Dragon Quest VI: Realms of Revelation: Difference between revisions

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Like every other {{Main Series}} game, the setting in ''Dragon Quest VI'' is very medieval, complete with castles, knights, and magic. The main world is divided into the [[Lower World]] and the [[Upper World]], each with a separate but similar map. To get from one world to the other, the {{Party 6}} uses special warps (such as in wells) or by ascending/descending colossal stairs on the world map.  
Like every other {{Main Series}} game, the setting in ''Dragon Quest VI'' is very medieval, complete with castles, knights, and magic. The main world is divided into the [[Lower World]] and the [[Upper World]], each with a separate but similar map. To get from one world to the other, the {{Party 6}} uses special warps (such as in wells) or by ascending/descending colossal stairs on the world map.  


If something cannot be found in the [[Lower World]], chances are it has appeared in the [[Upper World]], such as with [[Spiegel's Spire]] , in the middle of the quest. Also, another similarity to much of the series is the [[Dread Realm]]. This separate map features a foreboding island with a psychedelic sea surrounding it and some of the toughest {{MFamilies}}s in the game, including [[Mortamor|The final boss]]. Also, once the Archfiend is defeated, the player can access the [[bonus dungeon]] and the secret final boss, a [[Nokturnus|wide-awake nightmare]].
If something cannot be found in the [[Lower World]], chances are it has appeared in the [[Upper World]], such as with [[The Spiegelspire|Spiegel's Spire]] , in the middle of the quest. Also, another similarity to much of the series is the [[Dread Realm]]. This separate map features a foreboding island with a psychedelic sea surrounding it and some of the toughest {{MFamilies}}s in the game, including [[Mortamor|The final boss]]. Also, once the Archfiend is defeated, the player can access the [[bonus dungeon]] and the secret final boss, a [[Nokturnus|wide-awake nightmare]].


==Plot==
==Plot==
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*{{Hero 6}}: A lad with blue hair who lives in the mountain village of [[Weaver's Peak]] with his sister [[Tania]].
*{{Hero 6}}: A lad with blue hair who lives in the mountain village of [[Weaver's Peak]] with his sister [[Tania]].
*[[Carver]]: A wandering [[Martial Artist]] first encountered in the kingdom of {{Somnia U}}, where he enlists alongside the {{Hero 6}} in the military.
*[[Carver]]: A wandering [[Martial Artist]] first encountered in the kingdom of {{Somnia U}}, where he enlists alongside the {{Hero 6}} in the military.
*[[Milly]]: A mysterious waif who apprentices under the famed fortune teller [[Madame Luca Luminesta]], and aids  the {{Hero 6}} and [[Carver]] in [[Port Haven]].
*[[Milly]]: A mysterious waif who apprentices under the famed fortune teller [[Madame Luca Luminista]], and aids  the {{Hero 6}} and [[Carver]] in [[Port Haven]].
*[[Ashlynn]]: An amnesiac girl who forces herself into the {{Party 6}} at [[Moonmirror Tower]] who's a dab hand at spell casting. She warms up the {{Hero 6}} rather quickly.
*[[Ashlynn]]: An amnesiac girl who forces herself into the {{Party 6}} at [[Moonmirror Tower]] who's a dab hand at spell casting. She warms up the {{Hero 6}} rather quickly.
*[[Nevan]]: The prodigal grandson of the head [[priest]] of the [[Ghent]] tribe. It takes a moment of divine intervention to motivate him into joining the group.
*[[Nevan]]: The prodigal grandson of the head [[priest]] of the [[Ghent]] tribe. It takes a moment of divine intervention to motivate him into joining the group.
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