Corpse corporal: Difference between revisions

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{{Monster Infobox
{{Monster Infobox
| title=Corpse corporal
|title=Corpse corporal
| image=[[File:DQII_Corpse_Corporal.png|225px]]
|image=[[File:DQII_Corpse_Corporal.png|275px]]
| caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
| firstappear={{Dragon Quest II}}
|firstappear={{Dragon Quest II}}
| kanji=リビングデッド
|kanji=リビングデッド
| romanji={{tt|Ribingu deddo|Living dead}}
|romaji={{tt|Ribingu deddo|Living dead}}
| old=Zombie ({{II}} {{NES}} and {{GBC}} and {{VII}} {{PS1}})
|old=Zombie ({{II}} NES and GBC and {{VII}} PS1)
}}
}}


The '''Corpse Corporal''' is a recurring {{MFamilies}} in the {{DQSeries}}.
The '''Corpse corporal''' is a recurring {{MFamilies}} in the {{DQSeries}}. Introduced in {{Dragon Quest II}}, it is a stronger version of the [[Walking corpse]].
 
Introduced in {{DQ2}}, it is a stronger version of the [[Walking corpse]].


==Characteristics==  
==Characteristics==  
The creepy '''Corpse corporal''' shuffles soulessly until it [[encounter]]s an enemy, and even then they seem almost catatonic. But when they do spring to life they love to lick the [[party]] in a way that leaves them helplessly paralyzed so they can shuffle haplessly and strike. They also emit a [[Spooky Aura]] that leaves enemies open to extra damage from slung spells.
The creepy '''Corpse corporal''' shuffles soulessly until it [[encounter]]s an enemy, and even then they seem almost catatonic. They are often able to debilitate the party in many ways, from enveloping them in illusions, poisoning them, inflicting paralysis, or placing curses on unfortunate adventurers. In some games, they are able to emit a [[Spooky Aura]] that leaves enemies open to extra damage from slung spells.


It is unknown why the corporal sprites alternate between being faithful to the artwork's colors and wearing grimey green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In {{Dragon Quest II}} and the ''Builders'' games, the corpse corporal has sickly jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
It is unknown why the corporal sprites alternate between being faithful to the artwork's colours and wearing grimy green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In the Super Famicom versions of ''V'' and ''VII'', the corpse corporals had a completely different colour scheme, with bluish-grey skin, white hair, and wearing maroon clothing. In its original appearance in ''II'' and the ''Builders'' games, the corpse corporal has sickly, jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
{{Clear}}
{{Clear}}


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|nes-agility=12
|nes-agility=12
|nes-spells=[[Dazzle]]<br>[[Defend]]
|nes-spells=[[Dazzle]]<br>[[Defend]]
|nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds]]
|nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds|Tower of Wind]]
|nes-item=[[Leather armour]]{{fraction|1|16}}
|nes-item=[[Leather armour]]{{fraction|1|16}}
|nes-evasion={{fraction|1|64}}
|nes-evasion={{fraction|1|64}}
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|nes-fizzle-resist={{fraction|7|7}}
|nes-fizzle-resist={{fraction|7|7}}
|nes-kasap-resist={{fraction|0|7}}
|nes-kasap-resist={{fraction|0|7}}
|remake-sprites=[[Image:Corpse Corporal DQII SFC.png]][[Image:Zombie DQII GBC.png]][[Image:Corpse corporal DQII iOS.png|55px]][[Image:Corpse Corporal.png|55px]]
|remake-sprites=[[Image:Corpse Corporal DQII SFC.png|55px]][[Image:Zombie DQII GBC.png|55px]][[Image:Corpse corporal DQII iOS.png|55px]][[Image:Corpse Corporal Erdrick Trilogy Switch.png|55px]]
|remake-hp=60
|remake-hp=60
|remake-mp=3
|remake-mp=3
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|romanji=Ribingu deddo
|romanji=Ribingu deddo
|bestiaryNumber=#072
|bestiaryNumber=#072
|sprite=[[Image:Corpse Corporal DQV SFC.png]]
|sprite=[[Image:Corpse Corporal DQV SFC.png|65px]]
|hp=105
|hp=105
|mp=0
|mp=0
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|tameRate=N/A
|tameRate=N/A
|spells=None
|spells=None
|skills=Becomes confused and skips turn.<br>Call for back up. ([[Lesionnaire]])<br>[[Spooky Aura]]
|skills=Becomes confused and skips turn<br>Calls for back up ([[Lesionnaire]])<br>[[Spooky Aura]]
|item=[[Yggdrasil leaf]]{{fraction|1|64}}
|item=[[Yggdrasil leaf]]{{fraction|1|64}}
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel south of Zoomingale|Tunnel]] south of [[Zoomingale]]
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel south of Zoomingale|Tunnel]] south of [[Zoomingale]]
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|kanji= リビングデッド
|kanji= リビングデッド
|romanji=Ribingu deddo
|romanji=Ribingu deddo
|sprite=[[Image:Livingdead.gif]]
|sprite=[[Image:Corpse corporal DQVI SFC.png|75px]]
|hp=160
|hp=160
|mp=0
|mp=0
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|bestiaryNumber=#120
|bestiaryNumber=#120
|spells=None
|spells=None
|skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused.
|skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused
|locations=[[Mt. Snowhere]] region<br>[[Felonia]] region<br>[[Pillar of Pegasus]]
|locations=[[Mt. Snowhere]] region<br>[[Felonia]] region<br>[[Pillar of Pegasus]]
|items=[[Seed of life]]{{fraction|1|256}}
|items=[[Seed of life]]{{fraction|1|256}}
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|bestiaryNumber=#180
|bestiaryNumber=#180
|spells=None
|spells=None
|skills=[[Eagle Grip|Suddenly grabs party member]]. (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Call for backup. (Corpse corporal)
|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Calls for backup (Corpse corporal)
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|items=[[Seed of life]]{{fraction|1|256}}
|items=[[Seed of life]]{{fraction|1|256}}
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|army-resist=15%
|army-resist=15%
|remake-changes=
|remake-changes=
}}*[[Undead family|Zombie-type]]
}}*'''[[Undead family|Zombie-type]]'''


