potency +5% / Stats Up | |askill5=[[Dark Claws]] Potency +5%/Stats Up | ||
|lperk1=N/a | |lperk1=N/a | ||
|bperk1=Dark Claws Potency +2% | |bperk1=[[Dark Claws]] Potency +2% | ||
|bperk2=N/a | |bperk2=N/a | ||
|bperk3=N/a | |bperk3=N/a | ||
|aperk1='''ATK +5''': Raises ATK by 5. | |aperk1='''{{ATK}} +5''': Raises {{ATK}} by 5. | ||
|frizz-resist=Normal | |frizz-resist=Normal | ||
|sizz-resist=Very Weak | |sizz-resist=Very Weak | ||
| Line 718: | Line 720: | ||
|charm-resist=Normal | |charm-resist=Normal | ||
}} | }} | ||
==Related {{MFamilies}}s== | |||
===Similar Species=== | |||
*[[Ghoul]] | |||
*[[Toxic zombie]] | |||
*[[Corpse corporal]] | |||
*[[Corpsickle]] | |||
*[[Walking Corpse in Memoriam]] | |||
*[[Lumberin' Jack]] | |||
*[[Putric Stinkenheimer]] | |||
==Gallery== | ==Gallery== | ||
| Line 724: | Line 736: | ||
DQVI DS Walking Corpse.png| | DQVI DS Walking Corpse.png| | ||
{{VI}} {{DS}} art. | {{VI}} {{DS}} art. | ||
DQ IV Android Fungeon 8.jpg|Walking corpse cameo in the {{Fungeon 4}}. ([[Cell phone]]) | |||
DQX Kusatta Shitai.jpg|A | DQ VIII Android Village Girl Transforming 4.jpg|Girl from [[ Alexandria]] briefly [[Morph|turning]] into a Walking corpse in {{VIII}}. ([[Cell phone]]) | ||
DQX Kusatta shitai kyo.jpg|A | DQX Kusatta Shitai.jpg|A Walking corpse in {{X}}. | ||
DQX Kusatta shitai kyo.jpg|A Vicious walking corpse in {{X}}. | |||
DQXI Walking corpse.jpg|{{XI}} polygon model. | DQXI Walking corpse.jpg|{{XI}} polygon model. | ||
DQXI Vicious walking corpse.jpg|A Vicious walking corpse. | DQXI Vicious walking corpse.jpg|A Vicious walking corpse. | ||
| Line 744: | Line 757: | ||
Walkingcorpsesofubi.jpg|{{Sofubi Monster}}. | Walkingcorpsesofubi.jpg|{{Sofubi Monster}}. | ||
</gallery></center> | </gallery></center> | ||
[[Category:Zombie family]] | [[Category:Zombie family]] | ||