Dragon Quest: Difference between revisions

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==Trivia==
==Trivia==
[[File:Dragon Quest jp manual art.png|right|border|325px]]
[[File:Dragon Quest jp manual art.png|right|border|325px]]
*Despite the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] being featured in official illustrations, there is no equipment slot for helmets. It is assumed that these helms are included in the armor sets.
* Although the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] are featured in official illustrations, there is no equipment slot for helmets.
*In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
*The original Japanese Famicom and MSX versions of this game (and {{DQ2}}) have a [[Spell of Restoration|Spell of Health Multiplication]] (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current {{HP}} and {{MP}}, or the contents of the chests. So all of these will be reset on a reload.
* The Japanese Famicom and MSX versions of this game (and {{DQ2}}) have a [[Spell of Restoration|Spell of Health Multiplication]] (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current {{HP}} and {{MP}}, or the contents of the chests. So all of these will be reset on a reload.
*Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.
* Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.
*The [[Game Boy]] Color release had a more direct translation of many character and town names.
* The [[Game Boy]] Color release changed several character and town names to more closely match the Japanese text.
*Erdrick's Sword is used during an optional boss fight in ''[[Final Fantasy]] XII'' and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few times previously in the ''[[Fortune Street]]'' series).
* A recolor of Erdrick's Sword appears in ''Final Fantasy XII'', named Tournesol and used by the optional boss Gilgamesh.


==Soundtrack==
==Soundtrack==

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