==={{Dragon Quest VIII}} {{3DS}}===
==={{Dragon Quest VIII}} {{3DS}}===
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|shock-resist=50%
|shock-resist=50%
|sleep-resist=50%
|sleep-resist=50%
|confusion-resist=
|confusion-resist=15%
|dazzle-resist=50%
|dazzle-resist=50%
|fizzle-resist=100%
|fizzle-resist=100%
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==={{DQ10}}===
==={{DQ10}}===
Reappearing after taking a backseat from the [[Dragon Quest IX: Sentinels of the Starry Skies|previous game]] starting in the base game, they are more formidable than in past entires, paralyzing enemies with their [[Burning Breath|breath]] and cursing them.
Reappearing after taking a backseat from the [[Dragon Quest IX: Sentinels of the Starry Skies|previous game]] starting in the base game, corpse corporals are more formidable than in past entries, paralysing enemies with their [[Burning Breath|breath]] and cursing them.


==={{DQ11}}===
==={{DQ11}}===
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|gold=60
|gold=60
|spells=None
|spells=None
|skills=Lets loose a calamitous [[Curses|curse]].<br>[[Burning Breath]]<br>Call for backup. (Corpse corporal)
|skills=Lets loose a calamitous [[Curses|curse]] (curses one party member)<br>[[Burning Breath]]<br>Calls for backup (Corpse corporal)
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F ({{3DS}} and {{Definitive Edition}} only)
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F (2D mode of {{3DS}} and ''Definitive Edition'' only)
|evasion=N/a
|evasion=N/a
|fire-resist=-125%
|fire-resist=-25%
|ice-resist=25%
|ice-resist=25%
|wind-resist=-110%
|wind-resist=-10%
|rock-resist=0%
|rock-resist=0%
|light-resist=-125%
|light-resist=-25%
|dark-resist=25%
|dark-resist=25%
|zap-resist=0%
|zap-resist=0%
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|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
====Vicious====
{{DQ11Enemy
{{DQ11Enemy
|name=Vicious corpse corporal
|name=Vicious corpse corporal
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|gold=115
|gold=115
|spells=None
|spells=None
|skills=Lets loose a calamitous [[Curses|curse]].<br>[[Burning Breath]]<br>Call for backup. (Vicious corpse corporal)
|skills=Lets loose a calamitous [[Curses|curse]] (curses one party member)<br>[[Burning Breath]]<br>Calls for backup (Vicious corpse corporal)
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only)
|locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only)
|evasion=N/a
|evasion=N/a
|fire-resist=-125%
|fire-resist=-25%
|ice-resist=25%
|ice-resist=25%
|wind-resist=-110%
|wind-resist=-10%
|rock-resist=0%
|rock-resist=0%
|light-resist=-150%
|light-resist=-50%
|dark-resist=25%
|dark-resist=25%
|zap-resist=0%
|zap-resist=0%
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|chapter-2-locations=[[Holy Sanctum]]
|chapter-2-locations=[[Holy Sanctum]]
}}
}}
==={{DQRivals}}===
Corpse corporal appeared in the first standard card pack as a rare card exclusive for [[Demon Swordsman|Demon Swordsmen]] leaders.


==={{DQTact}}===
==={{DQTact}}===
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|kanji=リビングデッド
|kanji=リビングデッド
|romanji=Ribingu deddo
|romanji=Ribingu deddo
|sprite=[[Image:DQT Corpse Corpral.png|225px]]
|sprite=[[Image:DQT Corpse Corpral.png|250px]]
|family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}}
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead
|rank=[[Image:DQTact Rank Icon C.png|48px]]
|rank=[[Image:DQTact Rank Icon C.png|48px]]
|role=[[Image:DQTact DebuffType.png|48px]]<br>[[Debuff]]
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff
|lvl=105
|lvl=115
|hp=750
|hp=798
|mp=246
|mp=262
|move=2
|move=2
|attack=315
|attack=336
|defense=281
|defense=300
|agility=128
|agility=137
|wisdom=111
|wisdom=118
|weight=20
|weight=20
|bskill1=[[Poison Attack]]
|bskill1=[[Poison Attack]]
|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill3=N/a
|bskill3=N/a
|askill1=[[Zam]]-type Physical Potency +5%/Stats Up
|askill1=Zam-type Physical Potency +5%/Stats Up
|askill2=[[Woosh]] Res +25/Stats Up
|askill2=Woosh Res +25/Stats Up
|askill3=[[Shade Slash]] Potency +5%/Stats Up
|askill3=Shade Slash Potency +5%/Stats Up
|askill4=[[Zap]] Res +25/Stats Up
|askill4=Zap Res +25/Stats Up
|askill5=[[Shade Slash]] Potency +5%/Stats Up
|askill5=Shade Slash Potency +5%/Stats Up
|lperk1=None
|lperk1=None
|bperk1=Max {{HP}} +10
|bperk1=Max HP +10
|bperk2=[[Shade Slash]] Potency +2%
|bperk2=Shade Slash Potency +2%
|bperk3=N/a
|bperk3=N/a
|aperk1='''[[Zam]]-type Physical Potency +5%''': Raises [[Zam]]-type physical potency by 5%.
|aperk1='''Zam-type Physical Potency +5%''': Raises Zam-type physical potency by 5%.
|frizz-resist=Very Weak
|frizz-resist=Very Weak
|sizz-resist=Very Weak
|sizz-resist=Very Weak
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}}
}}


==Related {{MFamilies}}s==
==In Other Languages==
*[[Ghoul]]
{{OtherLanguages
*[[Lumberin' Jack]]
|es=Zombi hambriento|es-meaning=Spanish for "hungry zombie".
*[[Toxic zombie]]
|fr=Macchab|fr-meaning=A French slang term for a stiff, dead body.
*[[Walking corpse]]
|de=Kadaverkorporal|de-meaning=German for "cadaver corporal".
*[[Putric Stinkenheimer]]
|it=Morto-vivo|it-meaning=Italian for "living dead".
}}
 
==Trivia==
*The corpse corporal's Japanese name Living dead (リビングデッド, ''Ribingu deddo'') is likely derived from George A. Romero's 1968 horror film ''[[Wikipedia:Night of the Living Dead|Night of the Living Dead]]'', which is credited with popularising the portrayal of zombies in modern culture and went on to create a successful franchise of films.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQVII Corpse corporal.png|Appearance in {{VII}}'s [['The Big Book of Beasts']] in the remake.
DQX Corpse Corpral.jpg|A Corpse corporal in {{X}}.
DQX Corpse Corpral.jpg|A Corpse corporal in {{X}}.
DQXI Corpse corporal.jpg|{{XI}} polygon model.
DQXI Corpse corporal.jpg|{{XI}} polygon model.
DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal.
DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal.
DQR Living Dead.png|{{Rivals}} card.
DQR Living Dead.png|{{Rivals}} card.
DQT Passage to Rendarak.jpg|The Corpse corporal as part of the limited {{II}} event in {{Tact}}.
DQT Passage to Rendarak.jpg|The Corpse corporal as part of the ''Dragon Quest II'' event in {{Tact}}.
DQCG Living Dead.jpg|''Dragon Quest'' Card Game
</gallery></center>
</gallery></center>
==Similar species==
*[[Ghoul]]
*[[Lumberin' Jack]]
*[[Toxic zombie]]
*[[Walking corpse]]
*[[Corpsickle]]
*[[Putric Stinkenheimer]]


[[Category:Zombie family]]
[[Category:Zombie family]]
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[[Category:Torneko's Great Adventure 3: Mysterious Dungeon enemies]]
[[Category:Torneko's Great Adventure 3: Mysterious Dungeon enemies]]
[[Category:Young Yangus and the Mysterious Dungeon enemies]]
[[Category:Young Yangus and the Mysterious Dungeon enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Heroes enemies]]
[[Category:Dragon Quest Heroes enemies]]
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[[Category:Dragon Quest Builders enemies]]
[[Category:Dragon Quest Builders enemies]]
[[Category:Dragon Quest Builders 2 enemies]]
[[Category:Dragon Quest Builders 2 enemies]]
[[Category:Dragon Quest: Monster Parade enemies]]
[[Category:Dragon Quest: Monster Battle Scanner enemies]]
[[Category:Dragon Quest: Scan Battlers enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:A Hero's Bonds enemies]]


[[fr:Macchab]]
[[fr:Macchab]]
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